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#1 |
Planesman
![]() Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
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Guys,does it matter in which order you activate the mods in SF using JSGME?
For instance I use these mods.I do get an overwrite warning with some but I understand this is normal? t-34_crew_head_movement k42 Frontline Acoustics compass_mod_v01 Campaigns_Mod_v08r3 Unofficial_patch_SF_v0[1].1_eng Steel_Textures_Mod_v1.0_eng Steel_Panzer_Mod_v1.2_eng Steel_Sound_Mod_v1.1_fix__eng Muddy_&_Dusty_Texture_Mod_(Part 1) Thanks Lads. |
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#2 |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
Downloads: 0
Uploads: 0
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Hi Chucky
Egorogr (one of the authors of Steel Panzers) wrote in a recent thread that having the Playable Panzers mod installed after Steel Panzers meant that some vehicles didn't work properly. So I guess the general answer to your question is that yes it is important what order you install mods. However, you don't have Playable Panzers installed so I guess Steel Panzers is happy. The others should be okay, I suppose it's just a matter of let's say the last sound installed is what you hear rather than one of the ones earlier on the list? By the way, what is the k42 mod? I thought that was the stock game? |
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#3 |
Planesman
![]() Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
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The K42 is an error. It just appears to be an icon.Not quite sure how it got there!.I have now deleted it.Thanks for your help again
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