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Old 08-26-09, 05:26 PM   #391
astonbenzdb9
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hey everyone, i downloaded the ra mod and installed it, however now whenever i try to go to quick mission, campaign, or mission select, dangerous waters stops working and crashes. I did what the install said and edited the files needed to prevent a ctd, but it still does. Can anybody help?
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Old 08-26-09, 08:07 PM   #392
Zander
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so as we gather speed, figured i'ld come up on deck
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Old 08-28-09, 03:28 PM   #393
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Gentlemen, so understand new RA mod is not ready yet?
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Old 08-28-09, 03:55 PM   #394
:FI:Rabitski
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Nope, but real soon.
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Old 08-29-09, 01:37 PM   #395
Bob117
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Default Surface Ships

I didnt take the time to read all 16 pages of this thread. What I would really like to know is if there will be new surface ships in the game, and if there is will they actually have more capabilities not just a re skinned Oliver Hazard Perry to make you think you have something more powerful when you dont. Also i think it taking so long to come out should hopefully be a good thing this way the mod should be more in depth and as bug free as possible.

Last edited by Bob117; 08-29-09 at 01:53 PM.
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Old 08-29-09, 02:04 PM   #396
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No, the only new surface playable ship is the udaloy.
The main reason being that with only the frigate's interface available there is not much choice as to the kind of playable ships you can add.
So no aircarft carriers, no arleigh burkes, no ticonderogas, etc... .
If you want those units, play Fleet Command or Harpoon.
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Old 08-29-09, 02:53 PM   #397
Rex Ursus
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Default Looking forward to a proper installer

I am really looking forward to the day that the RA mod has a proper installer that properly installs it onto the mod folder. I run a few mods and I have no problems what so ever with switching back and forth. All that I need to remember is to re-boot the program when done switching.
With the beta version of RA however, I have to screw around to the point that I find myself writing this.
Until that day arrives that RA is easy to deal with, I will not touch it.
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Old 08-29-09, 02:57 PM   #398
goldorak
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Quote:
Originally Posted by Rex Ursus View Post
I am really looking forward to the day that the RA mod has a proper installer that properly installs it onto the mod folder. I run a few mods and I have no problems what so ever with switching back and forth. All that I need to remember is to re-boot the program when done switching.
With the beta version of RA however, I have to screw around to the point that I find myself writing this.
Until that day arrives that RA is easy to deal with, I will not touch it.
Thats a stupid attutide to have.
There are instructions all over the place as how to make RA mod friendly.
Yes it not a one click procedure, but it works.
I had RA, Alfa Tau and Lwami all playing nice together with jsgme.
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Old 08-29-09, 03:59 PM   #399
Zander
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Quote:
Originally Posted by goldorak View Post
Thats a stupid attutide to have.
There are instructions all over the place as how to make RA mod friendly.
Yes it not a one click procedure, but it works.
I had RA, Alfa Tau and Lwami all playing nice together with jsgme.

I'm with goldorak on this. It's very easy to setup all three with no problems. I have four installations of DW no problems.

Alex
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Old 08-29-09, 07:41 PM   #400
Mau
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Quote:
Originally Posted by goldorak View Post
No, the only new surface playable ship is the udaloy.
The main reason being that with only the frigate's interface available there is not much choice as to the kind of playable ships you can add.
So no aircarft carriers, no arleigh burkes, no ticonderogas, etc... .
If you want those units, play Fleet Command or Harpoon.
Goldorak,
I think it is just too easy to say that we should play with Fleet Command or Harpoon. Why just improving subs. Don`t get me wrong, I do appreciate all improvements for that game.
It is just fair game to hope that the other platform will be updated as well.
Do understand that consoles interface is limited to one right now and I guess a lot of work would be needed for a new platform. That I am sure a lot of people like me can live with it.

What about an Australian Adelaide class. I mean we add new weapons with a 212 for exemple. Why not adding ESSM missiles in addition with SM-2 and Harpoon (as the Upgraded Australian Frigate). Just a suggestion and idea. That remains a platform conducting ASW (as I understand since a long time that it is the main purpose of that sim. However the surface platform needs to defend themself against that Underwater threat.


Just my 2 cents.
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Old 08-30-09, 01:09 PM   #401
goldorak
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Quote:
Originally Posted by Mau View Post
Goldorak,
I think it is just too easy to say that we should play with Fleet Command or Harpoon. Why just improving subs. Don`t get me wrong, I do appreciate all improvements for that game.
It is just fair game to hope that the other platform will be updated as well.
Do understand that consoles interface is limited to one right now and I guess a lot of work would be needed for a new platform. That I am sure a lot of people like me can live with it.
Hey Mau you're kicking an open door with me. I've always been "angry" to see how surface and air units in DW were second or third class citizens. But short of redesigning the whole game there is simply no solution. Subs have always been privileged, although less than in DW 1.04.
Don't get me started on the whole "invisible masts" thing, making radar and even visual contact completely useless on airborne and surface units. How about the whole popping up in 2 seconds, fire a sam and go beneath the water. People that play subs and nothing else generally don't consider these advantages but they are real and to a certain extent render the game biased.

Quote:
What about an Australian Adelaide class. I mean we add new weapons with a 212 for exemple. Why not adding ESSM missiles in addition with SM-2 and Harpoon (as the Upgraded Australian Frigate). Just a suggestion and idea. That remains a platform conducting ASW (as I understand since a long time that it is the main purpose of that sim. However the surface platform needs to defend themself against that Underwater threat.
Just my 2 cents.
The problem is that all surface playables have to conform to the frigates dll interfaces. Look at the udaloy as an example (either in Alfa Tau or RA). In real life it has 2 cwis but the in game you will be able to use only one cwis, why ? Because the frigate only has one. Same thing with the cannon. You can change the graphics on the various stations, but deep under you will only have a glorified frigate. How is that cool ?
The other reason is that the RA team has not a lot o members, so doing a new playable takes time, a lot of time. As I've said in a previous post if the community would have helped in developping and designing RA with our russians friends much more could have been acomplished. But SCS stood in the way so we get what we get. Mind you that once you have the mod, nothing forbids you from adding new playables though (you'll have to learn to hack etc...) so if you're disatisfied by the number of playabled you can always design and add new ones.
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Old 08-30-09, 06:21 PM   #402
Bob117
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Default Graphiccs

Not that it really matters but will there be any strong graphical improvements in this mod? And also any additional aircraft? If this mod is still open for ideas Id sat the nimrod or the s-3 viking. Final question i know that you modders are limited by waht u can do because of lack of a source code but what about the ability to land player controlled aircraft on an aircraft carrier? You can land the helo on an nimitz carrier and it will take you to the loadout menu so hopefully it wouldnt be to hard to mod the game to allow u to land a p-3 on it or any other aircraft. oh and i jsut had another idea i see that its difficult to add new surface platforms but do u think it would be possible to add this improvement to the oliver hazard perry the ability to wireguide its own torps. i had a second suggestion but i cant remember atm

Last edited by Bob117; 08-30-09 at 08:46 PM.
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Old 08-31-09, 03:13 AM   #403
Kapitan
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landing a P3 on an aircraft carrier? i know you have tried but realistically it wouldnt happen they just about got a C130 on the deck, and made it take off.
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Old 08-31-09, 07:22 AM   #404
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A P-3 on a carrier ? Well, they made a C-130 work, but thats a different a/c especially considering the aerodynamics not to mention the fact that the C-130 was designed and build to withstand abuse of landing in rough (and short) spots. The P-3 is in its core an airliner and the takeoff roll alone would most certainly exceed the length of the carrier. Plus the problems involved with landing the plane on a carrier in the first place.
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Old 08-31-09, 11:13 AM   #405
:FI:Rabitski
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"Meanwhile back on the ranch," Any word on when we are getting the Mod, looked like it was real close there for awhile but no word anywhere for a bit now. While we are wishing I'll take some playable 206's-209's and Scorpene's
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