Quote:
Originally Posted by DeepIron
I believe your correct on that. However, W3D allows one to "break apart" a model into it's constituent objects and then UV map each one separately, a somewhat lengthy process. W3D is written in Erlang and has a very extensible plugin interface so I think I'll investigate that avenue. I might be able to automate the process somewhat... or possibly a script that will read .uvw files directly for importing...
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The UVW format is pretty simple, it took me one hour to debug it. I you decide to script it, let me know and I'll write the spec down. This will probably take me more time than it took me to debug it :rotfl: