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Demonizer
08-20-08, 09:28 PM
Ok im trying to setup my own mission so anyway i got some american ships some tankers and cargos and setup some zeros and vals with loadouts etc put down the waypoints and stuff. But the aircraft simply refuse to attack they just fly over the target and carry on like they arnt even there.

Whats going on what am i doing wrong? :hmm:

peabody
08-20-08, 10:13 PM
Ok im trying to setup my own mission so anyway i got some american ships some tankers and cargos and setup some zeros and vals with loadouts etc put down the waypoints and stuff. But the aircraft simply refuse to attack they just fly over the target and carry on like they arnt even there.

Whats going on what am i doing wrong? :hmm:

Set them to 'elite' and see if they attack.

Peabody

Demonizer
08-21-08, 12:12 PM
Tried setting the aircraft to elite and they still dont engage, im gonna look at the some of the dev missions to see what speed and att they set the aircraft at, as i read somewhere that this could be a factor in which they decide to attack or just fly past and not engage.

peabody
08-21-08, 12:32 PM
Tried setting the aircraft to elite and they still dont engage, im gonna look at the some of the dev missions to see what speed and att they set the aircraft at, as i read somewhere that this could be a factor in which they decide to attack or just fly past and not engage.

I wrote a single mission of the Battle of the Bismark sea which historically was all planes, then put in a sub to finish off what was left, and they attacked. In fact I got one "complaint" that by the time the convoy reached him there was nothing left to sink except the escort DDs. So I know it works, what is making the difference I don't know. I had bombers, dive bombers, and torpedo planes and they all attacked. But I think the mission was 1.4. (I just checked it and it loaded into mission editor for 1.5, some 1.4 mission make it crash) My Torpedo planes were low for the effect, one flight went right in front of the sub. The bombers were 1000 and fighters at 1500, in fact I just noticed this is meters, I thought it was ft.:hmm:

Peabody

Webster
09-24-08, 02:12 PM
i think the key is the altitude they are at. too high and they dont "alert" to enemy ships so they can fly right by you no matter how you set things like elite status and direction (because sunshine reflection reduces how easy they see you)

think of it like 4 equal parts that combine to make it work

altitude = 25%
direction = 25%
skill level = 25%
random response = 25%

keeping this in mind you can see why we see such different results sometimes.

i have found if planes are too high or too low they just dont see the enemy so you need to find the sweet spot where you get the best results. sadly i never took the time to do this myself because i havent done very many missions with planes.