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Old 08-18-2012, 03:55 AM   #16
TheBeast
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Default [INFO] 3D Deck Splash FX - Release

I completed the 3D Deck Splash FX for the Type-VIIA, VIIB, VIIC, VIIC41

See Post #1 for more info
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Old 08-18-2012, 05:48 AM   #17
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Thank you!
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Old 08-18-2012, 05:52 AM   #18
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added to my mega mod list
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Old 08-18-2012, 11:12 PM   #19
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Congratulations on the mod, spray graphic effects are great, but those sounds pssss psssss, as I do not like anything left in the set, if you use headphones are very annoying , is there any way to disable them in a future release?

regards
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Old 08-19-2012, 05:34 AM   #20
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Bravo !!! TheBeast Outstanding
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Old 08-21-2012, 01:27 PM   #21
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Thanks for this good mod and a special thanks for putting up an ALT download on the download page. It is good practice...... and a lesson for the other modders See now, I saved one download, I still have 10 to go today. It's great to have options.

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Old 08-24-2012, 10:01 AM   #22
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Realy nice
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Old 08-30-2012, 11:16 PM   #23
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Currently, the deck splash FX continue to run until depth of approximately 10 meters (Conning Tower Submerges).

What do you think about changing this so the Deck Splash FX stop around 8m to 8.5m?

Regards!
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Old 08-31-2012, 11:41 AM   #24
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It would be great.. I think so..
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Old 08-31-2012, 12:30 PM   #25
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Quote:
Originally Posted by volodya61 View Post
It would be great.. I think so..
I agree with Volodya

EDIT:

Maybe you could make different particle generators to stop at slightly different depths, so to make splashes to disappear gradually with splash FXs close to the conning tower stopping last
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Old 08-31-2012, 12:30 PM   #26
Targor Avelany
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Quote:
Originally Posted by TheBeast View Post
Currently, the deck splash FX continue to run until depth of approximately 10 meters (Conning Tower Submerges).

What do you think about changing this so the Deck Splash FX stop around 8m to 8.5m?

Regards!
TheBeast
makes sense to me, tbh. with that depth entire deck under water anyhow
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Old 07-29-2014, 06:58 PM   #27
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Been away for a while

I combined the Deck Splash Mod with the Bubbles Mod
Download Link: V0.0.4 ---> EUF_UBoat_FX_v0_0_5_ byTheBeast Soon
http://www.subsim.com/radioroom/down...o=file&id=3724

I was playing with this Mod today and made a few adjustments to the bubbles that look promising.
  • Added Material to DAT so I can see changes real time in Goblin Editor without merging Materials.dat file.
  • Reduced Max Particles by approx. 50%
  • Reduced Particle Creation by approx. 50%
  • Reduced Velocity to slow bubble rise rate to look more realistic.
  • Increased Weight to slow bubble rise rate to look more realistic.
  • Changed Opacity value to make bubble easier to see.


I also want to change the Propellers FX so they don't cavitate @ 1 knt and change bubble trail to spiral (speed dependant).

This work is a PITA. I do not have the Skwas Silent Editor controllers for SH5 So I have to make changes in Goblin Editor and then Copy/Paste 10/1 parent nodes back into dat after saving changes made in Goblin Editor.

Regards!
TheBeast
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Last edited by TheBeast; 08-02-2014 at 12:08 AM. Reason: Added Picture
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Old 07-29-2014, 07:40 PM   #28
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Awesome work, thanks!
On my list for next campaign start.
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Old 07-30-2014, 05:52 AM   #29
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Thank you for this
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Old 08-04-2014, 10:48 AM   #30
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I saw these 2 guns in the Conning Tower of my 7A and was thinking about adding A02 and A03 AA stations.
Not sure about how to do the Waypoints and Animations though.


Regards!
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