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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Lehmann radio news is already part of GWX 3.0.
It's also included in WBNN so using either GWX 3.0 or WBNN wil give you the messages.
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#32 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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With VonDos' kind permission, WB offers you campaign files for VonDos' ships.
The following ships are included: RM Aquila RMS Aquitania RM Caio Duilio HS Dnepr RMS Empress of Britain RHN Georgios Averof (ship model only) HS Gradisca RMS Laconia SS Normandie RMS Queen Elizabeth RMS Queen Mary SS Rex RM San Giorgio HMS Warspite USS West Point There are two versions of JSGME enabled files, one for those using GWX 3.0 and another for those using GWX 3.0 + bbw's St Naz and Schleuse mod. Please ensure you use the correct version. For those who use other mods or supermods the individual _SCR files plus a consolidated _SCR file are included. I would love for someone to take this mod further and create a version for the other supermods that are available or for vanilla SH3. VonDos' ships will appear on their historical routes. The exception is the RMS Titanic which is not included as she sank long before WW2. Anyone who wishes to see her sailing her historic route can use the separate Titanic_SCR file in "documentation" and merge it with the campaign_SCR file. Just in case, there are backup campaign_SCR files in "documentation". Installation: The correct order for installation is: 1. "St Naz + Schleuse" (if you are using it) 2. "Community Units" (if you are using it) 3. This mod How to install: 1. Use JSGME to uninstall ALL mods. 2. Enable "St Naz + Schleuse" mod if you are using it. 3. Enable "Community Units" if you are using it. 4. Extract "VonDos' ships + WBs campaign files" into JSGME MODS and install. 5. You will get warning messages about "GWX 3 - St Naz and Schleuse" and "Community Units" if you are using them. Ignore these error messages and continue to enable the mod. 6. Re-enable any other mods that you want to use. PLEASE ensure you download the correct version and please read the Readme as it contains important information. Conflicts: The JSGME mods are only compatible with GWX 3.0 as this is the campaign used as the base file. Credits: VonDos - Without his expanding shipyard there would be far fewer ships for us to sink. The level of detail that he puts into his models is stunning and this mod puts his excellent creations into the scripted campaign. Thank you for allowing me to include your ships in this mod to make it fully JSGME compatible. The GWX Team - Created GWX Gold on which this mod is based. Thank you. bbw - The campaign writing master. Thank you for your advice and support. irish1958 - chief tester, put up with a lot of errors in the Betas and has the patience of a saint! Permissions: Feel free to use any of the _SCR files contained in "documentation" in your own non-commercial mods - just please give me credit. All ship models remain the property of VonDos - permission needs to be sought from him to use the ships. The base campaign file remains the property of GWX - permission needs to be sought from them to use the base campaign file. Finally, this mod must remain a BETA as I am away for RL for a number of months and will be unable to offer support - sorry. These files can be downloaded from BTS-MODS, just click on the green BTS icon in my sig. They will also later be available from my FF page.
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#33 |
Chief of the Boat
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Good to see you were able to release it in time....good luck and stay safe mate
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#34 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've been away for a while but am now back and able to offer support for my mods again.
Are there any adjustments, tweaks or fixes that I need to work on now I'm back?
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#35 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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The Mod with the Von Dos Ships seems to cause me CTDs with GWX 3.0
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#36 | |
Chief of the Boat
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![]() ![]() I've posted it up on my compatability installation for GWX3.0 often enough ![]() |
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#37 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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I think I've PMed him at some point. Nevertheless now that he is back mabye we can see if it is me that have the problem or it is a generic one with the mod.
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#38 |
Chief of the Boat
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Rgr that, there's a stable version here if needed, but probably dependant on what else you've already got installed.
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#39 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Very true Jim. I believe i had a problem with a Ctd the same as Mel stated.
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#40 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Thanks for that Jim. I'll PM you later on to get instructions on how to install this in comparison with your installation. I'll probably try it again during the weekend.
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#41 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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The original VonDos' ship mod was unstable as I tried to go too far and create it as a single mod and there was more than one potential point of failure. Lesson now learned (Sorry!). I updated it just before I went away but had no time to properly advertise that the old one may cause CTDs and I'm very aware that people may not have tried the newest version which is at: http://www.subsim.com/radioroom/down...o=file&id=1187
It takes a fair amount of time to follow the steps properly but it will work with any Campaign_SCR file, no matter how highly customised. Please, please 1. Make a backup of your Campaign_SCR file somewhere you can easily find it and 2. Take the time to ensure the ship is in the Museum. The only other way to find out what is causing the CTDs is to enable the ships one at a time. Please be patient - it's worth it, and I'm always happy to help.
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#42 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
Checking campaigns files: most important - two units scripted with the same name in MIS file, in the same time enabled in game = game crush! ![]() ![]() ![]() ![]() It's a hard work, I know. ![]() |
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#43 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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It should be a simple install but it can be time consuming. The hardest part of the mod was the research!
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#44 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Thanks to the kind permission of VonDos I now offer a campaign file for his latest ship, the SS Esperia.
Download at: http://www.subsim.com/radioroom/down...o=file&id=1369
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#45 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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