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Originally Posted by kapitan_zur_see
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Thanks. I'll have a look at them. As far as export options, normals don't have to be exported for models that don't have normals in the first place. The game will calculate normals in those cases. If I remember correctly, I think only interior models use baked normals... And animations obviously are not supported for the time being.
Whether the scale is right, I don't know. I am unaware of scale info in the SH-files. But the offset/rotation is not working properly in current S3D-export. I've coded it, but there's a small bug that sometimes causes the matrix to be written incorrectly. So yeah, the model is 100% right, but it doesn't per se sit at the correct offset, and may not be rotated correctly...