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#1 |
Nub
![]() Join Date: May 2010
Posts: 2
Downloads: 3
Uploads: 0
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I just purchased Steel Beasts, and am anxiously awaiting delivery. I've poked around a bit on this section of the forums, and I've found the resources thread, and a handful of other threads, but is there anything else I should know to get started? I'm not a tanker (red-green colorblind) so I'll have to learn this from the ground up.
I am, however, an amateur student of armor, and have read Design and Development of Fighting Vehicles, as well as played (poorly) T72, which runs less than 25% of the time on my computer (and yet is bulletproof on my buddy's, go figure). I look forward to working with all of you. |
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#2 |
Planesman
![]() Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
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Welcome to the forum
![]() You will find lots of support/mods/etc here http://www.steelbeasts.com/ I have the game also,my trouble is finding the time to play it. Chucky. |
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#3 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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I'll probably be of more help when I can conjure up the money to get it. But you will find that if you don't know about something involving tanks, there is someone on here that does, and chances are, perhaps rode in one or worked on one.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 |
Swabbie
![]() Join Date: May 2007
Location: Mesa, Arizona
Posts: 11
Downloads: 0
Uploads: 0
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#5 |
Soaring
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Holy squid that looks like a Challenger-II to me !?!?!?
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If you feel nuts, consult an expert. |
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#6 |
Planesman
![]() Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
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You are right.There is one coming.I think it's playable,not sure.See here http://simhq.com/forum/ubbthreads.ph...ml#Post3050692
If it is playable I can't wait.Being British myself I look forward to commanding the best modern tank ever ![]() |
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#7 |
Soaring
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AI only, not playable. At least not this time.
Somebody mentioned 20 new vehicles - i believe that when I see it, not earlier. So far a new Russian truck, new buildings, a M113A1 is confirmed. Infantry that could be mounted on and disembark from trucks. Combat behavior in buildings for infantry changed. I assume old known bugs got squashed, too. I also assume and hope the real highlight of the new content of the new version still got not revealed in full. What is known until today, for my taste is a bit thin in substance to justify paying money for it. An AI-only Chally does not do the trick for me.
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If you feel nuts, consult an expert. |
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#8 |
Sailor man
![]() Join Date: Apr 2009
Location: Bayville
Posts: 43
Downloads: 347
Uploads: 0
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If anyone needs help in any area of "Armor" let me know as 33 years as a tank crewman has helped me a little.
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#9 |
Nub
![]() Join Date: May 2010
Posts: 2
Downloads: 3
Uploads: 0
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Thanks, Otto.
Gary, that's pretty nice, but I'm with Skybird on not finding it a deal-maker. Although I know a Desert Storm vet that would love to see a playable M113. The only two things in the game that have struck me as not 100% what I wanted are the rivers being a bank then a black hole of death (are they so you don't try fording?) and the inability to make your own heightmap. I see the latter is a Pro non-PE feature, so I shall sadly not hold my breath. Otherwise it's everything I ever wanted and more. I changed some sounds a little, but it's just for things like hearing the non-disintegrated portion of the shell hit the floor of the turret. That sound makes me smile. I should probably go tell them how much I love it. Fans tell someone, and detractors tell everyone, so praise might be welcome. ![]() It is, however, accurately lethal, and the time I got 14 kills in ambush my AAR got corrupted and now I can't break around three. *sigh* back to practice for me. |
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#10 |
Soaring
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Water obstacles can be death traps in SBP, even small ones that by all reason should not stop a tank. Small waterholes in the landscape you need to watch out for - and make it a habit to never "test" them. Fording rivers is possible, reliably, but you have to find a shallow passage with shallow-angled riverbanks on both sides. Also, some vehicles can swim, and they do.
The water thing is one of the very, very few major issues about which I have been complaining since the release 2006. To me, it even is the only really major bug there is. I since long use only maps where there are no small ponds and small waterholes, only solid rivers. But even with rivers, manouvers need to be carefully observed. It is bad to have a battleposition with a river in your back - the AI will possibly drown itself when manouvering the other tanks in reaction to the enemy, since it tends to stroll up to 200-300 meters away from BP to find better protection. If you want a tank being located in a critical position near water, give it freeze-orders, but do not forget that it then will not move even when taking fire. ----- the 20 new vehicles is true in that it seems that many of the existing models got complete overhauls, making them completely new versions of old models. But some fully new vehicles are there indeed, like the T-55 (AI). Or old, that is. A new old tank, so to speak ![]() I personally would prefer less numbers, but reliable bug-squashing. After they said that the IEDs are not being adressed, I decided to stay put and watch for the complete feature list before making a decision to buy or not. There are some minor things that are minor indeed, but still: known issues should be adresses in later payware update, imo. I think of the ammo issue for the Leo-2E for example - that is something that should get solved from one release to the next. The IEDs are such a thing too, since they are already known since longer. I personally hope that the Centauro is made fully crewable now, to complement the set of Spanish vehicles.
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If you feel nuts, consult an expert. Last edited by Skybird; 07-20-10 at 03:59 AM. |
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#11 | ||
Swabbie
![]() Join Date: May 2007
Location: Mesa, Arizona
Posts: 11
Downloads: 0
Uploads: 0
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Quote:
http://www.steelbeasts.com/sbforums/...hlight=fording If you ask nicely, custom heightmaps may be available: http://www.steelbeasts.com/sbforums/...ad.php?t=14341 |
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#12 |
Sailor man
![]() Join Date: Apr 2009
Location: Bayville
Posts: 43
Downloads: 347
Uploads: 0
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Last Night I was trolling around Tanksim, new to the site and wanting to tap the community while waiting on T34 vs Tiger. Then it happened! I found "Steel Beast Pro" Holy Cow! It was listed at $100.00 and I need information on it, Is Pro the top of the line modded game?
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#13 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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For WWII we have TvT, thanks to Zeewulf, and SF1942, which is also awesome.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#14 |
Planesman
![]() Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
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Otto,get over here,some good stuff for you http://www.steelbeasts.com/
And here for the different versions,although SB2 is not released yet. http://www.esimgames.com/comparison.htm As you can see,you need SB Pro PE (personal edition) and yes,it can be modded. |
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#15 | |
Soaring
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Since you have a background in the real tank army, you should be able to appreciate what SBP has to offer. It competes with the great hardware simulators of the military by extremely aggressve pricing - and it does a lot of things better than the hardware cabins, insiders say. Just understand that the shape it is in and the vehicles it offers, to 90% is because the military customers wanted it this way and were willing to pay for it. That is the reason why there are so many versions of the Leopards, but only one version of the Abrams, for example - the Abrams does not sell well, the Leopards are export hits. A gamer's desires has only limited influence on the developement of SBP. If the milizary does not want a feature and pays for it, chances are that it does not get implemented, or gets implemented only with long delays. In the past I have posted quite some material on SBP, threads as well as the screenshot and the resources sticky. The latter also has a chapter on how to emulate WWII-combat environment with SBP. The stickies are on top of the forum list.Threads oiu can find via the search function. If modern tanks is your thing and you are not fixiated on WWII, there is no way you get around SBP. If you are into online group playing, SBP is a must. It is said to be running extremely stable Do not wait for SBP-2. It is told about, rumoured about, planned for, and it most likely is still years away - if it ever gets realised. It is planned to be a SBP-PE more designed for the demands of the typical gaming market. If you consider buying it, wait until second half of August. A new version is currently being released, scheduled for 21st august, if I get it correctly. check the SBP resources sticky, plenty of good stuff hidden in there.
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If you feel nuts, consult an expert. Last edited by Skybird; 07-20-10 at 12:55 PM. |
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