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File Name: Patrol Routine Scripts by AvM v01.03 (5.0 KB) Download
Author: Abd_von_Mumit (Uploaded by Abd_von_Mumit)
Date Added: 09-03-10
Downloads: 1975
Grade: A
Description
This mod adds scripts to Silent Hunter 5 game which can be run by user any time he wants.
The scripts are intended to ease the tedious daily patrol routine, some of them simply remind you to do things a good Kaleun should regularly do but sometimes forgets, some assist in plotting. There's also one script for those who like surprises.


Included scripts

Sonar scans
  • Regular economic speed sonar scan
    Runs at TC x128 in NavMap mode, every ~1 hour does a sonar scan at depth of 20 metres, then goes back to surface to fuel efficient speed.
    Intended to use in open waters for searching contacts. Runs until stopped by user.
  • Regular slow speed sonar scan
    Runs at TC x128 in NavMap mode, every ~1 hour does a sonar scan at depth of 20 metres, then goes back to surface to slow speed (bell 1).
    Intended to use in open waters for searching contacts. Runs until stopped by user.
  • Regular 1/3 speed sonar scan
    Runs at TC x128 in NavMap mode, every ~1 hour does a sonar scan at depth of 20 metres, then goes back to surface to one third speed (bell 2).
    Intended to use in open waters for searching contacts. Runs until stopped by user.
  • Regular standard speed sonar scan
    Runs at TC x128 in NavMap mode, every ~1 hour does a sonar scan at depth of 20 metres, then goes back to surface to standard speed (bell 3).
    Intended to use in open waters for searching contacts. Runs until stopped by user.
  • Regular full speed sonar scan
    Runs at TC x128 in NavMap mode, every ~1 hour does a sonar scan at depth of 20 metres, then goes back to surface to full speed (bell 4).
    Intended to use in open waters for searching contacts. Runs until stopped by user.
  • Frequent flank speed sonar scan
    Runs at TC x64 in NavMap mode, every 15 minutes does a very fast sonar check at depth of 20 metres, gives you a short period of TC x1 to adjust course, then goes back to surface to flank speed and TC x64.
    Intended to use for course adjustments when chasing already heard target. Runs until stopped by user. Running speed can by very easily modified to suit your needs.
  • Single cruise speed sonar scan
    Does a sonar scan at depth of 20 metres, then goes back to surface to fuel efficient speed.
    Runs once then stops, doesn't change TC or station, can be run in first person view.
Plotting assist
  • Regular 3'15" (x1) range checks
    Runs at TC x64 in NavMap mode, and every 3 minutes 15 seconds lets you do your plotting on NavMap (doesn't do it for you).
    Only useful for so called 3'15" (3 minutes 15 seconds) method of determining target's accurate course and speed (for details check: http://www.paulwasserman.net/SHIII/).
    Runs until stopped by user.
  • Regular 6'30" (x2) range checks
    Runs at TC x128 in NavMap mode, and every 6 minutes 30 seconds lets you do your plotting on NavMap (doesn't do it for you).
    Only useful for so called 3'15" (3 minutes 15 seconds) method of determining target's accurate course and speed (for details check: http://www.paulwasserman.net/SHIII/).
    Runs until stopped by user.
  • Regular 13' (x4) range checks
    Runs at TC x128 in NavMap mode, and every 13 minutes lets you do your plotting on NavMap (doesn't do it for you).
    Only useful for so called 3'15" (3 minutes 15 seconds) method of determining target's accurate course and speed (for details check: http://www.paulwasserman.net/SHIII/).
    Runs until stopped by user.
  • Regular 32'30" (x10) range checks
    Runs at TC x128 in NavMap mode, and every 32 minutes 30 seconds lets you do your plotting on NavMap (doesn't do it for you).
    Only useful for so called 3'15" (3 minutes 15 seconds) method of determining target's accurate course and speed (for details check: http://www.paulwasserman.net/SHIII/).
    Runs until stopped by user.
Reminders
  • Reminder: Report to BdU
    Every 24 hours reminds to send a situational report to BdU, drops TC to x1. Activate at the time you want to send your reports at.
    Runs until stopped by user.
  • Reminder: Special Meal
    Every 2 and a half hours reminds that a Special Meal from the Cook is available, drops TC to x1. Activate when you order your Special Meal for the first time.
    Runs until stopped by user.
  • Reminder: News from Vaterland
    Every 24 and half hours reminds to order Radio News from Germany from the Radioman, drops TC to x1. Activate when you order your Fresh News for the first time.
    Runs until stopped by user.
Specials
  • Bernaaard!!!
    Let Bernard on your boat.
    Lives until you keelhaul him or he kills you and your crew.
    Use at your own risk.

What this mod won't ever do
It won't think instead of you.
It won't decide instead of you.
It won't assist you in attacking or avoiding enemy. The scripts are to stop (be stopped) upon detecting enemy contact - from this moment on it's all your call.


Requirements
Silent Hunter 5 v. 1.2 game
mod: Multiple UIs for SH5 with TDC by TheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=166093) v. 4.2 or higher (if you use obsolete version 4.1 of "Multple UIs", you need to install Patrol Routine Scripts v. 01.00, also included; the current version will likely crash your script engine).


Installation
Install using JSGME (http://www.subsim.com/radioroom/showthread.php?t=173323). For instructions check JSGME help files.
You may install this mod in any order - would be best to install it after "Multiple UIs" though, for logical reasons.
If you install it after other scriping mods (like "Multiple UIs") you may get a warning about overwriting an already existing folder - ignore it (click "Yes").
This mod doesn't modify any existing game files, it only adds new ones, so conflicts are extremely unlikely.
You can safely install this mod mid-patrol, even with game running (it won't work until game restart).
You can safely install this mod without having "Multiple UIs", but then it won't have any effect in game.


Updates
For newest version of this mod check: http://www.subsim.com/radioroom/show....php?p=1482536
To update remove any previous version of this mod and install the new one.



Known issues/conflicts
  1. Due to internal game bug that hasn't been fixed by the community yet some commands are _sometimes_ not performed properly when game runs in high TC (x128 and higher, possibly also lower). This may cause the Reminder scripts not to drop TC to x1 and not to remind you at all. Luckily this may also render Bernard presence on your boat less damaging. The scan scripts are not affected.
  2. In game clock and script clock are not perfectly synchronised, thus 3:15 minutes can be measured different by your Zentrale clock and by the script you use. Differences do not exceed 5%, so this only slightly affects 3'15" method scripts timing accuracy. Hopefully will be fixed by later versions of "Multiple UIs".
  3. Only applies to version 1.0: In "Multiple UIs" v. 4.1 pressing Esc while running "Regular cruise sonar scan" will drop you to TC x1, but the script will still run in TC x128. This doesn't cause real issues, only the next sonar check will be performed sooner than it should. Solution: Don't use Esc to drop TC, use - and + or \. Should be fixed in later versions of "Multiple UIs".
Documentation of the scripts
Scripts are self documented (descriptions of how they work and how to modify them are inside the scripts). The only exception is the Bernaaard!!! script, which is intended to be surprising. You can open and edit the mod's .sha file in any text editor (like Notepad).


License
You may choose one of these 2 licences: "GNU General Public License" v. 2 or later or "ShareAlike" License.
The above means: you are free to do whatever you want with this mod, but if you publish/distribute it or its derivatives, you must make it available under the same license I do (the mod is to stay free). For details check the license of your choice or contact me.


Credits
TheDarkWraith - for being amazing, putting enormous effort in developing SH5 mods, creating the scripting engine and his marvellous "Multiple UIs" mod
Trevally. - for showing me how this works and giving his permission to modify and publish his version of the script, which gave a start to this mod


All criticism, feedback, tips and requests welcome. Meet me on SubSim Forums (http://www.subsim.com/radioroom/).

(-) Abd_von_Mumit


-------------


Changelog

2010.09.01, v. 01.00
  • Added "Regular cruise sonar scan" script
  • Added "Single sonar scan" script
2010.09.02, v. 01.01
  • Added descriptions to all scripts (required by "Multiple UIs for SH5 with TDC" v. 4.2 and later)
  • Slightly modified existing scripts for better performance and user friendliness
  • Added "Bernaaard!!!" script
  • Added "Reminder: Report to BdU" script
  • Added "Reminder: Special Meal" script
  • Added "Reminder: News from Vaterland" script
2010.09.04, v. 01.02
  • Renamed script categories to be more self-descriptive
  • Renamed "Regular cruise sonar scan" to "Regular economic speed sonar scan"
  • Renamed "Single sonar scan" to "Single cruise speed sonar scan"
  • Added "Regular slow speed sonar scan" script
  • Added "Regular 1/3 speed sonar scan" script
  • Added "Regular standard speed sonar scan" script
  • Added "Regular full speed sonar scan" script
  • Added "Frequent flank speed sonar scan" script
  • Added "Patrol routine plotting" scipt category
  • Added "Regular 3'15" (x1) range checks" script
  • Added "Regular 6'30" (x2) range checks" script
  • Added "Regular 13' (x4) range checks" script
  • Added "Regular 32'30" (x10) range checks" script
07/02/2013 v01.03 updated by Trevally to work with new versions of TDWs UI
Images
Patrol Routine Scripts by AvM v01.03 by Abd_von_Mumit on 09-03-10

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Abd_von_Mumit
09-09-10 at 04:00 PM
For my "sonar check" scripts users: with default game settings your TC will not drop to 1 when the sonar guy finds a new contacts. If you want it to drop, you need to edit your preferences file. Detailed explanation here:
http://www.subsim.com/radioroom/show...66#post1488966
elramon007
01-07-11 at 07:23 AM
Hi! Maybe a stupid question but:

how do I use this routines / how to activate them
are the automatically on when I'm using x128 (time)

cheers ...
timber131
06-25-11 at 05:14 PM
Hi, ThX!
The_Fisherman
10-02-12 at 08:18 PM
Hi y'all,

I just want to know how I get this scripts to run... i can't wait to have this working!!
SHAMU-06
03-23-21 at 10:11 AM
The guy in that picture has been at sea WAY too long. Looks like he would suck a golf ball through a garden hose - and ask for MORE!!


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