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Old 04-10-21, 02:59 AM   #1
zhanjack822
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Join Date: Feb 2018
Location: Canada
Posts: 5
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Default How to create custom texture

Hello all! I have recently begun making models for DW using a virtual disk on virtualbox that has 3ds max 3.1 and with the .J3D exporter found here:

https://www.pointaimshoot.co.uk/scsf...fed24af426#p12

The problem I now have is adding textures. I have taken UV maps from blender and exported them as .bmp files with an image size of 256 x 256. I know that this is the max that DW will successfully render. Yet, the textures are still not being rendered correctly onto the models. I am using a bat file with the instructions "cmputil 3D file_name.bmp" which works fine to actually compress the bmp file into the 3d.grp file. I have checked by using the decompress executable afterwards.

Is there some other step I am missing or are there additional limitations on the bmp files that I am not aware of?
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