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Old 08-15-07, 09:19 AM   #99
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
Originally Posted by SquareSteelBar
One Q: is it possible to implement a clone function [changing IDs] like in Pack3D?
For now, the only way to clone chunks is to export them, and import them back again (File > Export/Import > Raw chunk). Make sure to export with header, and when importing choose the 'insert' option. After import you'll have two identical chunks, so you have to change id's yourself...
Note: on import, nodes will be inserted before the selected node...

Quote:
Originally Posted by leovampire
net frame work to make this work? There are a lot of choices and options so what do you need exactly? I tryed one of them and your install didn't recognize it as being the correct vs.

My first post contains a link to the .NET 2 download. If you run Vista, .NET does not need to be installed. If you still have problems, post the error please...

Quote:
Originally Posted by UBOAT234
I have noted, 3Ditor read in strange/revers mode, one bit for one bit from right on the left, the ID zone SH3ZonesCtrl

Your hex shot shows how unsigned longs are written in binary, yes. However, when reading an unsigned long, the endianness determines how the byte sequence is read. Windows and from what I can tell, the game too (at least it does for 'ints', and 'shorts' as well) uses little endian order, so translated in my tool, the value reads in reverse.
Not sure about other tools, but most likely java tools use big endian, so the byte order is reversed. I guess I could add an option to show id's in big endian, but for certain values I would not be able to do this (because S3D does not know it deals with an id for instance in the 'properties' section). This will lead to more confusion than the way it is now. For now, I'll make sure this is noted in the documentation, and I'll think about further... Thanks.

Quote:
Originally Posted by UBOAT234
Second demand:
Is possible add a windows with hex data of the chunk of the file opened?
Lets make that a 'request' . It's already on my todo, however, will take a couple of versions before it will be implemented.

Quote:
Originally Posted by Mraah
I'm looking forward to when you'll have the ability to view and import/export those embedded images.
If you are referring to an 'Embedded image' you can already export and import them. There should be two links on the right when you select an image chunk.



Thanks all, for the comments, they are noted and appreciated

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