If you've got a 'small' world/view matrix error (or related, RH/LH system mixup), the entire unit still renders correctly (at least, might) but the uv-map thus can be offset. All I'm saying, it's a common and classic mistake, and you are not the first to make it. [edit] and PS, it's exactly why flipping the culling from CW to CCW or vice versa sort of fixes it (obviously it's not fixed, since it renders inside out). This generally means a matrix error (just a single 'sign' - somewhere, usually, the identity)
Of course it can have other causes, like not using map channels correctly, loading uv table incorrectly... but my first comment is something worth looking into because I've seen this error many times...
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