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Old 06-27-17, 03:01 PM   #27
Napalm42
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Quote:
Originally Posted by Egmont View Post
Recently finding the merchant category in my recog book...
Grrr, i didn't figure that out.

So about torpedo depth? I'm taking a lot of shots on tankers and freighters and think I could use a general rule here to improve.
Don't know if anyone's really mentioned it, but I personally use the "Fast 90" technique most of the time if I can help it, in order to reduce the potential error from faulty calculation, but Fast 90 also has another bonus. If you set the Gyro Angle to 0 by rotating your periscope, you will hit whatever is in the crosshairs (assuming that the target is moving at a constant speed/bearing).

Essentially, you can "snipe" at particular points. All this yakking basically to let you know that most of the time my rule of thumb is to aim just aft of the smokestacks in order to attempt to put the vessel out of commission, or just aft of a weapon turret to attempt a magazine explosion. (Granted, this assuming Real Fleet Boat is installed.)

Even if the thing doesn't go down with a stack-shot, it should be disabled, allowing you to (possibly) surface and put some holes below the waterline to send her down.

As far as torpedo depth, I tend to set for about a half meter above keel depth just to be safe when I'm using contact detonation over magnetic.
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