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Old 04-14-08, 07:00 PM   #529
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
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So ok, I implemented both ways, for Max users, they can do the 'easy' method of importing .uvw files. Then there's also the fallback option to import/export using additional .obj files per uv-channel.

Also the number of provided options should give everyone the flexibility to use any 3D studio of choice.

Export works fully, import about 95%. Then the inevitable QA checks, and then release. ETA, probably a couple of days.



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