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Old 12-22-07, 09:37 PM   #334
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
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Quote:
Originally Posted by leovampire
In the older vs of S3D you can adjust the values of the Sky colors in the ENV folder

for water reflection.

Data/Env

Skycolors_Arct.dat

Skycolors_Med.dat

Skycolors_Atl.dat

But in the new vs there is only a True or false setting for them no number adjustment like in the old one.
When I was creating all the controller definitions I had to assume which type each value was. This case the value is 1 byte in length, and I made the definition a bool (true/false). If this is wrong, it's easy to correct. You can do this yourself, but I'll update the definition and upload a new version, as I have a few other fixes in place.

Quote:
Originally Posted by leovampire
Also in the scene file adjustments.

Data/Scene.dat

With the mini tweeker you can adjust the Horizonal setting for the sub view bubble.
What is the horizontal setting for the sub view bubble? Where can I find it?

Quote:
Originally Posted by leovampire
But with the new S3D ap it is saying this is fixed and none adjustable.

With the new game capabilities this does need to be slightly adjusted so why dosn;t the new S3D ap allow this?

The same problem with other water reflection adjustments exsist in other files.

A lot of them that say in this order:

ClipHeight
Reflection
Refraction
Frustrum Test
MinvisDim
MaxVisDim

The 3 I highlighted in yellow no longer have a numericle value to work with.
The last one I do believe should be a True or false setting and should work okay IE FrustrumTest.

But Reflection and Refraction needs to have an adjustable level not just a true or false setting which I have used in the old aplication for my work.

The old aplication has the ability to change the values with the add on's you have given us in the past.
The new version also has this ability, but it works differently. For now, I'll change the types of the Reflection/Refraction and provide an update.

Quote:
Originally Posted by leovampire
BTW another issue. If a file has been changed by the mini tweeker first like the scene file then your aplication will not open it. But if you take a fresh untouched scene file it will open and adjusted it.

Have seen this with many files so far. It is like your aplication will not read other aplication changes only stock original work from the game.

Is there a property definitions you can add lines to like the last aplication so the new lines we added to the old app to give us more adjustments can be added to the new app? Right now without them you have to use both apps to get some of the same results.
I have to look into this. Would be great if you could send me some mini-tweaked files, so I can see what's wrong.

Thanks for the feedback
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