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11-27-14, 04:39 AM | #1 |
Fuel Supplier
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SH3Patrol v. 4
I thought it would be helpful to repackage my old (2007) SH3Patrol mod for renewed distribution.
The main purpose of the program was its use in connection with the U-tankers (or a surface tanker) in mid-ocean. Previously, arrival at the tanker was the same as arriving at any German land-base - you got a full load-out of the default torpedo selection, a full tank of fuel, all damage was repaired, and you sailed again about a month later. In addition, all your sinkings at the time of docking with the tanker were credited, and the new patrol from the tanker added one to the total number of patrols. None of these actions was realistic, but particularly irritating was the month pause in mid-ocean. This last problem was solved by SH3 Patrol, which reduced the delay to one day, and version 2 automatically updated your radar receivers three months after the latest radar receivers had become available at your home base. A secondary purpose was to provide new patrol grids when a grid of NULL was shown, after departing from any base that was not the U-boat’s home-base (including from a tanker). It was, and is, necessary to save the game in mid-patrol, run the program SH3Patrol, then reload your saved patrol. In addition, you could change the new patrol grid assigned to you at your home base by using SH3Patrol while at base. This could be useful when, for example, your enormous IXD2 U-boat is ordered by SH3 to patrol the narrow confines of the English Channel in 1944. SH3Patrol assigned a new patrol grid based on your base, the year and your U-boat type. Both of these functions were superseded by the combined Hsie-Stiebler hard-code patches, which fixed all these problems. However, there remain two potentially useful functions, as well as a default possibility. Radar Receivers: The update of the radar receivers at sea was an important task for the tankers in real life. Both Hsie and I spent a long time trying to make the radar receivers available at tankers with a hard-code fix, but we both failed. We could force the U-boat to accept a new radar receiver, but it would not show on the conning tower, and it would not detect radar transmissions. Sail U-boat to Mediterranean: This is a new function, found only in my new release of SH3Patrol version 4. When you sail into the Mediterranean Sea from your Atlantic home base, there seems to be no way of assigning your boat to the 29th (Mediterranean) Flotilla. You can sail to the flotilla base, La Spezia, but it does not behave like your new home base, no matter how many patrols you make from it in the Mediterranean. This means no updates of equipment and no chance to transfer back to the Atlantic. (At present, if you want to play in the Mediterranean, you have to ask for a transfer from your Atlantic base to the 29th Flotilla. Then later you can ask for a transfer back to the Atlantic. In real life, all U-boats had to sail into the Mediterranean from the Atlantic, otherwise how could the U-boats get there? The Type VII boats were too large to be transported by road or rail from Germany.) Default Possibility: Many players of SH3 have been unable, for one reason or another, to install the Hsie-Stiebler hard-code patches. A re-release of SH3Patrol allows to be remedied at least a few of the defects of the original SH3 code. Full instructions are included with the mod download, in the form of a .RTF file and a .CHM file. Download from this link: http://www.subsim.com/mods1/nygm/SH3...istribution.7z Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
11-27-14, 11:21 AM | #2 |
Hellas
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thank you Stiebler
just one question becuase i was a little puzzled reading your post: if someone is running the hardcode fixes ,does he needs this sh3patrol v4?
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11-27-14, 11:21 AM | #3 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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Thanks, thanks a lots. You are an incredible person, thanks to do this game so good. Congratulations
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
11-28-14, 06:28 AM | #4 | |
Fuel Supplier
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@Makman:
Quote:
The remaining big advantage to all users is to reset your base to the 29th Flotilla if you sail from the Atlantic into the Mediterranean. This needs to be done only once, and can be done in dock at La Spezia. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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11-29-14, 04:40 AM | #5 | |
Hellas
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Quote:
thank you
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07-05-15, 02:37 PM | #6 |
Sailor man
Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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SH3 Commander
Hi all;
Can I use this great mod at the same time as SH3 Commander? Up to this point, I've been running the game out of Commander. SH3Patrol has some definite advantages in some areas but I'd still like to use the perks with Commander as well. SH3 Commander also reassigns grids, but does it take into consideration the factors that SH3Patrol does such as date, base, and type of boat? This is a serious issue for me. Stiebler, thank you for all your hard work, btw......you do terrific stuff. Last edited by alpha_1; 07-05-15 at 02:42 PM. |
07-05-15, 06:22 PM | #7 |
Sailor man
Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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uh........just reread the instructions. Of course I can.......DOH!!!!!!
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07-07-15, 04:33 AM | #8 |
Sailor man
Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
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I've spent a few days trying this mod and I love it! Thanks again, Stiebler
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11-02-17, 02:42 PM | #9 | |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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hi, good work. A question related to how the mediterranean fix work.
If i edit the flotillas file, on same flotilla id 907 Quote:
Similar question for 29º flotilla in nygm if i tray to dock at toulon and aplly patrol4.0 mediterranean fix?
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