I have no idea man, does your GPU support pixel shader 2? (although I can't imagine it doesn't since this is quite old technology by now)
If yes, then if it's not a brightness thing (try moving the brightness/contrast sliders in S3D), then it seems like a path issue. Keep in mind that if you open DAT-files outside of the regular game structure S3D will not be able to resolve textures. F.ex. opening a DAT-file copy from the desktop will give you this problem.
The exception is with JSGME, S3D should detect if you edit files under MODS-folder, and adjust paths accordingly (local search in mod first, then in game dir). Perhaps something goes wrong here?
|