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Old 08-09-08, 08:55 PM   #166
Syxx_Killer
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Quote:
Originally Posted by kriller2
Hi Syxx.
This shouldn't be a problem in the new PE4, because of the new way the sub sits deeper in the ocean and I haven't experienced anything like that while testing PE4, @anyone of the testers, experiencing the above with PE4 ?
After some more testing with a plain stock game, I think it is a bug with the IXD2. I hate to bring these up in this thread, but could someone testing PE4 download my UBM Mission Pack and see if there is still an issue with the IXD2 riding high? If no one wants to download it, simply create a test mission with the sub at -14m and surface. That's the IXD2's periscope depth. If someone downloads the UBM Mission Pack, just run a mission and surface to see if it rides high.

http://files.filefront.com/UBM+Missi.../fileinfo.html
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Old 08-09-08, 09:15 PM   #167
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Same sequence, different angle.

Seems to be fine with the Beta PE, submerged then surfaced, looks good on this end. Using one of your missions


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Old 08-09-08, 09:21 PM   #168
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Awesome! Thanks reallydedpoet for taking the time to test it! Looks like the riding high issue has been resolved. Those screenshots look great, btw!
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Old 08-09-08, 09:28 PM   #169
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No problem, you can thank k2. When this is completed I am sure folks will be
pleased with what he has done


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Old 08-09-08, 10:31 PM   #170
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Quote:
Originally Posted by DrBeast
A small request to the beta testers:
Can you please post your PC's hardware configuration, GPU driver version and OS, as well as (any) impact on FPS? Cheers!
It's a black box with a window and lots of pretty blue lights. Is that the info you needed?:rotfl:

Seriously,

Processor : AMD Athlon 64 X2 5000+ Brisbane 2.6GHz Socket AM2 Dual-Core Black Edition (O/C to 3.0 GHz)
Mobo : GIGABYTE GA-MA770-DS3 AM2+/AM2 AMD 770 ATX All Solid Capacitor
Memory : CORSAIR XMS2 2GB (2 x 1GB) DDR2 800 (PC2 6400) Dual Channel Kit
Video : EVGA GeForce 8800GS Superclocked 384MB 192-bit GDDR3 PCI Express 2.0 x16 Driver Version 6.14.11.7519
HD : WD 80GB Sata x 2 + WD 320GB IDE
OS : XP Pro SP2 32 bit
Monitor : Samsung SyncMaster 204BW
Game resolution at 1680x1050@60Hz (vert synch on to avoid tearing)
Every video setting available turned on
No noticeable FPS hit except the occasional game start low FPS solved by ALT-Tab out and back in.

Tomorrow, I'll try to run some real numbers besides "no noticeable" with and without PE and with vert synch off.
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Old 08-10-08, 05:27 AM   #171
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Maybe a good idea to make a note of what AA settings are being used if any
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Old 08-10-08, 05:45 AM   #172
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Quote:
Originally Posted by W_clear
I am very willing to help you do a good job PE4, you can send PE4 to me to test.
While you're at it, I'll take a copy too ;o)

I have a:

Intel Core 2 Duo Processor
2 Gig of DDR2 RAM
NVidia 7600 GT Card
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Old 08-10-08, 06:34 AM   #173
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Quote:
Originally Posted by W_clear
I am very willing to help you do a good job PE4, you can send PE4 to me to test.
Hi Wclear, sounds good I will send you the PE4 now, check your PM.

BTW my rig and graphics settings:

Amd X2 OC 5200 + 2 x 880 (dual) mhz ram.
Radeon 3850 AGP

My FPS from 25 - 45 ( 15 in heavy fog )

SH4 video options:
All options set to the highest.

Graphic card options:
2 x Antialiasing
16 X Anisotrphic filtering, tripple buffer, 24 bit Z - buffer.
and EATM with Alphasharpenbias, Alphasharpenmode and Alphasharpenscale
enabled with ati tray tools, "tweaks" / "advanced tweaks" / "New AA and AF methods" if you have an ATI card try this! it realy makes a difference in SH4
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Last edited by kriller2; 08-10-08 at 07:17 AM.
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Old 08-10-08, 07:00 AM   #174
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Quote:
Originally Posted by reallydedpoet
Hi kriller,

Doing some more testing tonight. Again I have a Nvidia ( XFX )7600GT 256mb VC.
Screens at Standard Resolution.

One thing I noticed was the orange colored spray during sunrise ( thought I took a screen ), I remember this from before, but that was a while back, thought it was fixed.



Coming out of TC, the lines go away with a re-load as has been mentioned. To bad it cannot be fixed, but understand why.



A bit of a sun reflection after sunrise, nothing major.



Like the new color of the water.



Early morning.



Mid-day.



Later in the evening. I didn't notice as much color seperation between mid-day and early evening.

Anyway, some more input for you, enjoying giving this a go


RDP
Hi RDP,
thanks for testing the new PE4

Yes I see the red colour spray, but thought it was being removed :hmm: so will look into why this happens.

BTW do you have the post process filters on?
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Old 08-10-08, 07:05 AM   #175
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Looks excellent Kriller. I like the new ocean colors. I just got back from the ocean all be it the Atlantic I was swimming in that has a greener color then the area of patrol in the PTO so that not withstanding, it looks very real. Specifically the black night time ocean color. My girls and I went to the beaches at night in search of sand sharks. The ocean is very black in color just as you have it. Also, the water action looks real as well. The new underwater color is done well. I see you left some floating particles in the water. Thanks! Removing the particles in the water is the wrong way to go IMO. The horizon is excellent in all the views. (naked eye, binocs and TBT). My all time favorite shot is the sub just under the surface. With the water reflection and new water action, it is fantastic. I have not seen clouds yet but I'm sure they are good as PE3 they were good. BTW, I loaded up RFB and RSRD after the beta of yours. No ill effects notices. All seems in order. More testing later

Oops, one more thing. The water motion effect lost after high TC. I only go to 2048 TC as my highest. I did not run into the water motion effect being lost as a result. So, perhaps 2048 is the highest TC without losing the water effect.
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Old 08-10-08, 07:35 AM   #176
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Quote:
Originally Posted by kriller2
Yes I see the red colour spray, but thought it was being removed :hmm: so will look into why this happens.

BTW do you have the post process filters on?
Yeah I do, a few of those pics look a little grainy don't they, especially the submergerd one,
not sure why :hmm: It seems to occur in certain situations, or times in the day ( early morning, late evening ).

Edit: I am wondering if running at SR has anything to do with it.


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Old 08-10-08, 08:34 AM   #177
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by kriller2
Yes I see the red colour spray, but thought it was being removed :hmm: so will look into why this happens.

BTW do you have the post process filters on?
Yeah I do, a few of those pics look a little grainy don't they, especially the submergerd one,
not sure why :hmm: It seems to occur in certain situations, or times in the day ( early morning, late evening ).

Edit: I am wondering if running at SR has anything to do with it.


RDP
Yes they look a little grainy as if SH4 is runnning in a lower colour resolution or something :hmm: what is your resolution and graphics setting?

...and what is SR?
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Old 08-10-08, 08:40 AM   #178
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by kriller2
Yes I see the red colour spray, but thought it was being removed :hmm: so will look into why this happens.

BTW do you have the post process filters on?
Yeah I do, a few of those pics look a little grainy don't they, especially the submergerd one,
not sure why :hmm: It seems to occur in certain situations, or times in the day ( early morning, late evening ).

Edit: I am wondering if running at SR has anything to do with it.


RDP
Yes they look a little grainy as if SH4 is runnning in a lower colour resolution or something :hmm: what is your resolution and graphics setting?

...and what is SR?
1024x768 or Standard Res. for my SH4 With my current system that is all I can run. Planning to upgrade the CPU, VC and Ram ( adding another gig or two ) maybe later this year. I think AA and AF are both at x4.


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Old 08-10-08, 08:45 AM   #179
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Quote:
Originally Posted by AVGWarhawk
Looks excellent Kriller. I like the new ocean colors. I just got back from the ocean all be it the Atlantic I was swimming in that has a greener color then the area of patrol in the PTO so that not withstanding, it looks very real. Specifically the black night time ocean color.
The comment on night time color brings up something I was thinking about. In the past, people have asked for things to be lightened up at night so they can see ships, etc.

For the heck of it, I tried running at night with the room lights off using darker night colors and you know what- just like real life, it made a huge difference in the ability to see objects (my computer is in a basement room so it can get pretty dark). I think the problem with the night colors causing spotting issues is they are very realistic, and room light washes out the ciew and makes it appear even darker. Because people want to do silly things like see their keyboards , it makes it difficult to see things on the screen with the lights on.

Not that this had anything to do with all the extra buttons added to the RFB order bar (looking at ceiling and whistling nonchalantly).

Anyway, this may be something that needs to be taken into consideration for the night colors as turning off all the lights in a family room may not go over well with the rest of the family.
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Old 08-10-08, 08:58 AM   #180
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by kriller2
Yes I see the red colour spray, but thought it was being removed :hmm: so will look into why this happens.

BTW do you have the post process filters on?
Yeah I do, a few of those pics look a little grainy don't they, especially the submergerd one,
not sure why :hmm: It seems to occur in certain situations, or times in the day ( early morning, late evening ).

Edit: I am wondering if running at SR has anything to do with it.


RDP
Yes they look a little grainy as if SH4 is runnning in a lower colour resolution or something :hmm: what is your resolution and graphics setting?

...and what is SR?
1024x768 or SR for the my SH4 With my current system that is all I can run. Planning to upgrade the CPU, VC and Ram ( adding another gig or two ) maybe later this year. I think AA and AF are both at x4.


RDP
Okay, now I see what you mean with SR, it's a good thing to test the mod with lower resolution allso

if you have ok CPU (2 ghz ?) you should consider upgrading the graphics card as the first thing and then later on add a new cpu and ram, the graphics card is the main reason for not being able to run games in a higher resolution.

BTW have you experienced better performance with PE4 than PE 3.3 ? - because I have made the sky texture which sorrounds the player in a lower resolution 1024 x 512 instead of 2048 x 1024.

EDIT: and how is the indoor hockey going ?
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