SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-20-09, 04:19 PM | #1 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Thanks. Feel free to include this in any mod perhaps a little credit should be ok.
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06-26-09, 03:42 AM | #2 |
The Old Man
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Awesome, great find. I've been looking for a long time for this. The nice side-effect of the stupid data input is that since you usually input the AOB before turning the PK on it doesn't effect anything else. I wonder if the bearing needle can be moved like this .
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06-26-09, 03:15 PM | #3 |
Commodore
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Webster, make note. This is surely another bug fix for the TDC!
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06-26-09, 04:19 PM | #4 |
Commander
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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So, just to be clear, I'm modifying the existing TorpedoSolution_Temporary_AngleOnBow and adding a new one at the bottom of the dials.cfg?
EDIT: Ok I made the changes but I can't move the AOB input wheel; it's locked at 0*. EDIT: Ahh dammit, I didn't change the first line in the dials.cfg to not exclude the newest entry. My bad. Last edited by jmr; 06-26-09 at 05:07 PM. Reason: resolved my problem |
06-26-09, 06:30 PM | #5 |
Commodore
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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How is this supposed to work
I made the changes, thinking that by sending computed speed to the TDC, it would also send the computed target heading. But it doesn't seem to work that way. After clicking on the little watch, checking that the computed speed and heading were accurate, and then clicking on the "send" icon, the computed speed shows up on both the TDC and the speed dial ... but the target heading (TDC) and AOB (dial) remain unchanged from their original positions. |
06-26-09, 11:31 PM | #6 |
The Old Man
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PK must be off or you won't see any change
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06-27-09, 11:43 AM | #7 |
Commodore
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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PK was off ... at least, for initial input.
I used the Lifeguard war patrol mission to test the mod.
Did I do something wrong |
06-26-09, 11:32 PM | #8 |
The Old Man
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PK must be off or you won't see any change
EDIT: nvm I read it wrong. |
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