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v3.1 fixed errors with v3.0
v3.0 Added Memel harbour
v2.9 Added Skagerrak IN and Out for Kiel
V2.8 fixed some errors
v2.7 IMPORTANT UPDATE
This version has been updated to use the new navigation commands within TDWS UI 6.7
These new commands give us two great features.
Waypoint Resume
With this we no longer have to start the script from the bunker only. When a navigation script
starts it will now look for the closest waypoint and head towards it and will continue from there.
So now you can save and end the game without having to wait until the script is complete.
When you load back up, you can select and start the script again and it will continue where you left off.
This will be most beneficial with the longer scripts like Bergen and Kiel Canal.
However it is worth noting that the script will resume to the nearest waypoint even if it is behind you.
This may cause an issue if you are in a narrow canal and you do not want to do a U turn. When
this happens, you should stop the script and move forward a small distance and try again.
Bufferzones
This will help stop you running into traffic while you are away from your computer or running high TC.
These bufferzones are like lookouts on your boat. They will continuously watchout for shipping and when
a ship gets within a set distance, the lookouts will inform the XO and he will slow your boat. This gives more
time for the ship to move out of the way. Once it is at a safe distance the XO will return your speed to where
you had set it.
There is also a second inner bufferzone. This means the ship is even closer and is now a risk to your boat.
When this happens the watch crew will inform the XO and he will order a further speed reduction and drop TC
down to one. When this happens you should check out where the ship is. When it looks like you will pass safely
you can just increase TC again and trust the lookouts to keep you informed. Speed will return to preset values.
On rare occasions you may meet a ship that is stuck directly in your path and it will not move. When this happens
you should take over from the XO. To do this you do not need to stop the script. You can simpley note your heading
and then adjust it until you will miss the stuck ship. When you have passed, just reset you original heading and
the script will pick up and continue.
Update to V2.6 Added Toulon Harbour. Fixed paths to stay in between the navigation buoys in the new campaign mod.
TDW's UI is required
This will allow a Harbour Pilot to navigate your boat out of a Harbour or the Kiel Canal.
Automated waypionts are set (unseen) that your boat will follow.
With one click you can sit back and enjoy the views, while you transit Kiel Canal.
Harbours Included.
Brest, St Nazaire, Bremen, La Pallice, La Spezia, Lorient, Bergen, Kiel Inbound, Kiel Outbound, Piraeus, Wilhelmshaven.
You must start the Pilot when you are still in the bunker.
To start a pilot you need to click the Automation icon and select "Harbour Pilot" then choose the pilot for the harbour you are in and click start.
Kiel Harbour and Canal.
Outbound
Here you start in the bunker of Kiel Harbour and you use this one as you would any other pilot script. Pilot will navigate your boat out of the harbour and up to the canal. Once at the entrance he will continue all the way through until you reach Cuxhaven at the opening to the North Sea.
As with harbour pilot, you can adjust TC straight away. Short spell of x128 is ok if away from shipping. x32 to x64 is recommended. Messages warning you of upcoming traffic will be displayed.
Once you have reached the North Sea TC will drop to x1 and a message will be diplayed allowing you to plot your next waypoint.
Inbound
With inbound you must position your u-boat within the 15KM circle near the Harbour of Cuxhaven to start.
Pilot will navigate you back through the canal and close enought to Kiel harbour for you to dock.
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