SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-16-2010, 02:45 AM   #196
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 733
Downloads: 561
Uploads: 0
Default

hello, I am eager to test out your mod, however im having trouble downloading this mod- it always times out. Is there any torrent of this mod?

Last edited by brett25; 03-19-2010 at 09:26 PM.
brett25 is offline   Reply With Quote
Old 03-16-2010, 08:36 PM   #197
blueduck
XO
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 401
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by brett25 View Post
hello, I am eager to test out your mod, however there doesn't seem to be any way of downloading this mod. I have a very good cable internet connection, but your server only gives 73kb/sec, so it always times out. Is there any torrent of this mod, if not maybe we can get one going?.....
Hello brett25,

NO, there will be no torrent available by the team for LSH3V5.
As far as possible we want to keep control over the DL-files.

In most cases DL interrupts a few minutes after every full hour. If you start your DL, let's say 4 or 5 minutes after the full hour, the DL should work fine.

Blueduck
blueduck is offline   Reply With Quote
Old 03-19-2010, 09:19 PM   #198
Gear5
Nub
 
Join Date: Mar 2010
Posts: 6
Downloads: 6
Uploads: 0
Default

hello,LSH3-DEV-Team,thx for your excellent work. i m an exprienced player but new to mods.

i dnload LSH3 but maybe it's too heavy for my poor machine. the big problem to me (just to me) is, very long loading time, 25 fps in harbor, and lag in high TIME COMPRESSION (no more than 128x along the coast).

so, i blame these to the 16KM feature. in GWX, it contains 2 sub mods for switching visual range and harbor traffic, very useful for low end machine. are LSH3 team interesting in providing such mods?

or, i have SILENT 3DITOR for reading scene.dat, maybe u could teach me whitch value i should edit. i have tried to compare to GWX files all9long, but have no idea.

appreciate it if u could help.

and a bug, all the Germany flag on ships show blank circle, without the famous "ss" symbol. nobody noticed? or just me?

Last edited by Gear5; 03-19-2010 at 11:05 PM.
Gear5 is offline   Reply With Quote
Old 03-20-2010, 02:41 PM   #199
blueduck
XO
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 401
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Gear5 View Post
hello,LSH3-DEV-Team,thx for your excellent work. i m an exprienced player but new to mods.

i dnload LSH3 but maybe it's too heavy for my poor machine. the big problem to me (just to me) is, very long loading time, 25 fps in harbor, and lag in high TIME COMPRESSION (no more than 128x along the coast).

so, i blame these to the 16KM feature. in GWX, it contains 2 sub mods for switching visual range and harbor traffic, very useful for low end machine. are LSH3 team interesting in providing such mods?

or, i have SILENT 3DITOR for reading scene.dat, maybe u could teach me whitch value i should edit. i have tried to compare to GWX files all9long, but have no idea.

appreciate it if u could help.

and a bug, all the Germany flag on ships show blank circle, without the famous "ss" symbol. nobody noticed? or just me?
Hello Gear5,

maybe you could tell us a bit more about your system (hardware specs, OS). How long is the loading time? Which base did you start from?

If you use LSH3, you will hav to face the fact, that it enhances the loading times compared to Standard SH3 or GWX.

25 fps are a "normal" framerate concerning my system. TIME COMPRESSION in harbour ends at 64x in my game.
But if you leave the harbour area more than 25km behind you this lag should be passed.

LSH3 is designed much more "Living" especially within the harbour areas. There is much more ship traffic and animated objects in harbour equipment. In fact you are the first one asking for a "Light Harbour Traffic MOD". Even a "No Harbour Traffic MOD" will only do slightly changes to the frame rate. So we do not have such a MOD.

Sorry, but our scene.dat-specialist dwindled away two weeks ago (personal reasons) and we do not know when he will be back.

In Germany the use of this symbol is prohibited by law. By the way, it is not a "SS" symbol but the symbol of "National Socialism". You will have to delete some files to show the flag. Have a look into the textures folder.

Blueduck

Last edited by blueduck; 03-20-2010 at 04:15 PM.
blueduck is offline   Reply With Quote
Old 03-21-2010, 01:59 AM   #200
Gear5
Nub
 
Join Date: Mar 2010
Posts: 6
Downloads: 6
Uploads: 0
Default

thx for attention,anyway
Gear5 is offline   Reply With Quote
Old 03-21-2010, 05:32 AM   #201
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,414
Downloads: 777
Uploads: 0


Default

Quote:
Originally Posted by Gear5 View Post
or, i have SILENT 3DITOR for reading scene.dat, maybe u could teach me whitch value i should edit. i have tried to compare to GWX files all9long, but have no idea.
Hi !

Open the scene.dat and look for LodFactor (6: Node-Sky > 8: EnvData > 9: EnvData). And then look on the right side to LodFactor. The default value is 1,0. A higher value is bad for fps. Have you a higer value as 1,0, set the value to 1,0 and then you have (eventually) better frames !

Best regards,
Magic
Magic1111 is offline   Reply With Quote
Old 03-21-2010, 08:51 AM   #202
Gear5
Nub
 
Join Date: Mar 2010
Posts: 6
Downloads: 6
Uploads: 0
Default

it works! now i can sail with 512x even 4096x in deep ocean. u save my time!
Gear5 is offline   Reply With Quote
Old 03-21-2010, 11:32 AM   #203
ambarata
Watch
 
Join Date: Oct 2009
Posts: 23
Downloads: 802
Uploads: 0
Default Witch files?

"In Germany the use of this symbol is prohibited by law. By the way, it is not a "SS" symbol but the symbol of "National Socialism". You will have to delete some files to show the flag. Have a look into the textures folder."

QUOTE


Witch files are you talking about


ambarata
ambarata is offline   Reply With Quote
Old 03-21-2010, 11:49 AM   #204
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,414
Downloads: 777
Uploads: 0


Default

[QUOTE=ambarata;1326731

Witch files are you talking about


ambarata[/QUOTE]

Look into data\Textures\TNormal\tex and delete the two .tga files German.tga and German_m.tga and you see in game the swastica !

Best regards,
Magic
Magic1111 is offline   Reply With Quote
Old 03-21-2010, 12:12 PM   #205
blueduck
XO
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 401
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by ambarata View Post
"In Germany the use of this symbol is prohibited by law. By the way, it is not a "SS" symbol but the symbol of "National Socialism". You will have to delete some files to show the flag. Have a look into the textures folder."

QUOTE


Witch files are you talking about


ambarata
Hello ambarata,

we were talking about GERMAN law?
Thought it was not tooo difficult?

Blueduck
blueduck is offline   Reply With Quote
Old 03-21-2010, 12:22 PM   #206
ambarata
Watch
 
Join Date: Oct 2009
Posts: 23
Downloads: 802
Uploads: 0
Default

Quote:
Originally Posted by Magic1111 View Post
Look into data\Textures\TNormal\tex and delete the two .tga files German.tga and German_m.tga and you see in game the swastica !

Best regards,
Magic


Tks!

ambarata
ambarata is offline   Reply With Quote
Old 03-21-2010, 06:55 PM   #207
blueduck
XO
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 401
Downloads: 42
Uploads: 0
Default

Dear LSH3-friends,
sometimes the question appears, how to use the "Autoplot"-function within LSH3 to navigate from Kiel to Brunsbüttel. Therefore we designed this manual to show the accurate way to steer to the navigation points and how to use the Autoplot-function to plot the course through the KWK-canal.



We did not include a guidance how to pass through the lock gates, because the postion of the last waypoint in front of the first gate and the speed with which the Kaleun approaches the gates differs to much.
Furthermore the gates of Kiel/Holtenau and Wilhelmshaven (both differ just slightly) compared to the gates of St. Nazaire which are definitively much shorter.
Additionally there is are further instructions necessary for the Type XXI due to its higher speed.
Therefore we only can give the following advice:
- PRACTICES MAKES PERFECT
- LESS (Speed) OFTEN IS MORE

Regards Blueduck
blueduck is offline   Reply With Quote
Old 03-22-2010, 10:17 AM   #208
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default cammera

Does anyone have trouble with the cammera in the game. It does not focus correctly.
thehiredgun is offline   Reply With Quote
Old 03-22-2010, 12:23 PM   #209
blueduck
XO
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 401
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by thehiredgun View Post
Does anyone have trouble with the cammera in the game. It does not focus correctly.
Hello thehiredgun,

I guess you would be able to tell us more.
Which "targets", focus on what?

Greets Blueduck
blueduck is offline   Reply With Quote
Old 03-25-2010, 06:21 AM   #210
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,414
Downloads: 777
Uploads: 0


New MOD from Anvart available (for testing)

Hello LSH Users !

I will tell you, that Anvart has doing his wonderful MOD "DFant, Flag and Pennants on Turm" compatible to LSH !

Please download and read here: http://174.123.69.202/~subsimc/radio...d.php?t=166066

Note: It is at the moment a WIP, however you can test the MOD !!!

Best regards and thank you to Anvart,
Magic
Magic1111 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2018 Subsim