Quote:
Originally Posted by Anvart
How about Skeletal animation and Skin morphing features for S3D?
Or it will be necessary to write own executed code for this purpose...?
|
I have stopped working on S3D about 5 months ago as you know (and boy do I enjoy the free time
). While I do have a portion of code ready for skeletal animations I can't release anything that works because I only know roughly 60-70% of how this data is stored in the files. It's actually the only real missing thing of the DAT-file specification to me. I could find it out over time, but I really don't care to...
Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations.
So yes, you will need to write your own code/tools for it.
That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit.