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Old 03-21-11, 03:24 PM   #286
Jan Kyster
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A thread like this beats TV any time! Very interesting!
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Old 03-22-11, 03:54 AM   #287
sidslotm
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Hi

Quote:
Well, I contacted VonDos and he gave permission to use his ships in the Mediterranean campaign I'm working on.

Conversion to SH4 has been easier than I expected. Here is the Duilio after an encounter with HMS Thunderbolt:
You make this look easy JL, cant wait to have ago at this.

Quote:
VonDos is also working in three different classes of Italian cruisers for SH3 at the moment, the Trento, the Condottieri I and the Condottieri III. Hopefully they will also work in SH4.
Cruisers as well, things getting verrrrrry good.


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A thread like this beats TV any time! Very interesting!
yeah, pass the crisps and a beer please, heh.

sid
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Old 05-03-11, 05:44 AM   #288
SilentSnake
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This is a great mod, has this got british voices yet, sorry but it is a large thread.
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Old 05-03-11, 03:35 PM   #289
diesel97
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This is a great mod, has this got british voices yet, sorry but it is a large thread.
Not yet old chap.

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Old 05-04-11, 08:40 AM   #290
jackcford
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Some eye candy, JSGME ready:



http://www.jackzone.org/SH_stuff/Alternate WDAD Loading Screen.rar
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Old 05-09-11, 12:59 PM   #291
keltos01
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nice picture !

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Old 05-09-11, 01:20 PM   #292
JU_88
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Sorry guys i never completed that new T-class, but have (literally just now) handed the near complete model over to Keltos01 (check your PM box mate), it should just need a few more details from him and its good to go.
Sorry I never got time to complete it myself. To much going on in RL and all that.
If you can credit me (Ju88) alongside keltos for the sub that would be .. er nice, since i put ALOT of time in to the model.
Cheers.
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Old 06-21-11, 08:40 AM   #293
sidslotm
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Hi everyone,

anyone know what causes this and how to put it right please. As you can see the con is wrong on the UClass, why. The playable unit is fine, just don't get it, I think the T is the same as well.

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Old 06-21-11, 10:12 AM   #294
JapLance
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The .eqp file of the U-Class points to an S-Class boat tower.

I can't remember what happened with the T-Class, but anyway, using them as AI subs causes bugs in the gauges of the 3D interior. I was warned about that in the Mediterranean campaign thread.
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Old 06-21-11, 10:42 AM   #295
sidslotm
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Thanks JL, recon I'll float a couple of American boats instead then.
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Old 06-23-11, 05:13 PM   #296
joeytom_97
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The link is dead
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Old 06-24-11, 02:28 AM   #297
sidslotm
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which link exactly
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Old 07-14-11, 02:05 AM   #298
sidslotm
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Default dive planes on the T Class

does anyone else have a diving planes problem after a game save has been saved in WDAD. I have only just noticed that when the game is reloaded the planes no longer work correctly.

I have re-installed and re-download WDAD and the problem persists.
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Old 07-20-11, 01:37 AM   #299
Cukier
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Default Polish submarines also fought

Our polish boys had two subs - ORP Dzik and ORP Sokol. They had many success in MEd.

http://en.wikipedia.org/wiki/ORP_Dzik
http://en.wikipedia.org/wiki/ORP_Sok%C3%B3%C5%82

Can i see it in wdad?
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Old 08-02-11, 03:49 PM   #300
Bubblehead1980
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Default brit voices

Anyone think they could make a British voice patch? To include "Action Stations!" and the buzzer in lieu of the american gong.I played WDAD once and the american voices with gongs for battlestations just killed immersion for me.I know it seems like a small thing but it kills it, just like when I played U boats and it had American voices lol, luckily there was German speed patches.
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