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05-25-24, 07:51 PM | #5971 | |
Watch
Join Date: Sep 2013
Posts: 20
Downloads: 16
Uploads: 0
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That makes a lot of sense. I'm in late 1942 at the moment, and the Tang book starts in late 1943. I did completely empty my save folder, so I don't have any sort of mod conflict going on. I suspect my ease of play this career is more due to me having gotten the hang of manual targeting, and FOTRSU not making me subject to the whims of Admirals Fife and Hart, and their crappy patrol focuses. Thinking about it, that was absolutely the first German I came across: A solo German Troopship Modern Class east of Mindano. I did come across another German-flagged Greek merchant a few days later, east of Luzon. And I've definitely run into the pairs of destroyer escorts. I've actually gotten fairly good at taking at least one of them out, though my last two FOTRSU careers ended at their hands... er... depth charges. |
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05-25-24, 09:00 PM | #5972 | |
CTD - it's not just a job
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05-25-24, 09:12 PM | #5973 | |
CTD - it's not just a job
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05-26-24, 12:19 AM | #5974 | |
Watch
Join Date: Sep 2013
Posts: 20
Downloads: 16
Uploads: 0
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Oh, I noticed! I hit it with a torpedo, then battle surfaced on the thing and it nailed me on its first shot! There followed a 2 hour running gun fight while it burned and my damage control party worked frantically. I think if I hadn't taken the 4 inch gun upgrade I wouldn't have sunk it. As it is, I'm hugely lucky that I managed to retain all my fuel! |
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05-26-24, 02:54 PM | #5975 | |
CTD - it's not just a job
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I cannot fathom how the crew got transposed into an incorrect compartment though... Last edited by propbeanie; 05-26-24 at 03:05 PM. |
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05-26-24, 04:38 PM | #5976 |
CTD - it's not just a job
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OK Zyhgar, I may have found the issue. In your Save folder, using the folder you will take the sub out with next time (00000004??), after the re-fit, look for the section "UserPlayerUnit 1.Compartment 6.WeaponSlot 1", and the last line in that is "IDLinkWeaponLoaded=", and yours has "NULL, NULL". After 1942-08-01, your boat should have a "3in50calUS, NULL" in that line instead. After that section, you are missing the actual Weapon section, so paste this between that last line, and the "UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1" header of the next section:
[UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon]Save the file, and then try to load that Save. Unfortunately, there is no "naming" shown in the Save data as text, so I am guessing that info is in the binary files. In your search folders though, that "IDLinkWeaponLoaded=" and the following "UserPlayerUnit 1.Compartment 6.WeaponSlot 1.Weapon" section are why you do not have any gun crew member slots in the game - there is no gun to put them on... Usually when this happens, there is a partial gun listing. Yours is completely missing... I found that only in the 00000004 folder of the set you posted. |
05-26-24, 05:23 PM | #5977 | ||
Swabbie
Join Date: Nov 2023
Posts: 10
Downloads: 6
Uploads: 0
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00000004 is the save with the stern mounted version of the 4inch 0000000a is the save with the bow mounted version of the 4inch so maybe that's why there's missing bowgun code? I didn't edit any of the code myself this was all generated via just saving the game. I was trying to see if saving and loading by switching between the bow and stern gun versions would just fix the bug like the oxygen bug would be fixed after a fresh save. I'll edit the 0000000a when I can (will be leaving home after posting.). Quote:
Is that the issue? Last edited by Zyhgar; 05-26-24 at 06:07 PM. |
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05-26-24, 06:26 PM | #5978 | |
CTD - it's not just a job
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It might be, and wouldn't surprise me if it is, but that does not seem logical to my mind... The basic idea with the larger repair crew was to hold the deck gun and AA gun crews. They can stay at the gun positions, but those are exposed, just like the watch crew positions, and they can be injured much easier, since they are technically still outside the protection of the boat at those stations. It would be nice if the game would move them to protected interior places when submerged, but that was an oversight in the development cycle of the game - maybe... lol |
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05-26-24, 06:51 PM | #5979 | |
Swabbie
Join Date: Nov 2023
Posts: 10
Downloads: 6
Uploads: 0
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I have tried that fix you sent me but it doesn't seem to recover the slots at all. I cannot figure it out this issue? I could try start new campaign and see if it happens again maybe its something to do with the refit? or just a one time bug. |
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