PDA

View Full Version : Who is working on campaign layers?


Jace11
04-06-07, 06:05 AM
Wanted to know who is working on campaign layers and what are you doing? One reason is curiosity, the other is I don't want to waste my time if someone else is working on the same thing...



Things I think need doing...

JP Convoys: reduce escort numbers (vary DD types + Subchasers), reduce contact reports, increase competence of escorts

JP Task Forces: reduce sizes, vary contents, vary escorts... reduce contact reports...

Battle layers: fix entry times, vary escorts...(akizukis need reducing)

Also, I like the way the map location names can be edited.. we could add warnings for minefields or heavy JP patrols... as they use dds, but so much to do before then..

AntEater
04-06-07, 06:49 AM
Add Truk as a japanese base :D

Remove River gunboats at high seas

Remove nearly all convoys from 1942 except invasion forces and other major fleet actions.

Egan
04-06-07, 07:19 AM
OK Jace.

I've got something in the works.

I'm about to start on a new Ops-Mod for Sh4 but I'm just getting stuff together for it at the mo. There is a lot of stuff I'm interested in doing to improve the campaign.

If your interested, send us a PM. I'm

Stuart Galbraith
04-06-07, 07:55 AM
Is anyone interested in me working on the Japanese coastal defences overlay? Ive managed to find a postwar USN evaluation of those defences (complete with mine locations) and it may be possible to improve the default ones already listed.

Egan
04-06-07, 08:18 AM
Send me a Pm, Stuart. I'm looking to get together a team.

bunkerratt
04-06-07, 08:32 AM
you may want to check this out ....

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177412&page=1#Post2177412

Jace11
04-06-07, 08:41 AM
I think I am going to concentrate on ship layers first.

With all the layers, it looks very daunting... and a lot of work...

Having looked at the layers I notice all the convoys in a layer have the same start time and end time. And contain convoys from previous layers.

For example all convoys in 41a (except those starting from Manila) start at the same times and end at the same time. These appear to be copied into the next layer.. but with dates changed for 42a

This could provide a systematic way of incrementally building each layer quickly. Once 41a is edited, you can copy that into 42a then edit the extra convoys that have been added, then use that in 42b, 43a etc....

Additionally, I am checking waypoints and whether these will cause the convoy to cross land... eg a radius zone around a waypoint can cause a convoy to run aground as the convoy can arrive in that zone at any point and then proceeds to the next WP, while a direct line from the center of the zone may be open sea, from the tangent of the zone to the next WP, there is sometimes land, I have found a few of these already..

Checking formation columns, eg no point have 4 columns if there are only 5 or 6 ships in the convoy, better to have 3 columns for the smaller convoys..?

Currently on 41a convoys... a long way to go...

Egan
04-06-07, 08:45 AM
you may want to check this out ....

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177412&page=1#Post2177412

Boy, he's talking about payware already....even quicker than last time...

Jace11
04-06-07, 08:45 AM
you may want to check this out ....

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177412&page=1#Post2177412

Yeah, thats Reg.. partner of X1. It is his job. He will release little tasters to the community, get you to beta test them for him, then he'll line his pockets by publishing an "addon" through X1 and you will have to pay...

Most people here will be doing it for free...

Infact I bet he trawls these boards for new ideas, so maybe I should keep mine to myself until we get a private forum (maybe Beery or someone should speak to Neal about a private mod forum?)

Yup, Egan I'm up for helping out.

sergbuto
04-06-07, 09:36 AM
you may want to check this out ....

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177412&page=1#Post2177412

I see that Combatplanes have started to work on another Seawolves-like project and probably on consequent rip-off of modders to sell stuff, this time for SH4.

That is how it was for SH3. They started with working on the game campaign as part of the World mod and then went to sell free mods made by the community along with it.


EDIT: Egan and Jace11 were quick to notice that while I was typing my post.


Yes, it seems private forums are the best way to go in this case.

bunkerratt
04-06-07, 09:57 AM
ok ..that being brought to light...i'm removing it now....i didn't know that ...tyvm...no no no ...out dam x1 in disguise...:down:

Egan
04-06-07, 10:05 AM
EDIT: Egan and Jace11 were quick to notice that while I was typing my post.


Yes, it seems private forums are the best way to go in this case.

Put it this way mate, I'm far, far more paranoid this time around. Thing is, it didn't used to be like this on the subsim scene.:nope:


@Bunkerratt: Don't worry about it, Bud, it can be tricky keeping up with all of that guys aliases.

bigboywooly
04-06-07, 10:16 AM
I suppose to be fair he has offered the ships made so far for free

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2173218&page=1#Post2173218

Which isnt what happened last time around

You will still probably be better getting a private forum though
If you cant get one off Neal there are plenty of free ones out there that will do for your needs :up:

sergbuto
04-06-07, 10:41 AM
I suppose to be fair he has offered the ships made so far for free

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2173218&page=1#Post2173218

Which isnt what happened last time around


Sure one can offer crap like this for free: http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177512&page=1#Post2177572

Also, he did offer for free initial versions of the Wold mod as well as three ships before (for SH3). Most of the ships from him both payware and freeware had poor resemblance with originals in RL, anyway.

Sailor Steve
04-06-07, 11:02 AM
I'm far, far more paranoid this time around. Thing is, it didn't used to be like this on the subsim scene.:nope:
If they're really out to get you, you're not paranoid, you're smart.

Ducimus
04-06-07, 11:12 AM
you may want to check this out ....

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177412&page=1#Post2177412

Yeah, thats Reg.. partner of X1. It is his job. He will release little tasters to the community, get you to beta test them for him, then he'll line his pockets by publishing an "addon" through X1 and you will have to pay...

Most people here will be doing it for free...

Infact I bet he trawls these boards for new ideas, so maybe I should keep mine to myself until we get a private forum (maybe Beery or someone should speak to Neal about a private mod forum?)

Yup, Egan I'm up for helping out.



UGH.

*sigh*.

i guess we'll all acutally have to put our name and a disclaimer in the readme of anything we do. I'ev been avoiding that, but the idea of this guy just taking up work and making money off of it is a major pisser.

Jams79
04-06-07, 11:48 AM
My girlfriend just pointed out that you could stick a general disclaimer in your sig box :) "Any ideas in this post etc..."

akdavis
04-06-07, 12:14 PM
I suppose to be fair he has offered the ships made so far for free

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2173218&page=1#Post2173218

Which isnt what happened last time around


Sure one can offer crap like this for free: http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2177512&page=1#Post2177572

Also, he did offer for free initial versions of the Wold mod as well as three ships before (for SH3). Most of the ships from him both payware and freeware had poor resemblance with originals in RL, anyway.

Didn't realize who that was, so I went back and edited out the bug picture I posted there. It was of the Mogami, but now with a lifeboat growing out of its belly and some sort of superstructure suspended in the water beneath the hull.

bunkerratt
04-06-07, 01:15 PM
sry folks..i really didn't have a dam clue as to the origins of said named software....just found it posted here took a look at it installed it ...had graphics bugs with it ...and dumped it ...i by no means meant to offend any person or persons here...yep..it's buggy.........:down::oops:

nematode
04-06-07, 02:15 PM
I started out looking at the files for the campaign to explore the possibility of using TROMs to script fleet and convoy movements, but using random recurring groups for just the single merchant traffic, ASW patrols, and harbor traffic. Scripted groups can also be made much more visually appealing & diverse than the perfect columns of a random group.

Scripting groups really wouldnt have been possible in SH3, just waaaaay too much convoy and naval traffic in the Atlantic, but in SH4 with its fewer number of convoys and distributed campaign file structure I think it could make for a sweet campaign.

If this sounds like something compatible with what you guys are thinking about, send me a pm, I'd love to help out.

Beery
04-06-07, 03:17 PM
I'm interested in Ops too. This time I might even mess with the mission builder thingy.

tater
04-06-07, 04:08 PM
I've started messing with the campaign files partially to learn the editor. I worked on the random layers for 41 and 42 for TFs, and convoys, grossly reducing the convoy escorts as well as reducing the numbers of ships. You are right, it's daunting.

I'm more than willing to help out. I have been messing with many files, but being a total noob I am unaware how to present such files to anyone at large.

What's appalling is the lack of attention to the scripted missions. The 1st Battle of Guadalcanal, for example (all suck equally, but I looked at that one in deatil). They have Ise and Fuso BBs in Abes group. Dumb, since they actually have Kongo, and all 3 BBs that fought over the 1st and 2d battles were Kongo Class (Hiei, Kirishima, and Kongo). Yeesh. All their TFs have the same, idiotic "star" pattern of ships. All their CV TFs have the ships way way way too close together (7000m was standard IJN CV separation, at least through '42).

All the TFs wil capital ships should be eliminated as random layers, IMO. There are few enough ships, and their locations are well known enough that they can be scripted, IMO. The devs clearly had some resources on the technical specs of stuff, but don't have the first clue about the Pacific War.

tater

L3TUC3
04-11-07, 07:23 PM
I've had to edit the Jap_coastalbatteries.mis for one of my missions.

I basicly recreated the battle of the Java Sea and during my play through coastal batteries sunk the ABDACOM force in port(!). Twas a little boo-boo fact error on UBI's part.

I can understand why UBI had them there already since ther creation dates says february 42 and technically that's when Java was invaded, but it was not untill March that it was actually conquered. I've changed the creation dates to well into april. Not sure how accurate that is but at least allied ships wont get sunk while the port and surrounding island are still in Allied hands.