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Old 07-10-08, 12:52 PM   #1
Stiebler
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Default NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015)

NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015)

This new patch replaces patch 3.5/3.5A, see here:
http://www.subsim.com/radioroom/show...&postcount=582
Download the new version from my signature, at the bottom of this post. The SubSim web-page contains full details of which downloads you need to make, depending on how much of NYGM you have installed already.

Details of the original version 3.0 are given below:

New Features (for NYGM 3.0):

1. The new Type XXIII boat.
2. The Real Weather Fix.
3. Racerboy's exhaust smoke for all U-boats. (Used with permission.)
4. Iambecomelife's new merchant fleet, incorporated into convoys.
5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now.
6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.)
7. 'Bold' asdic decoy made much more realistic with new, unpublished, research.
8. More realistic battery ranges underwater.
9. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.)
10. New updates for NYGM for those who use SH3Commander.
11. The east-coast minefield mod included, marks the giant British east-coast minefields on your map.

There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar.

Stiebler.

NYGM pictures (Thanks to LemonA)

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Loading screen Single mission



Ingame with FM's NI

Last edited by Jimbuna; 01-13-15 at 06:18 AM. Reason: Mod update
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Old 07-10-08, 12:57 PM   #2
Hitman
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Wow great job and just in time for the weekend patrols

If time permits, I hope you can somewhen upload a full 3.0 version, as for those who are like me using 2.2 as basis and updating with all succesive patches it becomes a bit of a mess sometimes
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Old 07-10-08, 01:02 PM   #3
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Nice work


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Old 07-10-08, 01:06 PM   #4
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Nice work Steibler and all who mod with him

Great to see the mod still being updated and supported

Quote:
Iambecomelife's new merchant fleet, incorporated into convoys
Single released units OR the whole fleet :hmm:
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Old 07-11-08, 06:18 AM   #5
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Quote:
Originally Posted by bigboywooly
Nice work Steibler and all who mod with him

Great to see the mod still being updated and supported
100% in agreement
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Old 09-26-11, 02:41 PM   #6
pelucho25
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Hey Captain, is there any mod compatible with this great work to put the Nazi flag in the tower of the submarine?

This latest version of NYGM is compatible with Final Magui Interface Mod?

Thank you very much for your attention!
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Old 09-27-11, 09:30 AM   #7
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@Pelucho25:

Quote:
Is there any mod compatible with this great work to put the Nazi flag in the tower of the submarine?
I believe not. That would run rather contrary to the principle of NYGM, which is about game-play, not about decoration.

Quote:
This latest version of NYGM is compatible with Final Magui Interface Mod?
Sorry, I don't know. Best to ask Magui.

Sorry I cannot help further.
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Old 07-10-08, 01:08 PM   #8
Stiebler
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@Hitman:
Quote:
If time permits, I hope you can somewhen upload a full 3.0 version, as for those who are like me using 2.2 as basis and updating with all succesive patches it becomes a bit of a mess sometimes
Good point, but it takes a long time both to upload a complete stand-alone package, and to download it.

I'll make a complete package if there is sufficent demand.
In the meantime, you can start again with NYGM 2.5 (stand-alone) + NYGM 3.0.

The IABL ships really have to be supplied separately, so that updates can be provided at some later date, without need for a complete re-installation.

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Old 07-10-08, 01:09 PM   #9
Onkel Neal
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Nice, stickied.
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Old 07-10-08, 01:11 PM   #10
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@BBW:

IABL ships are released as a selection of his merchant fleet (not single releases from IABL, although some of these are included too).

Some are completely re-zoned, and also given NYGM's 'phase-2' slow-sinking mod.
Others have not been re-zoned (yet), but also have our 'phase-2' slow-sinking mod.

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Old 07-10-08, 01:12 PM   #11
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@Neal Stevens:

Thanks Neal, 'sticky' is appreciated.

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Old 07-10-08, 01:13 PM   #12
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Thanx for you answer
Look forward to having a sail over the weend somtime
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Old 07-10-08, 01:28 PM   #13
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Thanks, NYGM Team! It's time to begin another campaign!
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Old 07-10-08, 05:00 PM   #14
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I suppose the important question, and perhaps a taboo, is:
How does it compare to GWX?
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Old 07-10-08, 05:13 PM   #15
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Excellent...downloading now.

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