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01-16-10, 04:08 PM | #826 |
Planesman
Join Date: Dec 2006
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is there a way to get that Mod running on a german version of DW?
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01-17-10, 04:19 PM | #827 |
Stowaway
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01-18-10, 03:13 AM | #828 |
Planesman
Join Date: Dec 2006
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Yes i know its not supportet but it runs, simply change the naming of the DataBase files according to your language. In my case it was a change from *.eod to *.god for example.
Everything works fine so far with 2 exceptions, the Typhoon and the Type 212 didnt work (the German Version only the 212A from the Italians works). Typhon misses some DB entry in german as the Errormessage said. |
01-18-10, 04:14 AM | #829 | |
Stowaway
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You receive then English text instead of German. |
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01-18-10, 04:17 AM | #830 |
Planesman
Join Date: Dec 2006
Posts: 192
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Thats no problem, i didnt care if the text is in german or english i just dont want to buy that game again in a english version.
Is there a way to edit that Text.dlls myself? Maybe i can fix that Typhoon Problem then. |
01-18-10, 10:17 AM | #831 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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Here's some more request.
1. Seeing that the Red October is a hypothetical platform, can we upgrade it to carry the UGST as well as a towed array? 2. Can the RA team create a drivable Littoral Combat Ship USS Freedom? It could create a model. Replace the OHP gun with a rapid fire 57mm gun. Change the Phalanx to a ESSM Launcher, and change the Missile launcher to a NETFIRES PAM. Alternatively one could use the Missile launcher as the ESSM and exclude the netfires. The ship speed could be set to 47 knots top speed. 3. Will the teem release an updated DWEdit that we could use to view the platform specifications such as sound levels, sensor sensitivities, etc. 4. Some of the platform descriptions are a little short. How about adding a little more history and dept to the database descriptions. 5. Thanks for the hard work guys. Definately the number one favorite game on my PC again!
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01-20-10, 01:38 AM | #832 | |
Stowaway
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With UGST - the same moment. 1977-78 year ( On Conn table Janes Book 77-78 year ) . That that you will see in a Database can surprise you. However - the installation of real parameters, will not be simple to work! Put to the helicopter of weight of 4 tons and he will fall in water. Or ballistic missile - real weight of 80 tons – and missile never fly. It is simple a phenomenon from SCS. |
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01-20-10, 03:12 AM | #833 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
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Is there a chance for obsolete diesel electric submarine to be playable say like the Foxtrot or the Ming class.
Love to play some Cuban missile crisis scenario in the foxtrot ... Just an idea
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01-21-10, 03:23 PM | #834 | ||
Subsim Diehard
Join Date: May 2006
Location: Texas!
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Quote:
Quote:
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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01-21-10, 03:41 PM | #835 |
Admiral
Join Date: Apr 2005
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@ LoBlo : in the film the Red October carries no towed array.
The only thing the RA modders should add is a silent propulsion system. I don't know how they could do that, maybe limit the top speed to 10-15 knots and set a S/N ratio of 0-1 ? Use the unused towed array switch in the navigation station to switch betwwen normal propulsion and silent propulsion ? Anyway, the Red October with a towed array would be a heresy. Its not as if you didn't have the choice with the other 2 typhoons available in RA so don't worry. You can always choose a typhoon with a towed array just not the Red October. |
01-22-10, 11:52 PM | #836 |
Argentinian Skipper
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Some news about the date of the 1.1 mod?
Regards. Fitzcarraldo |
01-23-10, 10:08 AM | #837 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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How do you know that the Red October in THFRO didn't have a towed array? Maybe it was just never deployed as Soviet Naval Doctrine was to conserve extending TA until on a search mission as to cut back on equipment wear/tear/maintence.... hm...... Any platform sophisticated enough to have a waterfall would probably be sophisticated enough to have a TA.
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Questions for the RA team: 1. Is there a maximum dept for which MAD sensors won't detect a submarine. In the gameplay currently it doesn't appear to be one. 2. I'm curious of why the RA team modeled TLAM the way they did (with on/off radar searches). All the open source info I'm seen bascially has TLAMS working with GPS/inertialnavigation/surface mapping, not active radar searching. Can the group point to the sources of info?
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01-23-10, 11:44 AM | #838 | |
Admiral
Join Date: Apr 2005
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If you're still not convinced ask Tom Clancy directly why the hell he didn't give the Red October a towed array. |
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01-23-10, 07:51 PM | #839 |
Lieutenant
Join Date: Jan 2005
Location: Houston, Texas
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How about we let them focus on REAL WORLD subs and quit worrying about make believe ones?
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01-25-10, 03:34 AM | #840 | |
Stowaway
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However - the cinema (Hunt For the Red October) shows that silent run, was on speed 26 Kts. After failure of system of movement, were switched on props, and Red October was CounterDetected, from the plane. Which threw a torpedo. (before approach Neptun a mountains massive). We are going to make a silent mode on the increased depths (for example below than 150-200 meters). On depths above designated, Red October will run on system props. |
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reinforce alert |
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