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Old 09-02-09, 11:44 AM   #481
tomfon
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Quote:
Originally Posted by Bosje View Post

no bearing ring around the boat at the navmap where you can draw a plot, is that correct?
Yes it is.

Quote:
Originally Posted by Bosje View Post
I have option 2 (with LRT) and fatigue turned off atm. no effeciency bars are shown in the crew management and my torpedo load time is 12 minutes with a full forward torp compartment with all the qualified guys. is that about right? or will it be better once we get some medals and stuff?
You can't see the efficiency bars because you have enabled one of the two options which includes LRT. LRT makes the efficiency bars disappear.

12 min is almost excellent. Later on, as the petty officers qualified as torpedomen will gradually begin to gain experience you'll notice that they will be able to load all four tubes within 28-30min all by themselves. Promotions will help too.

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Originally Posted by Bosje View Post
lastly for now, I can't get my head around this one: small merchant (edit) in the scope. count the vertical bars, drag that value to 90, look at 19,5 (mast height) on the outer ring, tool says range 1500 which checks out nicely. Now, click and hold at 19,5 and drag to 78,5 (length) and count horizontal bars which in this case was 22. look at 22 on the inner ring.... and the 22 mark is just left of the 90 mark on the AOB finder...

try again and again and again and again and each time it gives me a reading outside the tool (-> to the left of the 90 mark)
I hope i was clear in my description of the problem and I wonder how stupid I must sound right now... but please explain that one to me
Errr...

Try to sink the coastal merchant in the training mission "Torpedoes". Range is about 800m and AoB 33-36deg, approximately. In case you feel something is going wrong, report back. Now excuse me, i have to go.
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Old 09-02-09, 11:47 AM   #482
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i'll keep at this for a while and see if i can figure out how i screwed up the aob finder
the previous questions were because I usually get a reload time of just under 8 mins from just a half-filled compartment. ah well, i'll train em up a bit
thanks for helping, slowly getting to grips with this mod
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Old 09-03-09, 05:38 AM   #483
tomfon
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So, how did you do Bosje? Did you try to sink that coastal merchant? Did you verify the figures i posted above? Don't forget to watch the tutorials too. They're most helpful.

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Old 09-03-09, 07:19 AM   #484
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yeah i already watched the tutorials and I spent several hours hunting, both in the academy missions and in the august '39 career start 7th flot. with the drones in the konigsberg bay

i'm hitting my targets no problems and i'm getting to grips with plotting-without-map updates etc, but the problem I tried to describe still exists:

after I used the attackdisk (which I use to give me true bearing, for plotting purposes), I get incorrect values for the AOB on the AOB finder.
so, with the academy torpedo mission, everything checks out for speed, range aob and everything. Then I use the attackdisc to determine true bearing and true heading for the small tanker, and after that the AOB finder gives reading to the left of the 90 mark

I probably screw something up, possibly a stupid mental math thing at which I suck, but I just don't get why it gives a reading outside the 'zone'
I'll update when I figure something out.

Another thing: I added TMT without reading its whole thread carefully. does it change the damage model or sinking mechanics or something? out of 20plus ships I torpedoed yesterday, only 3 sunk from one torpedo. even the coastal tramps in the training mission don't go down from one hit (or should I wait 24 hours before shooting again?)
It's simply not what I used to see in 'pure' GWX but of course it could simply be bad luck

I feel like a noob all over again, it's a lot of fun learning to become an ace with historical tools!


and thanks

edit: I'm sure I tried to read off some wrong dials or something, most solutions come out correctly with a little more experience
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Last edited by Bosje; 09-03-09 at 07:39 AM.
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Old 09-03-09, 09:01 AM   #485
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owwww

holding the ring at the mastheight value and dragging it to the shiplength value, which sets up the ring to take an AOB measurement... that process most be 'reset' every time you do it by first resetting the target range!

so I was trying to get the AOB at a range of 1000 m while the AOB finder was still set up for 1500 m

it had nothing to do with touching the attackdisc or anything, obviously.
sorted, I think

*wanders off to the idiot's corner and sits on a stool wearing a silly hat*
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Old 09-03-09, 08:11 PM   #486
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I'm there, missed a ship by 2 meters at 3100 meters, good enough
6 ships sunk for 31000 tons in a VIIB oct. '39.
half of those without watch officer help ('report nearest visual contact')

thanks for the help and damn, why did I not install this sooner?
whole new side to GWX gold



ps I saw a screenshot where someone had TMT installed -BEFORE- OLC GUI but I figured it was after, does that matter?
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Old 09-04-09, 04:55 AM   #487
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Quote:
Originally Posted by Bosje View Post
owwww

holding the ring at the mastheight value and dragging it to the shiplength value, which sets up the ring to take an AOB measurement... that process most be 'reset' every time you do it by first resetting the target range!

so I was trying to get the AOB at a range of 1000 m while the AOB finder was still set up for 1500 m

it had nothing to do with touching the attackdisc or anything, obviously.
sorted, I think

*wanders off to the idiot's corner and sits on a stool wearing a silly hat*
Yes, that makes sense. Your initial post didn't make it clear enough (to me anyway) this happend at subsequent measurements. Your procedure seemed correct at first sight. The horizontal size you measure in the scope is also dependent on distance. (or else it would look very stretched-out when it is right in front of you) So you need to do the range thing again if a significant time has past since your last AOB measurement. "significant" depending on the closure rate of the target to you. The higher the rate the more quickly the last range-setting becomes old.

p.s. No need to sit in te idiots corner... you just got smarter!
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Old 09-04-09, 09:09 AM   #488
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I just switched from a "GWX+TMT2" campaign to a new one, containing "GWX+OLC2(opt4)+TMT2+SH3 commander". I followed all the instructions in all of them, and noticing some differences from the previous pack I was wondering if there's some problem or not.

1) I have no more "green lines" on the compartments rooms.
2) All the screens (f3, f5, f6, f7, etc..the 2d components) seem way darker than before. Too dark for my taste. It's like if the gamma value was being halved.

Is it normal? (I also had the sun issue, but the relative mod resolved it)
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Old 09-04-09, 09:29 AM   #489
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the missing green lines come from LRT
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Old 09-04-09, 10:01 AM   #490
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Originally Posted by h.sie View Post
the missing green lines come from LRT
I tried:

1) To enable opt 3 in place of opt 4: loading in mid patrol made the "career" end. I then made another career and no green lines.
2) Opt1 and enabling edm from gwx. Before that I also rolled back sh3 commander. I made another career and still no green lines.


The screens remains dark. (I'll do a screenshot after working out the 1st issue)
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Old 09-04-09, 11:36 AM   #491
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h.sie, how was that night at Langtrees Brothel? I'm still recovering from the one in Bangok .

DeadlyWolf, the missing green lines are not a bug, they are a feature. I suggest using the "no fatigue" option in SH3 Commander anyway. The dark screens are made by the files in the Data\Menu\Dark folder. There are quite a lot in there, but the ones responsible for most screens are Console.tga and ConsoleInverted.tga. Open them in Photoshop or Gimp and fill the alpha channels with black. That will make all the dark layers invisible and the screen brighter overall
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Old 09-04-09, 12:09 PM   #492
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Those dark screens are intentional. That way you can actually see stuff when it is night in the game. The normal bright interface graphics ruin your eye sensitivity. Infact, the AOB-finder still hurts my eyes.
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Old 09-04-09, 12:12 PM   #493
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True, but we don't know how his monitor behaves at certain colors. They might be too dark for him.
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Old 09-04-09, 01:28 PM   #494
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Quote:
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h.sie, how was that night at Langtrees Brothel? I'm still recovering from the one in Bangok
i'm no native english speaker. if that was humour or similar, i did not understand it. what is Langtrees Brothel?
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Old 09-04-09, 01:54 PM   #495
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i'm no native english speaker. if that was humour or similar, i did not understand it. what is Langtrees Brothel?
Just SUBSIM having some fun with the Avatars here:


Rough Night at Langstress Brothel


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