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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2071 | |
Navy Seal
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![]() Sink em all ![]() |
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#2072 | ||
Navy Seal
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You can view your progres with v2 now with the same use of the progres bar (a white line will grow as you sink ships). See this thread for more info http://www.subsim.com/radioroom/showthread.php?t=198799 As for targets - any ship sunk will count ![]() As you are playing the objective TotWP - see this note from post 1 on the main OHII thread:- Quote:
I could if the next release add a version number to the OHII banner in main menu to make this clearer. I am also going to paste this message to the OHII thread as it may help others ![]() Cheers Trevally |
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#2073 | |
Navy Seal
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![]() It is from this thread by Zgok http://www.subsim.com/radioroom/show...28#post1943728 |
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#2074 |
Navy Seal
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I have looked into OpDrumbeat and can find no errors.
Can you post a screenshot of your campaign box in the map view so I can see more information. Thanks |
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#2075 |
Planesman
![]() Join Date: Jun 2005
Location: Ohio
Posts: 185
Downloads: 86
Uploads: 0
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Hello Trev
![]() I was reading in this thread where TDW had fixed (or made working) resupply. What are the parameters that will dictate when you can, or can't, resupply. Every time I request resupply via the radio man I get request denied. Running Sobers mod fyi. Thanks! |
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#2076 | |
Navy Seal
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Anyone where distance is an issue, so:- OD DW MG ![]() |
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#2077 |
The Old Man
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Also in Black Pit you can refit at sea.
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#2078 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,196
Downloads: 792
Uploads: 10
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![]() U-boat refitting at sea Part I: German tankers interned in Spanish ports continues in this post Even though neutrality regulations prohibited merchant ships interned in neutral ports to refit war ships or u-boats, with connivance of the Spanish authorities some ships secretly refuelled and provided U-boat with provisions. These refittings usually took place at night, when the risk of being caught was smaller, and they were abondoned by late 41- early 42, when the commissioning of the new type XIV Milchkuh U-boats rendered the use of surface vessels for U-boat refitting needless. The list of the interned German tankers and U-boat that refuelled from them follows below. By comparing patrol dates and areas (marked in color) of the refitted subs, it won't be difficult to track down the OHII campaign/mission best fitting those patrols. Here is the list: Ship name: MV Max Albrecht Location: Ferrol (Galicia) Documented refits from this unit (3):
Ship name: MV Bessel Location: Vigo (Galicia) Documented refits from this unit (8):
Ship name: MV Thalia Location: Cadiz (Andalusia) Documented refits from this unit (6):
Ship name: MV Corrientes and MV Charlotte Schliemann Location: Las Palmas (Canary Islands) Documented refits from this unit (6):
Last edited by gap; 10-28-12 at 10:24 AM. |
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#2079 |
Ace of the deep .
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Question . If i add the mod Expanded Navies by Cybermat47 v.0.0.06 after OH2 . Is there a finite number of spawned ships at any one time . So basically if more contries ships are added does this reduce the amount of ships spawning from a certain country . Hard for me to explain . More rosters but same amount of ships so less of each country . Do you get what i trying to say . Less polish ships etc .
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#2080 | |
Navy Seal
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Thanks Gap - I will have a read through that
![]() EDIT: Ok great work Gap ![]() I have taken all this info and will go through the campaigns and add any missing tankers. Looks like SW approaches should get a tanker for 41 - I think most other are in the war already, but will check. Quote:
![]() If we look at the Australian roster - when in campaign MG the Australian navy will spawn ships as per the cmapaign files. I did use the command "generic" as often as I could. So if your Australian roster now has more DDs than the standard OHII Australian roster - they will be pulled into the game. The numbers will be the same, you will just see more types. So no - this will not lessen other ships from other countries. However where new classes have been added "CV" etc - these are not within the OHII campaign files and so will not be pulled in. I use generic for DD and Escorts. Where these new ship classes were used - I could add them the next time I work on the mod. This would require me to add Cybermat's mod Last edited by Trevally.; 10-06-12 at 03:42 AM. |
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#2081 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,196
Downloads: 792
Uploads: 10
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![]() Can you please give me a summary of OHII's player base changes, with their respective dates? P.S. How can I check campaign mission's patrol areas in ME? Last edited by gap; 10-06-12 at 05:41 PM. |
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#2082 | ||
Navy Seal
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![]() If all the playerbase.mis are common to all campaigns ![]() ![]() Quote:
Then look at the edit campaign in the campain tab ![]() ![]() |
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#2083 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,196
Downloads: 792
Uploads: 10
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![]() Nevermind, I have the vague feeling to be missing... the basics required to understand what you are saying ![]() ![]() |
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#2084 | |
Navy Seal
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#2085 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,196
Downloads: 792
Uploads: 10
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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