Quote:
Originally Posted by Anvart
It is inconvenient, that it is impossible to import "animation" to a file where there is no model...
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I understand but I struggled with this to make it work (due to internal S3D code paths). So I chose to always require a model as it was just easiest to implement. The whole animation portion was a quite complex bit of code. It could be made easier in UI, but due to time constraints I had to accept this 'nuisance'...
It's not a big problem though. You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out.