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View Full Version : [WIP] UK Subs (Part of PRS Mod)


Ramius
07-13-17, 01:42 PM
If you haven't downloaded and used the New Playable Subs & More Mod, then these are a few of the "playable units" you are missing out on :Kaleun_Crying:

Submarine

SSK's

https://puu.sh/wPMeu/8462ab6221.png

https://puu.sh/wPMd8/39edd6f1df.png

https://puu.sh/wUod7/dc6e3bd8fb.png

https://puu.sh/wUogb/6a38e799e3.png

SSN's

https://puu.sh/wPMhF/80e13487a0.png

https://puu.sh/wPM9v/717cb4e509.png

https://puu.sh/wPMb5/d8e538cfc3.png

https://puu.sh/wPMc2/e98e43cb9e.png

https://puu.sh/wPM8u/933524849f.png

https://puu.sh/wPM6Z/d31b84ece0.png

https://puu.sh/wPM59/7fb97f0d56.png

SSGN's

https://puu.sh/x3cg1/b5f0f2d3a7.png

SSBN's

https://puu.sh/wPMfD/41d6caaeb8.png

Ships

https://puu.sh/wUojJ/fc81d84c76.png

https://puu.sh/wUol6/6bec104751.png

Weapons

https://puu.sh/wPLX1/109347356e.png

https://puu.sh/wPLW0/a8aa9298ea.png

https://puu.sh/wPLUd/417bc977d9.png

https://puu.sh/wPLH3/f83b89afe2.png

https://puu.sh/wUoo9/266accfd34.png

https://puu.sh/wUopC/582df090ab.png

At present, mods can not add new models so that is why they don't look exactly correct.
The ERA for each unit is in reference to the in-game campaign.
Post will be kept updated as and when I need to review the files and send them to CaptainX.

:arrgh!:

max-peck
07-13-17, 02:42 PM
Oooh exciting - looking forward to trying these out :up:

Ramius
07-13-17, 02:45 PM
Known Issues

Trafalgar and Swiftsure

5 Tube depth restriction for firing
5 Tube speed restriction for firing


Masts not showing

Dreadnought
Valliant
Churchill


Mast Heights

Various - There are issues with some of the masts sticking out of the top of the fin and/or floating above it when raised. This is done so that the 50 Ft PD still works correctly.


Model Issues

Astute missing dome
Torpedo colour schemes

The Bandit
07-13-17, 05:56 PM
I'll likely dive in to this later. Will be interesting to see the Upholders as this is exactly the war they were designed to fight, diver commandos and all!

As an aside, might be going too far back but, by 1968 didn't you guys still have some of the modded T and A boats. The Whisky may sort of fit the bill for the A class.

Ramius
07-14-17, 04:10 PM
1st post updated with Mike Class.

Updated files sent to CaptainX3 for next release.

Ramius
07-17-17, 05:14 AM
Added a Ropucha II with the last update.

In the middle of sorting out an Udaloy II and some JMSDF boats at the moment.

Also just make it so the the MOSS can be programmed prior to launch. Its limited but does work.

Ramius
07-17-17, 01:57 PM
Thanks to Goldfish over on Discord for pointing out an issue with 5 Tube on the Trafalgar and Swiftsure boats. Added to list of known issues.

S09
07-17-17, 07:27 PM
I'm well aware that you've probably done a lot of work on these, but the Oberon Class fin is all wrong. There were no windows in the fin and certainly no appendage at the back of the fin either. Looks more like a Foxtrot. There are no fwd foreplanes showing either. Similarly the Upholder class looks like a Kilo, again there were no windows in the fin.

Dreadnought, Valiant and Churchill class, the bows are way too pointed. The real thing had much rounder bows. The fin is also way too tall and too long horizontally. You are close with the S & T boats, except that the T boats had a much larger rudder.

The Astute class is totally wrong. It look like an Alfa.

If you want to know how I know this - its because I served on Warspite, Splendid, Sovereign and 'O' Boats. I also went onboard all the Trafalgar class boats too.

The Bandit
07-17-17, 08:56 PM
I'm well aware that you've probably done a lot of work on these, but the Oberon Class fin is all wrong. There were no windows in the fin and certainly no appendage at the back of the fin either. Looks more like a Foxtrot. There are no fwd foreplanes showing either. Similarly the Upholder class looks like a Kilo, again there were no windows in the fin.

Dreadnought, Valiant and Churchill class, the bows are way too pointed. The real thing had much rounder bows. The fin is also way too tall and too long horizontally. You are close with the S & T boats, except that the T boats had a much larger rudder.

The Astute class is totally wrong. It look like an Alfa.

If you want to know how I know this - its because I served on Warspite, Splendid, Sovereign and 'O' Boats. I also went onboard all the Trafalgar class boats too.

You're quite right in all this, however at this point we cannot add 3d models to the game. What you are seeing is in-game models with different textures, different screws and often relocated dive-planes. The Soviet Foxtrot is standing in for the Oberon class and as you guessed a Kilo being used as an Upholder. Churchill and Dreadnought classes are based on the Skipjack model.

ChaosphereIX
07-17-17, 09:40 PM
there should be a sticky for all forums and all YT streams...everywhere...for these mods and the fact that they HAVE to use existing 3d models, so people stop commenting that "that looks like a Skipjack, not a Churchill!"

...yes, we know you know your subs, but the modders are doing their best with what they have to work with. If they could make a 3d model, don't you think they would make it accurate?

Aktungbby
07-17-17, 10:02 PM
S09!:Kaleun_Salute:

goldfish716
07-18-17, 06:18 PM
Good work on these. Very fun. :yeah:

Ramius
07-19-17, 05:07 AM
I'm well aware that you've probably done a lot of work on these, but the Oberon Class fin is all wrong. There were no windows in the fin and certainly no appendage at the back of the fin either. Looks more like a Foxtrot. There are no fwd foreplanes showing either. Similarly the Upholder class looks like a Kilo, again there were no windows in the fin.

Dreadnought, Valiant and Churchill class, the bows are way too pointed. The real thing had much rounder bows. The fin is also way too tall and too long horizontally. You are close with the S & T boats, except that the T boats had a much larger rudder.

The Astute class is totally wrong. It look like an Alfa.

If you want to know how I know this - its because I served on Warspite, Splendid, Sovereign and 'O' Boats. I also went onboard all the Trafalgar class boats too.

Thanks for your reply. As has already been said I/We can't change the graphical models in game atm so making the best of what we have.
I did say that after all the pretty pictures :p

wastel
07-20-17, 06:04 AM
Astute Class..

The weapon Layout seems a bit od.
Only spearfish ab Land Missiles???
No MOSS, or anti ship Missiles?

Ramius
07-20-17, 06:49 AM
Astute Class..

The weapon Layout seems a bit od.
Only spearfish ab Land Missiles???
No MOSS, or anti ship Missiles?

Why would that be? Not everything has MOSS or ASM's

https://puu.sh/wOpfq/74b50c6d51.png

https://en.wikipedia.org/wiki/Astute-class_submarine

But I am considering it for game play purposes :hmmm:

Ramius
07-21-17, 07:17 PM
Updated main post with Papa and Ametist (SS-N-7) missile.

ChaosphereIX
07-22-17, 07:56 AM
I love this mod, and great work Ramius...but I am trying to do a "historical" Trafalgar campaign in 84 with HMS Trafalgar armed with Tigerfish and Harpoons, and it dawned on me...could an ex Brit sailor chime in here?....

How the hell did you put up with the Tigerfish torpedo? It is complete crap in the 84 campaign, and you used it until the early 2000s. With a top speed of 35knots, it is easily outrun by many warships, and that is not even getting to it's supposed unreliability.

As I understand it, Churchill, Swiftsure, and especially Trafalgar were/are fantastic boats with good speed, good dive, good sensors and very quiet...but they are given a floppy noodle to actually fight with.

Why the hell did the RN not replace the Tigerfish decades before it became obsolescent? How did sub skippers not revolt, saying "If the war goes hot, and I have to sink some Victors, Oscars, Alfas, or any surface ship that goes 30 knots or higher...I am screwed."

The Bandit
07-22-17, 02:12 PM
I love this mod, and great work Ramius...but I am trying to do a "historical" Trafalgar campaign in 84 with HMS Trafalgar armed with Tigerfish and Harpoons, and it dawned on me...could an ex Brit sailor chime in here?....

How the hell did you put up with the Tigerfish torpedo? It is complete crap in the 84 campaign, and you used it until the early 2000s. With a top speed of 35knots, it is easily outrun by many warships, and that is not even getting to it's supposed unreliability.

As I understand it, Churchill, Swiftsure, and especially Trafalgar were/are fantastic boats with good speed, good dive, good sensors and very quiet...but they are given a floppy noodle to actually fight with.

Why the hell did the RN not replace the Tigerfish decades before it became obsolescent? How did sub skippers not revolt, saying "If the war goes hot, and I have to sink some Victors, Oscars, Alfas, or any surface ship that goes 30 knots or higher...I am screwed."

If you use the same principals that it takes to effectively run the Mk 37 in 1968, you should be able to achieve results (close in, baffles shots) trouble is you're doing this against quieter targets with better sonar as compared to 68 tactics against Novembers. Upshot is that your Trafalgar is quiet too.

What you do have on your side though (I haven't looked at the numbers) is, from reputation, the Tigerfish was billed as the "stealth torpedo" as it was electrically powered it was pretty quiet at 35 knots and even quieter when its at pre-enable speed.

Its still going to be frustrating compared to just running wild with the Mk48, but if you try to get in close shots that they don't detect right away and can't run from until its too late, you should have a chance.

Ramius
07-22-17, 04:05 PM
Thanks, as The Bandit said it takes a complete thought change on how to use it.
Basically, forget about range and get in close and dirty :arrgh!:

Also, the RN evaluated the Mk48 and Harpoon on Churchill, they only took up the Harpoon.

Ramius
07-27-17, 07:09 AM
Updated with :

Whiskey Long Bin
Albacore (x2 tubes added for gameplay purposes)
Udaloy II
Ropucha II
SS-N-3C
SS-N-3A

Ramius
08-06-17, 11:46 AM
Updated the Papa to now use the Charlie model, still twin props.
https://puu.sh/x3cg1/b5f0f2d3a7.png

ChaosphereIX
08-06-17, 06:36 PM
that is awesome, great work sir

pccl
08-19-17, 12:22 PM
getting some weird visuals with damage decals, not sure if this is preventable or a hard coded limitation, but thought I'd put it here:

http://i.imgur.com/QFh0m8r.png

Ramius
08-19-17, 02:57 PM
getting some weird visuals with damage decals, not sure if this is preventable or a hard coded limitation, but thought I'd put it here:

This is something we have only just come to notice. It is due to using parts from other models and as such (for some reason) it also brings their damage graphics with them.
Still trying to figure out a way to stop it or hide them.
In the mean time = don't dent the boats :p

Ramius
08-20-17, 06:02 PM
Managed to figure it out, this will be fixed with the next update...

https://puu.sh/xff8q/a0176d451d.png
https://puu.sh/xffb3/cad9df2c62.png

:Kaleun_Thumbs_Up:

LTJGBeam
08-20-17, 07:11 PM
If you use any components from other sub models, you have to restore the actual base modelfile for the damage to work properly. I usually just put the ModelFile=ships/xx_ssn_xxxxx/xx_ssn_xxxxx line in the file right before the //Wake definitions...

pccl
08-21-17, 11:31 PM
nice, it was getting stressful trying to hold her in one piece like some sorta fine china...

anyone else finds harpoons absolutely busted in 1968, btw? Doesn't look like many ships those days had chaffs or CIWS

thereddaikon
08-22-17, 08:48 AM
AShMs are totally broken in 1968. It's hilarious to get an Ohio SSGN, load it up to the brim with TASMs and unleash Itano style missile hell on unassuming Soviet Surface fleets.

ChaosphereIX
08-22-17, 05:34 PM
nice, it was getting stressful trying to hold her in one piece like some sorta fine china...

anyone else finds harpoons absolutely busted in 1968, btw? Doesn't look like many ships those days had chaffs or CIWS

yes, you can play historical if you want. Just dont load harpoons onto your sub, as the harpoon came almost a decade later. The modders are trying to have one sub be suitable to both timelines sometimes. For example, see the UK subs that have 3 gens of torpedoes [Bidder, Tigerfish, Spearfish] available to them, as well as harpoons that they got in the early 80s. Depending on how historical you want to play, just take the loadout that suits you.

That being said, the period correct anti-ship missiles of the 68 campaign [eg Charlie I, Papa, etc.] were the reason ships developed CIWS in the late 70s. They were very vulnerable.