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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 | |||
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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12 min is almost excellent. Later on, as the petty officers qualified as torpedomen will gradually begin to gain experience you'll notice that they will be able to load all four tubes within 28-30min all by themselves. Promotions will help too. Quote:
Try to sink the coastal merchant in the training mission "Torpedoes". Range is about 800m and AoB 33-36deg, approximately. In case you feel something is going wrong, report back. Now excuse me, i have to go.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#482 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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i'll keep at this for a while and see if i can figure out how i screwed up the aob finder
the previous questions were because I usually get a reload time of just under 8 mins from just a half-filled compartment. ah well, i'll train em up a bit ![]() thanks for helping, slowly getting to grips with this mod ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#483 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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So, how did you do Bosje? Did you try to sink that coastal merchant? Did you verify the figures i posted above? Don't forget to watch the tutorials too. They're most helpful.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#484 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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yeah i already watched the tutorials and I spent several hours hunting, both in the academy missions and in the august '39 career start 7th flot. with the drones in the konigsberg bay
i'm hitting my targets no problems and i'm getting to grips with plotting-without-map updates etc, but the problem I tried to describe still exists: after I used the attackdisk (which I use to give me true bearing, for plotting purposes), I get incorrect values for the AOB on the AOB finder. so, with the academy torpedo mission, everything checks out for speed, range aob and everything. Then I use the attackdisc to determine true bearing and true heading for the small tanker, and after that the AOB finder gives reading to the left of the 90 mark I probably screw something up, possibly a stupid mental math thing at which I suck, but I just don't get why it gives a reading outside the 'zone' I'll update when I figure something out. Another thing: I added TMT without reading its whole thread carefully. does it change the damage model or sinking mechanics or something? out of 20plus ships I torpedoed yesterday, only 3 sunk from one torpedo. even the coastal tramps in the training mission don't go down from one hit (or should I wait 24 hours before shooting again?) It's simply not what I used to see in 'pure' GWX but of course it could simply be bad luck I feel like a noob all over again, it's a lot of fun learning to become an ace with historical tools! ![]() and thanks ![]() edit: I'm sure I tried to read off some wrong dials or something, most solutions come out correctly with a little more experience
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And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 09-03-09 at 07:39 AM. |
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#485 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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owwww
holding the ring at the mastheight value and dragging it to the shiplength value, which sets up the ring to take an AOB measurement... that process most be 'reset' every time you do it by first resetting the target range! so I was trying to get the AOB at a range of 1000 m while the AOB finder was still set up for 1500 m it had nothing to do with touching the attackdisc or anything, obviously. sorted, I think ![]() *wanders off to the idiot's corner and sits on a stool wearing a silly hat* ![]() ![]() ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#486 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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I'm there, missed a ship by 2 meters at 3100 meters, good enough
![]() 6 ships sunk for 31000 tons in a VIIB oct. '39. half of those without watch officer help ('report nearest visual contact') thanks for the help and damn, why did I not install this sooner? whole new side to GWX gold ![]() ps I saw a screenshot where someone had TMT installed -BEFORE- OLC GUI but I figured it was after, does that matter?
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And when an 800-ton Uboat has you by the tits... you listen! |
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#487 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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p.s. No need to sit in te idiots corner... you just got smarter!
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My site downloads: https://ricojansen.nl/downloads |
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#488 |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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I just switched from a "GWX+TMT2" campaign to a new one, containing "GWX+OLC2(opt4)+TMT2+SH3 commander". I followed all the instructions in all of them, and noticing some differences from the previous pack I was wondering if there's some problem or not.
1) I have no more "green lines" on the compartments rooms. 2) All the screens (f3, f5, f6, f7, etc..the 2d components) seem way darker than before. Too dark for my taste. It's like if the gamma value was being halved. Is it normal? (I also had the sun issue, but the relative mod resolved it ![]() |
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#489 |
Admiral
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the missing green lines come from LRT
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#490 |
Sailor man
![]() Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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I tried:
1) To enable opt 3 in place of opt 4: loading in mid patrol made the "career" end. I then made another career and no green lines. 2) Opt1 and enabling edm from gwx. Before that I also rolled back sh3 commander. I made another career and still no green lines. ![]() The screens remains dark. (I'll do a screenshot after working out the 1st issue) |
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#491 |
The Old Man
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h.sie, how was that night at Langtrees Brothel? I'm still recovering from the one in Bangok
![]() DeadlyWolf, the missing green lines are not a bug, they are a feature. I suggest using the "no fatigue" option in SH3 Commander anyway. The dark screens are made by the files in the Data\Menu\Dark folder. There are quite a lot in there, but the ones responsible for most screens are Console.tga and ConsoleInverted.tga. Open them in Photoshop or Gimp and fill the alpha channels with black. That will make all the dark layers invisible and the screen brighter overall ![]() |
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#492 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Those dark screens are intentional. That way you can actually see stuff when it is night in the game. The normal bright interface graphics ruin your eye sensitivity. Infact, the AOB-finder still hurts my eyes.
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My site downloads: https://ricojansen.nl/downloads |
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#493 |
The Old Man
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True, but we don't know how his monitor behaves at certain colors. They might be too dark for him.
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#494 |
Admiral
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i'm no native english speaker. if that was humour or similar, i did not understand it. what is Langtrees Brothel?
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#495 | |
Canadian Wolf
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Rough Night at Langstress Brothel ![]() Similar to these ![]() Extended Shore Leave ![]() A Wild Night in Bangkok ![]() Stinking Drunk in Trinidad ![]() Pooped from Posting ![]() |
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Tags |
gold, gui, olc, olce2, ubermod |
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