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Old 04-02-08, 03:45 PM   #512
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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For those that have the automatic update notification disabled, or work with an older version of S3D. Let me know if the new features work out ok... Have fun!

Version v0.7.1 - Download link in main post (or follow link in footer to my site)

New

  • Context menu of Dat-editor extended with new menu items. The Cut/Copy/Paste items are still not implemented though. This will hopefully be done soon.
  • You can now add 'fully known' chunks directly from one of the menus (context or main menu). The newly created chunk will have a randomly generated id (if it supports an id field), but other than that is fully uninitialized. New chunks are inserted right after the selected chunk, but are NOT automatically parented to parent chunks.
  • Added a menu option to replace the current id of a chunk with a new random id. Child chunks will have their parent id fields updated as well.
  • Added a PayPal button. If you feel inclined, you can support development of S3D with a donation.
Changed

  • Properties node label now displays the actual name of the controller data, instead of the generic term 'Properties'. It will also indicate whether or not it is linked to a valid controller chunk, by displaying both the parent name as well as the local name if they are different. Ie. if you link a Float properties chunk to a ShipWake controller chunk, the label would be !ShipWake! - Float, to indicate the incorrect relationship.
  • Changed controller definition of SH3 controller: ShipWake/StartParameters/LeftVertex/StartPosition (also for RightVertex) from Vector2 to a custom type Vector2XZ. (thanks Mikhayl)
Fixes

  • Fixed bug that occurred when importing raw chunks that don't contain a header (thanks keltos01). This bug was introduced in v0.7.
  • When assigning a new 3D model id to a node, the model was not moved correctly in the tree hierarchy.
  • Embedded images could be parented to any chunk. They can now only be parented to materials and illumination chunks, and otherwise will always be placed in the root.
  • A couple of minor issues fixed.
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