SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-20-17, 04:10 PM | #1 |
Frogman
Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 128
Uploads: 0
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Seawolf? Akula?
Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92).
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06-20-17, 04:50 PM | #2 |
Nub
Join Date: Mar 2014
Posts: 2
Downloads: 11
Uploads: 0
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I heard that as of now no modders can put in their own 3D models and ships into the game. We have to wait and see for that DLC.
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06-20-17, 10:38 PM | #3 | |
Watch
Join Date: Nov 2011
Location: Fort Riley
Posts: 18
Downloads: 16
Uploads: 0
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I have to say this is kind of a shame. I mean the games that allow in-depth modding always fare better with regards to sales than those that don't, probably more so for a very niche title like this. Hey, maybe they'll change their tune down the road?
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06-22-17, 12:49 PM | #4 |
Gefallen Engel U-666
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welcome aboard!
slimshady153!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-22-17, 01:09 PM | #5 |
Swabbie
Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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So considering we can't get 3D models in game can someone make the required text files to represent the Seawolf and the Akula and then just use a 3D model already in game?
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06-23-17, 10:22 AM | #6 |
Navy Dude
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We have to leave the Dev some room to earn money on DLCs ;-P
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06-29-17, 09:10 PM | #7 | |
Torpedoman
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Quote:
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Shadow's Cold Waters mods (JSGME-friendly) = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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06-29-17, 11:16 PM | #8 | |
Loader
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
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I personally am just happy we can stat mod existing boats till then. It gives us a reason to buy, but lets us scratch the itch till then. |
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06-30-17, 06:03 AM | #9 | |
Torpedoman
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Quote:
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Shadow's Cold Waters mods (JSGME-friendly) = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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06-30-17, 07:03 AM | #10 |
Ocean Warrior
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For 1996 campaighn do we assume that Soviets kept the rates of production?
Then if we go by submarines that were layed down in the relevant time period and use historical (for those that were completed) and estimated (for those that were not, based on Soviet construction times) basis then we can expect in terms of non strategic nuclear subs: - ~21 Akula series (7 Akula, 5 Improved Akula, 1 Akula-II, 8 Akula-III) - 6 Sierra series (2 Sierra-I, 2 Sierra-II, 2 Sierra-III) - ~16 Oscar series (2 Oscar-Is, 14 Oscar-II, 0-3 Oscar-III) And possibly: - first Yasen - additional Victor-IVs p.s. Akula class break down differs source to source. p.p.s. historically in terms of 2nd gen subs 6 Charlies-IIs, 7 Victor-IIs, 22 Victor-IIIs, 5 Victor-IVs could be viewed as usable subs.
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Grumpy as always. Last edited by ikalugin; 06-30-17 at 07:21 AM. |
06-30-17, 01:45 AM | #11 | |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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At this moment I cannot upload mods, I think. |
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