SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-16, 04:38 PM   #4471
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
Uploads: 0
Default

Quote:
Originally Posted by palmic View Post
Possible bug: When you emerge, sound engineer should stop report closest contacts if you order it before
Yes! Could that be fixed in future!?
__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Old 03-22-16, 06:22 PM   #4472
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi renard
Check this out.
Post #169 How To Use The Kriegsmarine Grid Numbers

Peter
THEBERBSTER is offline   Reply With Quote
Old 03-22-16, 06:39 PM   #4473
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by siege00 View Post
Also, at least in my experience when getting convoy information, you'll have a few messages that give you information about the contact which usually includes relative bearing, true bearing, distance, course, and speed estimate.

You can chart the contact from the information given by the officer there instead of trying to match Lat/Long coordinates.
Exactly...The range filter for these detailed reports (shown in message box and ships journal)can be set in upper right corner (400 km by default)...

Quote:
Originally Posted by palmic View Post
That's just for quick orientation, there's nothing advanced about lat long on map in twos,. You just need to try to search it by Google
There is a Sjizzle's detailed lat/long chart/tool in real nav section...


Quote:
Originally Posted by palmic View Post
Possible bug: When you emerge, sound engineer should stop report closest contacts if you order it before
Mine it does stop... I mean , I can select few more times "nearest hydro contact report" command until the the contact is declared "lost" but that's just a false/last registered bearing IMO...

Give me more details...
vdr1981 is offline   Reply With Quote
Old 03-23-16, 02:47 AM   #4474
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by vdr1981 View Post
Mine it does stop... I mean , I can select few more times "nearest hydro contact report" command until the the contact is declared "lost" but that's just a false/last registered bearing IMO...

Give me more details...
Well its easy
Its typical situation when i escape, because as i found, hydrophone does not model real position of propeller of ships, so i use sound engineer for this - moving away/closing to be sure when i can select quicker run...

Soo.. When i select this reporting you wrote, then i emerge, Beno still reports contact bearing changes.
(i haven't check if the bearing is real, or only some last position he heard)
Hydrophone controls should return to "normal sweep" after emerging to avoiding this i thing..
palmic is offline   Reply With Quote
Old 03-23-16, 09:25 AM   #4475
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by palmic View Post
...Beno still reports contact bearing changes.
...
Permanently or only for short period of time?
vdr1981 is offline   Reply With Quote
Old 03-23-16, 09:57 AM   #4476
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by vdr1981 View Post
Permanently or only for short period of time?
I selected standard sweep pretty quick to not bother with that, ill try to debug it more next time, ill report
palmic is offline   Reply With Quote
Old 03-23-16, 10:19 AM   #4477
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by palmic View Post
I selected standard sweep pretty quick to not bother with that, ill try to debug it more next time, ill report
Good , because if it's only for short period than I wouldn't pay much attention to it...Anyway, the best we can do is to report the issue in TDW NewUIs thread but that probably wont help much. TDW is done with SH5 unfortunately ...
vdr1981 is offline   Reply With Quote
Old 03-23-16, 02:35 PM   #4478
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Hmm i tried it right now and it seems its only once, thats ok for me, thanks!

BTW i really love DD's hunting AI, its really fun to fight with their tries to find you by some searching pattern and so...
Especially funny when he tries to shut down engines repeatedly to hear yours
Sometimes it seems to me they learn from my tricks which i try to escape from them.
Once i hanged after one DD and kept his tail for about minute in hard turn left, then just select rudder zero, i let ahead flank for a while as i was still behind him and then just all stop....
I ran just by inertia for very long time, much quicker, than at small speeds and without any sound.
After some his searching he heard me again because as i found, they can hear even 3.rd speed level even from long distance.
You can run at flank ahead even very close if you're behind him and he has engine on relatively faster, but since he is on "constant distance" course, i always switch 1. speed level..

Last edited by palmic; 03-23-16 at 07:04 PM.
palmic is offline   Reply With Quote
Old 03-24-16, 03:41 AM   #4479
vova78
Seaman
 
Join Date: Nov 2005
Location: Mother Russia
Posts: 31
Downloads: 101
Uploads: 0
Default

Maybe add as upgrade "Quad 20mm Vierling" on the second tower at Type VIIB (or "Double Flak")?
vova78 is offline   Reply With Quote
Old 03-24-16, 05:41 AM   #4480
Kelsier
Nub
 
Join Date: Mar 2016
Posts: 3
Downloads: 9
Uploads: 0
Default Thanks for reply

Quote:
Originally Posted by vdr1981 View Post
This is really no big deal IMO...I've intentionally created this "bug" in order to disable stock "Ctrl+Lmouse click" command (center sub on map). This cheat command is inconsistent with real nav addon. IIRC, you should be able to use this command if you dont have real nav addon enabled, but it's really not worth it. Real navigation is the essence of SH5...
I didn't know that there was a stock command using the same key combination, but I see why you would disable it. Since it's an intentional feature and not a "bug", I'll be happy to work around it

I will probably appreciate it even more once I start playing with real nav, but I decided to play the first campaign on only 60% realism to get used to the basic tactics again and to be able to check my increasingly manual targeting solutions against the TDCs to spot methodical mistakes early. If I learn a wrong method for manual targeting and never hit anything once I start with real nav, I'll never be sure if it's just really bad luck, me not understanding real nav or me making constant mistakes is to blame...

Thanks for your reply and all the work and thought you and your fellow moddes put into this. Without it, SH5 would not be playable.

Regards,
Kelsier
Kelsier is offline   Reply With Quote
Old 03-24-16, 10:19 AM   #4481
JT1981
Planesman
 
Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by palmic View Post
Hmm i tried it right now and it seems its only once, thats ok for me, thanks!

BTW i really love DD's hunting AI, its really fun to fight with their tries to find you by some searching pattern and so...
Especially funny when he tries to shut down engines repeatedly to hear yours
Sometimes it seems to me they learn from my tricks which i try to escape from them.
Once i hanged after one DD and kept his tail for about minute in hard turn left, then just select rudder zero, i let ahead flank for a while as i was still behind him and then just all stop....
I ran just by inertia for very long time, much quicker, than at small speeds and without any sound.
After some his searching he heard me again because as i found, they can hear even 3.rd speed level even from long distance.
You can run at flank ahead even very close if you're behind him and he has engine on relatively faster, but since he is on "constant distance" course, i always switch 1. speed level..
i think the dd is too smart than ww2's dd,they will call for reinforcements from nearby,so the dds who are hunting for you will be more and more..

i have been hunted by 17 dds once time,i think when you are detected by dd,it is meaning you wil take you a long l ong time for escaping
JT1981 is offline   Reply With Quote
Old 03-24-16, 11:20 AM   #4482
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by JT1981 View Post
i think the dd is too smart than ww2's dd,they will call for reinforcements from nearby,so the dds who are hunting for you will be more and more..

i have been hunted by 17 dds once time,i think when you are detected by dd,it is meaning you wil take you a long l ong time for escaping
I think ww2 situation of u-boat spotted or heard by some DD was much worse than here, check some documentaries.
DD's was literally substituting until uboat ran out of oxygen and had to emerge..
palmic is offline   Reply With Quote
Old 03-24-16, 05:13 PM   #4483
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by palmic
That's just for quick orientation, there's nothing advanced about lat long on map in twos,. You just need to try to search it by Google
what u wanna know or what advanced about lat /long ?????
Sjizzle is offline   Reply With Quote
Old 03-24-16, 06:34 PM   #4484
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by Sjizzle View Post
what u wanna know or what advanced about lat /long ?????
Errr, some guys tried to workaround lat/long reports of enemy convoys by readings from relative equivalents of these reports by navigator (bearing 350, 30 km from us)

I just tried to lead them to find out, that lat/long is definitely nothing hard to learn and more effective way to get this infos.
palmic is offline   Reply With Quote
Old 03-25-16, 03:57 AM   #4485
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by palmic View Post
Errr, some guys tried to workaround lat/long reports of enemy convoys by readings from relative equivalents of these reports by navigator (bearing 350, 30 km from us)

I just tried to lead them to find out, that lat/long is definitely nothing hard to learn and more effective way to get this infos.
i can explain how to find the approximate convoy / ship heading from a bdu message.

Example:



Convoy report at 49.43N, 12.49W heading NNE speed medium

49.43 degree is from the equator 49 degree to north with tdw's ui u can see map coordinators on the left and right side of the map....for the 43 min use my chart for that.
12.49 is also simple u need to go to west 12 degree from GMT which one is 0 degree and the 49 also u my chart for that.

Now for the course.

N = 349 - 11
NNE = 11 - 34
NE = 34 - 56
ENE = 68 - 79
E = 79 - 101
ESE = 101 - 124
SE = 124 - 146
SSE = 149 - 169
S = 169 - 191
SSW = 191 - 214
SW = 214 - 236
WSW = 236 - 259
W = 259 - 281
WNW = 281 - 304
NW = 304 - 326
NNW = 236 - 349

so the convoy heading is NNE which one mean is between 11 - 34 degrees

Last edited by Sjizzle; 03-25-16 at 05:53 AM.
Sjizzle is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.