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SUBSIM NEWS |
Sept. 1999 - June 2001 Last updated Mar. 2002 |
OLD NEWS ARCHIVE
Get
ready for WAR!
The virtual Battle of the Atlantic begin in August. Both Silent Hunter II and Destroyer Command are currently being multiplay tested. You can take part in this fight as either a wily U-boat Kapitan or a brave US Navy DD skipper. We have both of these games at special pre-order prices. Order now and reserve your copy! When war comes, don't be left standing on the sidelines! |
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WAL-MART OR ELECTRONIC BOUTIQUE GAVE YOU TECH SUPPORT?
SUBSIM Review answers tons of e-mail helping players config their systems to play games. We have our Forums to answer questions and keep you sinking ships. And our Tactics & Tips sections has a catalog of fixes. Visit the SUBSIM Review Store for those hard to find sims. Your support is keeps us online and hard at work. |
Update 06/01: New Screenies and previews of Sub Command and Silent Hunter II. The summer of the subsim draws ever nearer! SILENT HUNTER II PREVIEW AT IGN.PCGAMESPOT SHOWS NEW SH2 SCREENS Sonalysts takes sub game to new depths
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Update 06/01: New Screenies of Silent Hunter II and Destroyer Command Work continues to progress on the multiplayer twins Silent Hunter II and Destroyer Command. Wolfpack League has obtained a fresh batch of screenshots that display, among other things, the Destroyer Command calendar screen, the Silent Hunter II torpedo cam, U-boat Wintregarden, and snorkel operations. August is starting to look mighty firm, barring any major problems. For more information, CLICK HERE
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Update 06/01: Wolfpack League closes in on 2000 members.
For more information, visit the Pack: WOLFPACK LEAGUE
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Update 05/01: SUBSIM Review E3 2001 News
Check out our report: E3 2001
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Update 05/01: SimHQ and NWS brings Sub Command into focus.
For more, visit their websites: Return to SUBSIM Review |
Update 04/01: Harpoon4 is back on the table. After examining their project from the newly acquired Learning Company GAME Studios, UbiSoft felt the Harpoon4 project could be trimmed to provide funds for the other projects. After an outcry in forums and the protestation of the German market distributor, the greatly reduced SSI Staff succeeded in convincing that H4 was far enough along to warrant additional support.
The impact to the Harpoon3 project is currently unknown. Return to SUBSIM Review |
Update 04/01: SimHQ scores a coup and gets a detailed interview from Kim Castro and the Sonalysts team.
For more, visit their website: SimHQ Return to SUBSIM Review |
Update 04/01: 2001 is the year of the subsim! Electronic Arts with Sonalysts (creators of the legendary 688(I) Hunter/Killer) announced a new multi-platform nuke subsim: Sub Command! Command three classes of the world's most lethal nuclear submarines!
REDWOOD CITY, Calif., April 11, 2001 – Run silent, run deep, through the oceans of the world in Sub Command from Electronic Arts (Nasdaq: ERTS). Developed by Sonalysts, makers of the award-winning 688(I) Hunter/Killer, Sub Command allows the player to control the world’s deadliest submarines – the 688(I), Akula, and Seawolf attack class submarines. Sub Command utilizes an enhanced 3D engine, using over 250 3D objects, to deliver a realistic and immersive submarine simulation experience. Sub Command will be available for the PC in the summer of 2001. Check out: SSR's Sub Command Status Page Return to SUBSIM Review |
Update 04/01: HARPOON 3 lives again! With the possible cancellation of Harpoon4 by UbiSoft, the Harpoon3 Design Team has decided to forge on with their effort to port H3 to the Mac and Win 95/98 platform.
Check out: HARPOON 3 Return to SUBSIM Review |
Update 04/01: The long-awaited patch for Age of Sail II is out and it's a doozy! V1.50 includes the following improvements, added features, and tech support updates:
- New icon for captured ship - Game spy logo on find Internet game window - Message in chat window if one player leaves multiplayer game - Improved Ship List 'scrolling. - Cannon's Recharge improved: Left Mouse Button - Change Next Type Right Mouse Button - Reload - Icons on ship improved. Sometimes icons crawl over player's name. - Chat window feature during battle added - Ships will change flag in campaign by side, not by nationality. - Captured ships now should carry player's side flag. - Guns Repair issue addressed - Guns can be repaired during battle. - Many AI improvements. - AI much more aggressive
For more, visit their website: Talonsoft
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Update 03/01: More terrific news from NWS. The Warship Database
Project - Advanced Fleet Command V12 released from Naval Warfare
Simulations. This version includes: For more, visit their website: Naval Warship Simulations
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Update 03/01: News from SimHQ: "We have learned from Carl Norman of SSI / Ubisoft that Harpoon 4 has been cancelled due to business decisions at the company. This will not affect Lock On: Modern Air Combat, Silent Hunter II, or Destroyer Command. There are new simulation possibilities being discussed at this time and Carl will be making an official press release in the near future." For more, visit their website: SimHQ
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Update 03/01: The Destroyer Command Website has surfaced. Destroyer Command is a 3D naval combat simulation which gives you command of a WWII era destroyer in the US Navy in either the Atlantic or Pacific Theaters. One of the most unique features of Destroyer Command is the ability to play against owners the WWII German U-Boat title, Silent Hunter II , via Internet or LAN. This is a first in computer gaming, allowing players of two different products to compete against each other on the same "virtual battlefield". Destroyer Command also features cooperative and head-to-head multiplayer options with other Destroyer Command players.
The Destroyer Command Website features screenshots, game description, and a short history of destroyers. For more, visit their website: Destroyer Command Website
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Update 03/01: From Cornered Rat Studios comes a global-online sim titled World War II Online World War II Online (http://www.wwiionline.com) will cover battles at air, land, and sea. WWIIOL is in 4th stage closed beta currently. Open beta is expected in June or July and it is supposed to be released around October. Currently there is no submarine model but they are working on this and the naval aspect of the game is expected to be released in a version shortly after initial release. They are planning to simulate all types of Naval warfare from submarines to destroyers to aircraft carriers, with one or many real people commanding each vessel. It looks pretty cool and has quite a large following so far. For more, visit their website: World War II Online
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Update 02/01: Just in from the Project Enigma Team *** PRESS RELEASE *** 15th February, 2001 The Project Enigma Team have announced their intention to create a multiplayer, on-line naval game. Codenamed Enigma after the WWII cipher machine, the emphasis will be on simplicity and playability. By re-use of a 3rd party game engine, the developers hope to have a beta release available by Q4 '01. Features currently on the drawing board include:
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Update 02/01: NAVSIM: Sea Power takes another step forward. Check out the new screenshots from Force85 and producer Eric Schoell. Return to SUBSIM Review |
Update 02/01: Akella, dev team behind Sea Dogs and Age of Sail II, seems to be making naval sims their main thrust. Recently a screenshot from their prototype PT Boats sim was posted on the Age of Sail II forum. We contacted the Producer Sergey Belistov in Moscow:
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Update 02/01: Trey Walker at Gamespot PC just posted a batch of
screenshots
showcasing Digital Illusions'
Battlefield 1942. They look pretty good. Return to SUBSIM Review |
Update 01/01: EA to Publish Digital Illusions' Battlefield 1942
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Update 01/01: Electronic Arts and Sonalysts will soon announce the name and scope of their current project. If you thought Jane's 688(I) looked good, wait until.... More details later so stay tuned. It's going to be good.
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Update 12/00: Sea Dogs II: Akella
announces the sequel to its recently released pirate role-playing
game.
News reported from Gamespot Return to SUBSIM Review |
Update 12-8-00: Brian Rubin and the Gamer's Alliance have a fresh interview with Ultimation. An excerpt:
For the complete interview and screenies, see Gamer's Alliance Return to SUBSIM Review |
Update 12/00: TalonSoft and Akella are
close to wrapping up a new sailing ship strategy game: Age
of Sail II. Here's an excerpt from a recent Gamespot interview: Each ship is exquisitely detailed, right down to tiny color-coded men running about on the decks like so many ants (red represents the British sailors, blue the French, and a teal color denotes the American navy). They don't grab cutlasses and dash onto the enemy decks when two ships grapple, but they look pretty cool just being in the game at all. All told, 11 different countries are represented in Age of Sail II.
The various ship types are rendered in astounding detail, from the mighty 100-gun H.M.S. Victory, flagship of Admiral Nelson at Trafalgar, to the tiny 12-gun sloop Wolverine. There are13 ship classes in all. And ships in the same class look different as well, so not all French 74-gun ships-of-the-line look exactly the same. Better still, each ship model is fully animated so that when you reduce sail, the canvas on your vessel will raise or lower accordingly. Masts will turn to reflect changes in your compass heading. All the while a streaming pennant will flow from the top of your mainmast.
Read more at Gamespot Return to SUBSIM Review |
Update 11/00: The first details of a new naval/subsim are trickling in.
It's described as a "first-person tactical wargame" called Battlefield
1942. "There will be a lot of opportunities for some great skirmishes at
sea," (developer) Persson enthuses, adding, "With the inclusion
of Destroyers, Submarines, Battleships and Aircraft Carriers you can
expect them to be massive and immensely enjoyable battling it out. Just
imagine a player in his sub sneaking up on an unsuspecting Battleship.
Just as he’s about to fire 2 planes scouting the area discover him. The
planes immediately report to a destroyer nearby who sets out for a sub
hunt. The hunter is now the hunted and the player in the sub dives in
panic as he’s suddenly surrounded from all sides by enemy destroyers and
planes swooping down on him!"
Read more at GA Source. Thanks to Andy for the tip. Return to SUBSIM Review |
Update 10/00: Press release from dev team Force 85
NavSim2000 Now Known As NavSim:
Sea Power Washington, D.C. -- Force 85 announced today that its tactical naval combat simulation NavSim2000 is being renamed. It will now be known as NavSim: Sea Power. "As we’ve moved closer to completion," said Force 85 Lead Developer Eric D. Schoell, "we’ve seen the sim move closer to what Admiral Mahan wrote about in The Influence of Sea Power Upon Nations – the importance of commanding the seas. We felt it was an apt title for our simulation." NavSim: Sea Power will model the world’s navies, comprehensively, accurately and in great detail. Players will be able to command a wide selection of submarines and surface ships – they will not be limited to merely one or two – and will be able to play head-to-head over the internet. NavSim: Sea Power is currently in beta testing, and is tentatively scheduled for completion in January 2001. Force 85 has moved to a new web address: http://www.force85.com Return to SUBSIM Review |
Update 10/00: Just when you thought things were looking good with Jane's 688(I), they get better. In response to Rooster, Bulldog, Blue, and the combined Seawolves' input on the V1.06 patch, Tod Swain and Sonalysts rolled up their sleeves and busted the Hot Keys after death cheat. The result: a NEW PATCH - V1.07. And you wondered why some players could evade and kill you so easily!
You can download the patch from the PATCHES & MISSIONS. Show your thanks on the (former) Fix My 688(I) Petition. Sign on today! Sign up with the Seawolves Virtual Military and get ready to play.
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Update 09/00: Sonalysts have come through again. They just sent us the NEW PATCH - V1.06 NO 3D CHEAT for Jane's 688(I). The biggest drawback to multiplayer games was the ability for a player to use the 3D window to "ride" his torpedo into your sub visually. Well, no more! The field "Disable3DScreenCompletely" will disable the player from accessing the 3D screen completely during online battles. Players with this patch will only be able to multi-play against other people with the patch. Players without the patch will not appear in the connection screen. A note from the dev team:
You can download the patch from the PATCHES & MISSIONS section. Show your thanks on the (former) Fix My 688(I) Petition. Sign on today! On another note, Kim informed me that Sonalysts is developing a new project for Electronic Arts.
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Update 08/00: Once again, Silent Hunter II and Destroyer Command are examined online. This time it's combatsim.com with the scoop, an interview with Troy Heere. An excerpt concerning radio contacts:
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Update 08/00: The last modern subsim was Jane's 688(I) and that was over three years ago. So when we heard programmer Eric Schoell and Force85 were knee-deep in the development of a new project, we took note. Eric explains their vision of NAVSIM 2000:
That's not all. He is writing the game in such a way that other people
could code dll's or ActiveX modules that he could basically "drop
in" to the main code. And he is looking for players with authentic
Russian, British, and other accents so he can record crew voices. Steer a course to the FORCE 85 Website for more. Return to SUBSIM Review |
Update 07/00: Silent Hunter 2/Destroyer Command News! Coming from Combatsim.com, a fresh interview with producer SSI/MI and dev team Ultimation. An excerpt:
Flank speed to COMBATSIM.COM to learn more. Return to SUBSIM Review |
Update 07/00: The team that breathed new life into Jane's Fleet Command is at it again!
Flank speed to Naval Warfare Simulations to learn more. Return to SUBSIM Review |
Update 06/00: Computer Gaming World offers a fresh glimpse at Ultimation's upcoming Destroyer Command. "Naval sims haven't been the most attractive games, with utilitarian graphics for modeling various command stations. But this game looks like a departure from the two-dimensional past. Every ship and plane in the game (more than 100) are an being built in 3D, and there'll be plenty of special effects. The ocean won't always look the same, because the developer is modeling eight different sea states including wakes, swells, horizon fog, particle spray, and weather effects. Ships will roll, pitch, list, and sink from hull damage. Just watching the game might make you seasick." Pick up a copy of Computer Gaming World for more. Return to SUBSIM Review |
Update 06/00: HARPOON 3 for the PC is now keel-up. The designer said, "I ran into a problem that had me stumped at about the same time I was running out of free time and energy because of the stage my project at work was in (programming is very draining mentally). Now that I've taken a fresh look at it, I'm convinced that the only way to get around the problem would take many man-months to do (and since I can only work in the evenings and on weekends, that would stretch into next year). "I'm not sure if it's widely known, but when Harpoon4 ships, we won't be able to sell H3 anymore (because of the way the contracts are written). So, I've run out of time in making a PC version of H3. (btw, I'll keep working on H3 as long as people are interested)." Check out: HARPOON 3 for the PC Cancelled Return to SUBSIM Review |
Update 06/00: Just got the press release: SILENT HUNTER II SURFACES! SEQUEL TO BEST-SELLING SUBMARINE COMBAT SIMULATION TO SHIP IN 2000 NOVATO, CA - June 20, 2000 - The Entertainment Division of Mattel Interactive, a division of Mattel, Inc. (NYSE: MAT) today announced that the WWII submarine combat simulation Silent Hunter II™ is scheduled to ship in Q4 of 2000. The original Silent Hunter was a huge success, selling over 300,000 units since its release in 1995, and fans have been anxiously awaiting a sequel. Silent Hunter II recreates the historical battles in the North Atlantic between Germany's vaunted U-Boat "wolfpacks" and the naval convoys of the American and British Navy - the lifeblood of the Allied war effort. Silent Hunter II is being developed by Ultimation, Inc. and marks the fifth collaboration between Mattel Interactive and the Petaluma, CA-based game developer. Ultimation is currently working on Larry Bond's™ Harpoon4™, which is scheduled to ship this November, as well as Destroyer Command™, which ships in 2001. "We're really excited about the opportunity to develop Silent Hunter II," says Ultimation director of engineering Troy Heere. "Our naval simulation engine and development team are second to none. Silent Hunter II will include a ton of new features, the biggest of them being interoperability with Destroyer Command. Fans of the original Silent Hunter will be very pleased." Updated features also include a full complement of realistic environmental effects, including sea conditions ranging from glassy smooth waters to punishing squalls. Weather, in addition to rain and cover of darkness will play important parts in the tactics and strategy of your U-Boat command. An array of over 50 types of military and civilian ships, aircraft and submarines complement the 4 highly detailed U-Boat models at the players' disposal. Silent Hunter II will also capitalize on the latest video rendering technology, with external views rendered in full 3D and with full 360-degree viewing capability. On the deck, a first-person mode enables commanders to target and attack both sea and airborne enemies using the anti-aircraft machine guns or the deck cannon. A multimedia presentation features detailed interviews with combat veterans as well as interactive tours of a German U-Boat. More screenshots: Silent
Hunter II
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Update 05/00: Several other sim webzines are reporting Novalogic has officially pulled Wolfpack II off the production schedule. SUBSIM Review reported that WP2 was on hold back in September (read here), which in game producer terms likely means the idea was thrown around but no work was authorized. So now the count of cancelled or MIA subsims is up by one more, with SH2 holding on by a thread. It's going to be a long year. Check out: NovaCentral Return to SUBSIM Review |
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Update 04/00: Oh boy, these are pretty. New EMBM-enhanced screenshots from Ultimation's upcoming Destroyer Command on the Matrox graphics cards show-off web page. According to Hatchet, EMBM (Environment-Mapped Bump Mapping) is a new process that "is used to add extra surface detail to the textures of these objects and also to add animated effects to 3D scenes. " The results speak for themselves. The water has a realistic, reflective sheen unlike any other naval sim to date. You may be asking what this means for your sim performance. "Like most visual enhancement features, EMBM requires some extra horsepower from the graphics card, which can result in a certain performance drop. But the impact on performance depends on how much of each frame is bumped. Typically, the performance hit is very minor because games are never completely bumped. Since the bump mapping only affects a portion of the objects in each scene, the drop in performance is not noticeable." Looks like the eye candy in Destroyer Command will be the best we've ever seen. "When you see the game running and the reflections moving over the water, you know you're looking at something really special." says Troy Heere, Director of Engineering at Ultimation. We certainly agree! For more screens, go H E R E. Special thanks to Hatchet. Return to SUBSIM Review |
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Update 03/00: Ultimation updates their website -- HARPOON 4 & Destroyer Command FAQs and a few new screenshots are added. Bear in mind, any screenshots from a sim under development could easily be artwork rendered outside of the sim. But they do look pretty nice. Smoke on the horizon! Check it out: Ultimation Return to SUBSIM Review |
Update 03/00: For the Mac players -- HARPOON 3 launches! This is a cleaned up version of the Mac Harpoon II. They fixed some bugs, increased performance, and updated the Mac OS components. This work was done by Mr. H2 Mac himself, Jesse Spears. A PC version will be available in due course. This will be a cleaned up version of the PC Harpoon II DOS product. It will not be windows based, but rather windows compatible. So, no more boot floppies. Check it out: HARPOON 3 for the MAC Return to SUBSIM Review |
Update 02/00: Silent Steel goes....well, silent! Tsunami's Silent Steel II's first installment was due for release in the spring of 2000. According to the press releases, the interactive videosim would get new chapters in quarter 3 and 4, setting a standard for expansion support. Is it any surprise that today the news comes in that the first chapter is delayed indefinitely? Tsunami is undergoing some major changes and in addition has recently moved. Their present focus is on an "interactive football game". Yay, team. My read on this is when a company stops hyping a sim that we have anticipated for two years, it's bad news. Return to SUBSIM Review |
Update 01/00: Sonalysts up to their old tricks! Do you remember the excitement when a Navy contractor named Sonalysts teamed up with the Jane's and EA Combat Sims group to release Jane's 688(I) Hunter/Killer. Well, thanks in part to you for loyalty to the subsim and the public support through the FIX MY 688(I) CAMPAIGN, there may be smoke on the horizon. Despite the abandonment of the planned UNDER ICE expansion disk and other add-ons players believed would follow the successful release of 688(I), there have been rumors that Sonalysts are in the pro forma stage of a successor to 688(I). SUBSIM Review contacted Kim Castro of Sonalysts: "I periodically receive Fix My 688(I) emails, and am flattered that people are still playing. You're right, I can't disclose anything now, but hope to have something for you in the near future about our next effort." --Kim Castro, Sonalysts Return to SUBSIM Review |
Update 01/00: Aeon has signed to get Silent Hunter II on the shelf by the end of fall 2000 (with a slim chance of late summer). If you've seen store and game website ads for a Feb-May stock date, you can ignore them. You can fire-and-forget pre-order Silent Hunter II from the SUBSIM Review Store. You order will stand and your card will not be charged until the game is released and shipped to you. The latest:: "First I'd like to clear the air about why the game is delayed. I don't think we've done a good job of getting the message across. It took longer than we thought to build the team. We're not just going out and getting bodies off the street, we need qualified people to keep the standard up that Bill (Becker, lead programmer) set with Silent Hunter I. It took three times as long as we thought to get the right people in the right places, especially in regards to 3-D and the other game improvements." "But basically they're where they should be now and the sim's meeting its milestones well. I feel it's important for people to be aware of this. The milestones and the look of the game are really good." --Rick Martinez, SSI Return to SUBSIM Review |
Update 12/99: The reverse motion of Silent Hunter II continues. Now slated for a fall 2000 release, everyone can go back to Aces of the Deep for their U-boat fix. So much for all the players who kept swearing they saw a Nov/Jan release on some other gaming website. Here is what we hear from the development team: "When Aeon began work on Silent Hunter II, the schedule set reflected the planned building and integrating of new team members into the project. For several reasons, the assembling of the development team has taken much longer than expected, and Aeon is just now hitting their collective stride on the project. Now that the team is near its needed complement of personnel, it has become somewhat easier to analyze work schedules. Silent Hunter II should be released by the third quarter of 2000, and we will be able to finish the game with the originally planned features. Aeon has augmented the original Silent Hunter team with an eye to keeping up the standard set by Silent Hunter, and we are very excited about Silent Hunter II." Return to SUBSIM Review |
Update 10/99: Ultimation has posted some screens of Destoyer Command. The graphics are very clean and detailed. It does not mention Silent Hunter II or the prospects of interoperable multiplay capability. Here is a snippet from their webpage: "Experience for yourself the challenges of a career as a destroyer captain in DESTROYER COMMAND’s dynamic campaigns. Fight the whole of World War II in either the Atlantic or Pacific theater. As you advance in rank you can take charge of a whole division or squadron of destroyers, or you can choose to finish the campaign commanding a single ship." For more, visit the Ultimation website. Return to SUBSIM Review |
Update 9/99: The first update patch for Jane's Fleet Command is out. Here are some of the fixes featured:
For more patches, see the PATCHES & MISSIONS section of SSR Return to SUBSIM Review |
Update 9/99: Silent Hunter II update. Check out the article at Computer Games Online. Some highlights: "One of the most prominent design aspects of Silent Hunter II is the attention to detail in the controls and interface. All the instruments and controls are designed to mimic their real-life counterparts as closely as possible. For example, to use the deck gun, you don't just tap on the arrow keys and space bar, you actually "spin" the control wheels to traverse and elevate the gun, then pull the firing handle to fire. Even then, it's difficult to gauge how to correct your shots if your target is very far away and the shell splashes aren't readily visible. This definitely is shaping up to be more challenging than a typical "point and shoot" weapon." Return to SUBSIM Review |
Update 9/99: Ready for more bad news? Here it comes: "Divide By Zero, developer of the popular submarine simulation game series, Fighting Steel, announced that SSI has decided not to renew their contract to create more games based on the submarine sim franchise. Details were not disclosed at the time of this writing. In an address to fans of the game, the company said "As disappointing as this news may be for you the Guardians, it is more disappointing for us. We have already cut back one of our team members. We are seeking a new publisher, but the longer it takes to gain a contract, the greater the chance we will lose other members." Why SSI decided not renew a publishing deal with the company is not known, but Divide By Zero is reportedly ready to work with another publisher to see future titles in the series on retail shelves. We'll have more on this story as it develops." If you want to get your hands on a copy of Fighting Steel, this is the place to do it. My price is low and the delivery is fast. Order now, you know how it goes with sims once the developer stops making them. Courtesy of Computer Games Online Return to SUBSIM Review |
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