SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-27-09, 03:55 PM   #1
Anton88
Helmsman
 
Join Date: Jun 2008
Location: home
Posts: 106
Downloads: 121
Uploads: 0
Default Warace Campaign 4.1 / GWX 3.0 compatibility issues

I hope this is not a dumb thread, but I tried to copy the Warace campaign 4.1 over GWX 3.0 Gold, to take advantage of both mods. Does not work.. game crashes.

I like GWX alot, Warace has some extra stuff.. flag pennants, twisty periscopes and deck guns, modified harbors, .. lots and lots of stuff I wanted in addition to the standard GWX.
I used Jsgme, for easy install

What files make the game crash? What should I remove and delete to make the game work properly?
Anton88 is offline   Reply With Quote
Old 10-27-09, 04:11 PM   #2
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Not possible to combine both... 2 supermods which will only work as stanalone.

Make 2 SH3 installs
__________________
HanSolo78 is offline   Reply With Quote
Old 10-27-09, 04:12 PM   #3
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by Anton88 View Post
What files make the game crash? What should I remove and delete to make the game work properly?
A lot of files. Too many to be sorted out by just adding/removing them. First, both supermods use their own ships and planes in campaign files. Some of them are the same, but many are different. Then, it's how these vehicles are defined in the rosters of various countries. Next come the submarines and their equipment. There are differences in terms of flotillas - what flotilla gets what submarine with what upgrade at what moment - plus in many other aspects related to uboats. Then come the way textures are defined in ship models. And so on and so forth...
My advice is make a double install; one with GWX, the other with WAC, and play both supermods as they were released. Each has its own flavor and both are masterpieces.
dcb is offline   Reply With Quote
Old 11-05-09, 04:07 PM   #4
sonicninja
Watch Officer
 
Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
Default

so how do we make a double install of SH3 on our system, and wouldnt the 1.4 patch think SH3 has already been patched when we install it again?
sonicninja is offline   Reply With Quote
Old 11-14-09, 03:43 PM   #5
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

You need multi SH3. It's a cunning utility that allows you to have multiple installs and an even better ReadMe that talks you through how to make it work.

Give me a mo and I'll chase down a link...

Here you go: http://www.subsim.com/subsim_files/p...5/MultiSH3.zip
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 11-17-09, 12:53 PM   #6
sonicninja
Watch Officer
 
Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
Default

nice one, thanks very much
sonicninja is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.