I had this problem before with you Tomi. I recall the problem was that not every frame had the same number of vertices in the mesh. I coded S3D to continue the import and insert 0,0,0 vertices (I think) so you could see the result, but that result guaranteed a destroyed model/animation. It is VITAL that every frame-mesh has the exact number of vertices, and also the same ordering. Even if the number of vertices is the same, but the order is changed, the model will warp.
Either you do not export correctly from Max, or one of your modifiers removes faces or optimizes seperate frames in some form.
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