MMM - MyMegaMod (Mod Loadout compilation)
MMM - MyMegaMod (BETA version for testing/feedback purposes, released)
YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!! ================================================== =========================================== 10/02/2012 v0.1 18/02/2012 v0.2 ==> Whatīs new in this version: http://www.subsim.com/radioroom/showthread.php?t=192619 29/02/2012 v0.3 08/03/2012 v0.4 ==> Whatīs new in this version: http://www.subsim.com/radioroom/showthread.php?t=193178 08/03/2012 "MMM v0.4 AIO" (all in one) ==> http://www.subsim.com/radioroom/showthread.php?t=193225 14/03/2012 v0.5 RELEASED ==> Whatīs new in this version: http://www.subsim.com/radioroom/show...18#post1854918 17/03/2012 : "MMM v0.5 AIO" (all in one) RELEASED ==>http://www.subsim.com/radioroom/showthread.php?t=193521 DOWNLOAD: Download: MMM v0.5 (in parts) by pedrobas Download: MMM v0.5 AIO by pedrobas http://img259.imageshack.us/img259/1981/mmmv05.jpg http://img851.imageshack.us/img851/2301/allmods.jpg http://img109.imageshack.us/img109/8...boardbinds.jpg This was made originally for my own use but since, every day here, i can see the frustation of many new users or new backcomers (like it was my case) asking for help, i decided to share it with the only purpose of saving a lot of their time and effort looking for the mods here and at the same time to serve like a guide in case you want to build your own MegaMod. Also to have a new thread here where we can share our "findings" of what mod is better and why. So we all can learn a bit more every day. Iīll be happy if i get it. This is a compilation of the most up to date mods you can find here in subsim. ALL CREDIT GOES TO THE AUTHORS OF THE MODS (all Readme are included so you can see who is the author). What i did was just spent hundreds of hours (like everybody else with SH5) "tunning" the mod soup. MyMegaMod is made of seven parts. I decided this after check that this way is a lot more flexible in many ways, as you will see. Also is easier to update if some new mod apear or if there is an upgrade of an existing one. Besides that, each part would be independient from the others, this way you can install only the parts you want. As TheDarkWraith said in his thread of "Magnum Opus" (which was my first inspiration): "Realize that I have to edit some of these mods to make them compatible with the others. I also have edited some of them to my liking thus they may appear just slightly different from their stand-alone mod." So is not a matter of copy one mod after another to make a "one big mod". For intallation notes see post 2 My computer specs: Intel Core2 Quad CPU Q9550 2,83GHz overclock to 3,00 GHz Ram 4GB ATI 4850 X2 (dual GPU) in crossfire, driver is the last 12.1, graphic RAM 2 Gb OS: win7 ultimate x64 They are 6 parts : All Enable via JSGME MMM p1 - Dynamic Environment v0.5 MMM p2 - Graphics-FX-IRAI v0.5 MMM p3 - TDW UI v0.5 MMM p4 - Sounds - Tweaked SDBSM v0.5 MMM p5 - Upgrades & Weapons & Skins v0.5 MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5 Other compatible mods - "No Magic Skills MMM v0.5 compatible" - "My Sub VIIC41 for OHII v1.7 v0.5" ================================================== ===== PART 0 --> Not released (use your own) Here is what the compilation is comprised of: 01 - DBSM_Music_1_0_4 02 - Radio Paris French Music Vol I 03 - Rel_SH4_BBC_1939_to_1945 04 - Grossdeutscher Rundfunk 05 - Gramophone GWX ================================================== ====== So the packs now include the following mods: ================================================== ====== PART 1: "MMM p1 - Dynamic Environment v0.5" Unrar and you will see 3 folders - Documentation - EXTRAS - MMM p1 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME "MMM p1 - Base Mod v0.5" is comprised of: 01 - Dynamic Environment SH5 Basemod (realistic version) V2.1 02 - Dynamic Environment SH5 Waves (realistic version) V2.1 03 - Dynamic Environment SH5 Atlantic Floor V2.1 04 - Dynamic Environment SH5 Undersea (temperate and polar) V2.1 05 - Dynamic Environmental SH5 Realistic Colors V2.1 ************************************************** ************************************ PART 2: "MMM p2 - Graphics-FX-IRAI v0.5" Unrar and you will see 3 folders - Documentation - EXTRAS - MMM p2 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME "MMM p2 - Base Mod v0.5" is comprised of currently: - IRAI for non Merchants: all min 95 01 - MMM v0.3 No Logo & Menu 02 - SteelViking's Interior Mod v1.2 => http://www.subsim.com/radioroom/showthread.php?t=171415 03 - SteelViking's Interior Mod patch v1.2.2 04 - Fuel Gauge WoGaDi_SteelViking's Interior by BIGREG 05 - Fix clock rear torpedo room VIIA by BIGREG 06 - KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 07 - SD_MapCourseLine_tiny_arrows 08 - SD_MapLocationNameFix_v1_2 09 - Accurate German Flags 10 - Window_Lights_Redone_V1 11 - Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 12 - Alternative adult content 13 - Pascal-sh5-Crew-Uniforms. 12.2011 14 - MightyFine Crew Mod 1.2.1 Alt w beards 15 - MCCD_1.04_MFCM_1.2.1_compatible 16 - FX Update 0.0.19_ByTDW 16.1 - I want sound on a ship! 16.2 - I want the starshell gun on a ship! 17 - TDW FX Fix for Sobers chimney smoke V2 by pedrobas 18 - IRAI_0_0_30_ByTheDarkWraith 19 - IRAI_upgrade_to_v_0_0_31 20 - TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 21 - Enhanced FunelSmoke1.2_by HanSolo78 22 - SubFlags_0_0_8_by TheDarkWraith 23 - Super Shadow Improvement Mod by tonschk (from EXTRA\Shadows) Thread => http://www.subsim.com/radioroom/show...5&postcount=14 24 - SubExhaust_1_0_5_byTheDarkWraith 25 - Cerberus62 Corrected Depth Charge Projector 1.0 26 - sobers NO water drops V1 27 - Small_trees_SH5_V1 28 - SteelVikings Bunker Fixes V1.0 29 - Compatible Conus00's Graphic Mod+SV's work 30 - Shoot at periscope by Rongel (scripts\AI\ship weapons) 31 - Chart Colour Scheme 3 (from EXTRA\Maps) ************************************************** ************************************ PART 3: "MMM p3 - TDW UI v0.5" Unrar and you will see 3 folders - Documentation - EXTRAS - MMM p3 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME "MMM p3 - Base Mod v0.5" is comprised of: - aplied SHValidator_v2_0_5_0 - OptionsFileEditorViewer_v_1_0_25_0 - Options for TDW UI to my taste (Make a backup of yours, just in case you donīt like this one). Donīt blame on me if you donīt do it. 01 - NewUIs_TDC_6_9_0_TheDarkWraith 02 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator 03 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n 04 - NewUIs_TDC_6_9_0_jimimadrids_map_tools 05 - NewUIs_TDC_6_9_0_New_radio_messages_German 06 - Church's Compass Dials Mod v2.2 - Option Two 07 - 1 degree bearing RibAr 08 - TDC Graphics by Naights v1.0 09 - EQuaTool 01.01 by AvM - Large Style 10 - Krauters_Scripts_Updated_by_TDW 11 - Trevally Tutorial - All v0.2(for OHIIv1.3) 12 - Trevally Harbour & Kiel Canal Pilot v2.9 13 - Trevally Automated Scripts v0.6 14 - Speech fixes and additions (german version) ************************************************** ************************************ PART 4: "MMM p4 - Sounds - Tweaked SDBSM v0.5" Unrar and you will see 2 folders - Documentation - MMM p4 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME "MMM p4 - Base Mod v0.5" is comprised of: 01 - Stormys DBSM SH5 v1.3 Basemod 02 - Stormys DBSM SH5 v1.3 additional crew sounds beta6 03 - Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy 04 - Stormys DBSM SH5 v1.3 optional louder engine sounds 05 - Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM 06 - Stormys DBSM additional creaks and noises 1.0 07 - Wordeees' Thunder NOTES: Link to thread: http://www.subsim.com/radioroom/showthread.php?t=164552 Quote:
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PART 5: "MMM p5 - Upgr&Weap&Skins&Emblm V0.5" Unrar and you will see 3 folders - Documentation - EXTRAS - MMM p5 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME "MMM p5 - Base Mod v0.5" is comprised of: 01 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 02 - NOZAURIO'S SKIN (included in Equipment_Upgrades_Fix_v1_4) 03 - R.E.M_by_Xrundel_TheBeast_1.2 (including "pedrobas Hydrophone Fix") => http://www.subsim.com/radioroom/showthread.php?t=184224 04 - A Fistful of Emblems v1.51 05 - Crictical Hits Torpedos v 1.1 06 - AMMO_v1.0_SH5_by_Raven_2012 In the "EXTRAS" folder youīll find: including UPGRADES You have possibility to choose what kind of Equipment Upgrade do you want: 1- With Date & Renown Cost 2- With Date & No Renown Cost 3- No Date & Renown Cost 4- No Date & No Renown Cost ************************************************** ************************************ PART 6:"MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5" (No "Harbour Enahancments" and No "mnts") Unrar and you will see 3 folders - Documentation - EXTRAS - MMM p6.1 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME "MMM p6 - Base Mod v0.5" is comprised of: 01 - OPEN HORIZONS II_full v1.7 02 - SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 03 - Rongelīs Hospital Ship lights In the "EXTRAS" folder youīll find: OPTIONAL - OH II Minefield map OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) ================================================== ===================== Since V0.4 You can enable all parts together one after another and put optional mods at last (after all packages). This way it will be easier to test new mods or remove optional ones without having to unenable the Base mods. I made a "No Magic Skills MMM v0.5 compatible" so you can enable it last. OPTIONAL MODS that "you" can enable last - "My Sub VIIC41 for OHII v1.7 v0.5" - "Manos Scope patch" for your screen resolution - "No Magic Skills MMM v0.5 compatible" - "sobers see thru wake fix" - "NewUIs_TDC_6_9_0_Real_Navigation" - "smaller flags for Warships 1_0b by Uekel" - "Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english" - "MyKey" (your special keys here, if any) ==> For Keyboard conflicts please read http://www.subsim.com/radioroom/show...&postcount=118 Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297 ================================================== ======================== This is a BETA version, so i want your feedback, comments and suggestions. If i left some nice mod behind, if something you think is in the wrong order, etc.. !! Letīs try to make between all of us, and specially the great "gurus" here, a better game !! And of course i have to wait the permit of the authors to include their mods in this compilation. (Last thing i want to do is to annoy someone here). Kind Regards Pedro :salute: |
SOME IMPORTANT NOTES for install this: YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!
1- Best to do is to reinstall the game, to have a "clean" copy. Many of the problems i see here in the forum may be for corrupted files "left over" after so many "mods soup" reordering. I want to say that i had that problem and didnīt knew. I had the "grey sky" problem in Dynamic evironment and tried everything to solve it with no luck. So, since everything else looked to work properly i decided to reinstall the game to start from the beginning and... voila, no more blue sky, that made the trick. And since then i have a 99% "stable" SH5, ...no more CTDs.(fingers crossed). 2- My game is installed in English with voices in German. You need the voices in German for Stormflyīs mods to work, (MyMegaMod p4 - Enhance SOUNDS). So, if you reinstall the game use that configuration, if not, you will have to use the "German U-Boat Crew Language Pack" and enable before "MyMegaMod p3 - tdw UI" because in this iīve used "Speech fixes and additions (german version)" .See thread here: http://www.subsim.com/radioroom/showthread.php?t=164552 3- To fix the Hydrophone you need to Patch the SH5.exe file using " TDW_SH5_patcher v1.0.21". - See How to do it: http://www.subsim.com/radioroom/show...postcount=7773 - to learn more about this: http://www.subsim.com/radioroom/show...39&postcount=1 - Warning! see this: http://www.subsim.com/radioroom/show...42&postcount=9 4- Patch the SH5.exe file to be able to use more of 2 GB, (the 4GB patch). See how here: http://www.subsim.com/radioroom/show...&postcount=717 5- Install JSGME - See How to do it: http://www.subsim.com/radioroom/showthread.php?t=163447 6- Unrar the files whereever you want and copy them to the MODS folder just created by JSGME 7- Enable Mod parts + Optionals. => in the right order, see below for an example 8- To check that every part is ok just load p1 and try to Start a "New Carrier", skip the tutorial. Notice that the first time you load the bunker, no options for equipment are available, you have to save game and load it again to make it work, the sub then appears from underwater and you can proceed. If it works ok exit game, load p1+p2 and do the same. If ok oad p1+p2+p3 and so on. After enable p5 you have to know what is said in the OHII thread: http://www.subsim.com/radioroom/showthread.php?t=189818 IMPORTANT NOTES (from OHII thread) Starting New Career Just click "New Campaign" - enter your name and select the first campaign "Baltic Operations". Skip the tutorial. When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting. If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with HasCompletedTutorial=true 9- Please to check what is explained in number 8 donīt use optional mods, and start new carrier every time. If all toghether work ok you can start to add your optional mods in the right order. My advise: add only one optional mod each time. This way if something goes wrong you will know where the problem comes from. Good luck. 10- For Keyboard conflicts please read http://www.subsim.com/radioroom/show...&postcount=118 Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297 11- If after a CTD youīre having problems to reload your save game try this: http://www.subsim.com/radioroom/show...&postcount=209 12- The OPTIONAL MODS described in post 1 are the only one that have been tested to asure compatibility. I canīt and I wonīt give support for other combinations, so itīs up to you to use others, you do it at your own risk. Please report your feedback, comments and suggestions. ================================================== =========================================== 10/02/2012 v0.1 18/02/2012 v0.2 29/02/2012 v0.3 07/03/2012 v0.4 14/03/2012 v0.5 17/03/2012 v0.5 AIO Parts 1 to 6 ready for TESTING at my signature IF YOU ENABLE ALL THE PARTS IS LIKE IF YOU WOULD HAVE ENABLED MORE THAN 65 OF THE BEST MODS AVAILABLE AT THE MOMENT ================================================== =========================================== |
nice :yeah:
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Great news :up:
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Great News....Great Idea to create big mod Packages wich works together :yeah::yeah::yeah:
Best Regards DrJones:salute::salute: |
Hi, thanks for investing so much time testing mods.
it would be fine if you could post your system spec`s also... ...i see you have SDBSM`s additional crew sounds beta in use, did you saw any short crew animation interrupts and or warpings together with crew chat sound sample interrupt then (just some random interrupt`s of the current playing crew animation and chat sound sample until the next chat is triggered then) ...do you use a mod for a more real surfaced boat hight (lower profile), pitch and role behavior ? (i have a fine tuned personal special version customized by Stoianm here, it maybe need to be merged with TDW`s revisions for KZS Hull wetness for U-Boats + co tower and deck.) ...there should be an option for "Naights Submaine Textures (internal)", this interrior mod is next to Steel Vikings the most used one. ...plz note that "06 - Dynamic Environment SH5 Sounds V2.1" use only 2 channel inviroment sounds, they overwrite some SDBSM`s quatrophonic enviroment sounds. It`s of course only noticeable if you use more than 3 speakers. (i wanted to help Stoianm making his new enviroment sounds also quatrophonic but didnt have the time atm. :oops:) ...also "05 - Stormys DBSM SH5 v1.3 optional NavMap babelling" is not loved by all, should be optional. |
Great work:up:
I agree with Stormfly regarding Naight's Submarine textures internal. Many Nvidia card users (including myself) have had problems with flat yellow internal lights. I have also had problems with Sober's See Thru Wake Fix. It would also be nice to have Stoianm's Pitch and Roll. Congratulations and thanks for the amount of work you have put into this compilation. |
WOW:o, very nice!!!:rock::rock:
Iīm looking forward to an release of your great MOD-Compilation! :yeah: Best regards, Magic:salute: |
Hi pedrobas
I am not sure but I think that Part 2 / 4 - NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 is already included in Part 6 / 04 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast |
this is awsome. When done fidling my mod for SH4 im going back to SH5 abit :) and you just made that 10000000000 times easyer :)
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Very nice work, pedrobas !
Thank you ! Gracias !! :salute: Txema |
Thank you very much for your suggestions and information Stormfly, thatīs exactly want i was expecting. Specially when they come from "the author"of the mod, and in this case one of the "must have" mods of the compilation.
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Thanks for comment. |
First post corrected with previous suggestions.
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