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12-11-16, 01:42 PM | #1 |
Stowaway
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Lighthouses mod
Hi guys,
I'm working on a mod which would introduce more lighthouses models and textures. For me it's very boring to see everywhere the same lighthouse, on land or in harbours. I would like to add also some halo effects which allow you to recognize them, as in real life. I know some guys are working on real navigation mod without the submarine icon on the navigation map, and without the external camera. I don't know if this would be possible without sea marks of all kind, as my buoys mod for example. So, I think I'm going to ask some help from you guys, because I'm a big noob in 3D modelling. So, to modify or even create some new models, I'll need your assistance ! For now, I would like to add a small model of lighthouse for the harbours, and one or two new models for the lighthouses dispersed in the nature. Of course, these new models will be based on real models. Who wants to associate with me for this project ? ------------------------- U P D A T E S 1. Correct relation between coordinates in meters and in degrees http://www.subsim.com/radioroom/show...&postcount=250 2. Real coordinates for each lighthouse NOTE : The first Long/Lat values are calculated from real life values. The second Long/Lat values are kept in case the lighthouse's placement needed to be adjusted manually in order to be correctly placed on land. For .mis file : For locations.cfg : Last edited by Kendras; 09-01-17 at 05:28 AM. |
12-11-16, 02:21 PM | #2 |
Sea Lord
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Omg Kendras you are creating so much mods which its awesome.Could you create a mod when allied ship sinks the crew shoots a red flare what would light up sea. Or when destroyers shoot shellstar it would light up sea better
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12-13-16, 01:09 PM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Hi Kendras,
if I remember correctly there was a very nice and detailed lighthouse model made by I don't remember who, available for download here on the subsim forum. You might also look for free lighthouse models on 3D Warehouse. They are available in .skp format, but most of them can be converted (though with some manual touch-ups) using one of the free versions of sketchup and an obj export plugin also available from the web. Other than that, I will be glad to help you modelling some realistic lighthouses for the game. For a start, if you like them I will be glad to send your way models of the Düne (Helgoland) front and rear leading lights which I modelled a while back and never released: The relative position of the two lights and of the buoyage around the two islands of Helgolad and Düne cand be found on the following website (search for Helgoland): http://map.openseamap.org/ For more information on the lights, please follow the link below: http://www.subsim.com/radioroom/show...76#post2328576 |
12-13-16, 02:29 PM | #4 |
Stowaway
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Hey, thank you so much for the help !
Could you save me some time ? What is sketchup ? Else, great models for Helgoland. Sadly, the island is not well rendered in game. But I would be glad to get your models to try them in game ! |
12-13-16, 05:51 PM | #5 |
Sonar Guy
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Hi!
I started similar work some time ago, but now is in pause mode until I don't finish my new terrains and forests. Look over these files, have some ready for SH3 models: https://www.mediafire.com/folder/r2a3k2mlbdpsu/sh3
__________________
If you ride like lightning, you're gonna crash like thunder. |
12-14-16, 12:38 PM | #6 | |
Stowaway
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To begin with new models, I would like to introduce a basic lighthouse made in granite. These lighthouses are very common in Brittany. Here are 2 examples (phare de la Vieille, and phare des Triagoz) : Do you feel ready to model this, gap ? |
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01-25-17, 08:00 AM | #7 | |
Stowaway
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What do you mean ? A larger light halo ? More realistic color (not blue) ? I already improved it a bit for myself, because my U-Boot was no more enlighted even if I was still in the light halo (texture applied on the sea surface) ... or it was the contrary, I don't remember. Last edited by Kendras; 01-25-17 at 08:24 AM. |
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08-30-17, 05:03 AM | #8 |
Ocean Warrior
Join Date: May 2012
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[QUOTE=Kendras;2451598]
For .mis file : For locations.cfg : I use the GWX supermode and in it ClassName = CDSearchLight UnitType = 408. I had to make changes to Campaigns, Land, Roster and Terrain. It took all evening, but it does not work for me. |
08-30-17, 05:12 AM | #9 |
Stowaway
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Oh. You should have replaced each 403 by 408 in your mission file. And don't change GWX files !
Last edited by Kendras; 08-30-17 at 06:33 AM. |
08-30-17, 05:17 AM | #10 |
Ocean Warrior
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08-30-17, 05:20 AM | #11 |
Stowaway
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08-30-17, 06:26 AM | #12 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Last edited by Anvar1061; 09-06-17 at 06:10 AM. |
08-30-17, 06:43 AM | #13 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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