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Old 07-23-21, 09:10 PM   #1
Sangamon Taylor
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Originally Posted by Kal_Maximus_U669 View Post
Hold for you my big ...
https://www.subsim.com/radioroom/arc...19600.html:up:
Regards KM_U669
Thank you! That did it. I was even able to fashion myself a zoom out key, but the familiar SH3 Zoom In/Out buttons should really be there.

This mod rocks!

Last edited by Sangamon Taylor; 07-24-21 at 09:15 AM.
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Old 07-26-21, 08:08 AM   #2
Onealex
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Originally Posted by Sangamon Taylor View Post
Maybe I'm blind, but I can't find the button to zoom out on the Nav Map. TAB zooms in but then there's no way to zoom out? I'm playing on a laptop with a trackpad, no mouse wheel. Any help would be appreciated.

Also, is there an easy way to restore the "U" key to bring up the Uzo?

Just starting out with it but this seems like a fantastic mod.

Thanks in advance.
Open Commands_en file in the SH3\data\Cfg folder and change Cmd70 and Cmd71 as described below:



[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0xBB,Cc,"CTRL++"

[Cmd71]
Name=Cam_zoom_out
Ctxt=1
Key0=0xBD,Cc,"CTRL+-"


After that you will have ability to zoom in and zoom out
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Old 07-26-21, 05:35 PM   #3
Sangamon Taylor
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Originally Posted by Onealex View Post
Open Commands_en file in the SH3\data\Cfg folder and change Cmd70 and Cmd71 as described below:



[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0xBB,Cc,"CTRL++"

[Cmd71]
Name=Cam_zoom_out
Ctxt=1
Key0=0xBD,Cc,"CTRL+-"


After that you will have ability to zoom in and zoom out
Thanks so much! This also works on the Ahnenerbe_WS-GUI_1920x1080_for_LSH3_2020_ProPo, which is also missing the zoom out on the NAV map.

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Old 10-24-21, 08:12 PM   #4
kyle9154
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Hey guys i'm having issues shadowing convoys, during the day at the max visual range i'm alright but as soon as night starts coming and I have to get closer and closer to convoy to stay barely in visual range (around 3-5000 meters) the escorts see me all the time no matter what weather (moderate, poor or excellent).
Now Alex told me on discord they can't see you at your max visual range and that its radar sensors picking me up not visual sensors, so my question for everyone - what is your trick for shadowing convoys at night from the side of it in late 1941 at max visual range but avoiding being picked up by radar from one of the escorts?
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Last edited by kyle9154; 10-24-21 at 08:29 PM.
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Old 10-24-21, 08:27 PM   #5
CapZap1970
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Thank you very much Alex!!!
Will test this beauty tomorrow!
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Old 10-24-21, 09:53 PM   #6
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Originally Posted by kyle9154 View Post
Hey guys i'm having issues shadowing convoys, during the day at the max visual range i'm alright but as soon as night starts coming and I have to get closer and closer to convoy to stay barely in visual range (around 3-5000 meters) the escorts see me all the time no matter what weather (moderate, poor or excellent).
Now Alex told me on discord they can't see you at your max visual range and that its radar sensors picking me up not visual sensors, so my question for everyone - what is your trick for shadowing convoys at night from the side of it in late 1941 at max visual range but avoiding being picked up by radar from one of the escorts?
It is radar
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Old 10-24-21, 09:58 PM   #7
ivanov.ruslan
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Originally Posted by kyle9154 View Post
what is your trick for shadowing convoys at
I changed the values of the night vision fix a "little" , otherwise it was impossible before, i only play in 42. But I'm not sure if anything else has changed


During the day i alternate often periscope depth and the surface, if you use the option for the wolf pack, is not a problem, messages can be received underwater, only sending is on the surface

Last edited by ivanov.ruslan; 10-24-21 at 10:43 PM.
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Old 10-25-21, 01:37 AM   #8
kyle9154
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Quote:
Originally Posted by ivanov.ruslan View Post
I changed the values of the night vision fix a "little" , otherwise it was impossible before, i only play in 42. But I'm not sure if anything else has changed


During the day i alternate often periscope depth and the surface, if you use the option for the wolf pack, is not a problem, messages can be received underwater, only sending is on the surface
What value do you use for hsie night vision fix? I use the default .50 so half vision lost at night.
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Old 10-25-21, 01:47 AM   #9
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0.75!
Although Fifi had written that when using the Stieblers recoded weather fix, the night fix did not work
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Old 10-21-23, 05:34 AM   #10
TorpedoMo
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Default Ship recognition manual printable?

Hi! Anyone knows if there is a printable pfd recognition manual for the onelaex mod?
thx!
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Old 06-09-21, 10:05 PM   #11
fitzcarraldo
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Hi Onealex (and Fifi):

I´m trying this mod and at first sight it looks awesome, both gameplay and graphics. I´m playing - mainly - SH4 FOTRSU and SH5 TWoS, but I want to play some campaign with the old reliable SH3, so here I am.

I have some questions:

- I noted the mod don´t have full interiors. Is there some way to add the interiors mod without provoke a mess with the mod? I played SH3 with full interiors for years, and I miss it.

- I started a new campaign via Commander. I put with the emerging SH3Weather app some gale for sea, clouds partial, no fog, no rain. But when I started the campaign (Kiel, April 1941), I had heavy clouds, heavy rain, full fog, and heavy seas (it could be "gale", though). And the crewmen on deck didn´t have heavy weather clothes, as should be for this weather. Is this a normal behaviour or am I missing something when starting Commander and the emerging Weather app? (I can live with this problem, but really I miss the full interiors).

Many thanks for this great mod!

Best regards.

Fitzcarraldo
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Old 06-10-21, 12:00 AM   #12
Mad Mardigan
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Quote:
Originally Posted by fitzcarraldo View Post
Hi Onealex (and Fifi):

I´m trying this mod and at first sight it looks awesome, both gameplay and graphics. I´m playing - mainly - SH4 FOTRSU and SH5 TWoS, but I want to play some campaign with the old reliable SH3, so here I am.

I have some questions:

- I noted the mod don´t have full interiors. Is there some way to add the interiors mod without provoke a mess with the mod? I played SH3 with full interiors for years, and I miss it.

- I started a new campaign via Commander. I put with the emerging SH3Weather app some gale for sea, clouds partial, no fog, no rain. But when I started the campaign (Kiel, April 1941), I had heavy clouds, heavy rain, full fog, and heavy seas (it could be "gale", though). And the crewmen on deck didn´t have heavy weather clothes, as should be for this weather. Is this a normal behaviour or am I missing something when starting Commander and the emerging Weather app? (I can live with this problem, but really I miss the full interiors).

Many thanks for this great mod!

Best regards.

Fitzcarraldo
Ahoy, Fitzcarraldo...

I believe the default when you get on the boat, & this also applies to going from good, clear weather, to rough stormy seas & rain... is the crew are not in foul weather gear... unless you're submerged & surface into that kind of weather.. so the crew will show up in it, in that instance... otherwise... you'll have to either do a submerge & quick resurface... or manually move the guys from the bridge, into the sub & then back out on to the bridge to get them into foul weather gear... I generally find doing the quick submerge/surface to be the less painful option.

On the other question, pertaining to full interior.. am going to defer to someone else responding to that part...

Hope this info helps...

M. M.

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Old 06-10-21, 02:17 AM   #13
Onealex
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Hi Fitzcarraldo
In version 1.28 U-boat interiors mod was removed due to heavy load on the computer.
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Old 06-10-21, 05:08 AM   #14
fitzcarraldo
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Quote:
Originally Posted by Onealex View Post
Hi Fitzcarraldo
In version 1.28 U-boat interiors mod was removed due to heavy load on the computer.
I have a powerful PC (but not an SpaceX or NASA computer). Perhaps the interiors will not be a problem for me. Can I activate the full interiors mod with JSGME or it is a mess? Last year I tried WAC 5 with interiors and it worked well, more than 60 FPS in ports (fixed in 30 FPS with Nvidia Inspector.

Many thanks for your answer!

Fitzcarraldo
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Old 06-10-21, 05:15 AM   #15
Onealex
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Quote:
Originally Posted by fitzcarraldo View Post
I have a powerful PC (but not an SpaceX or NASA computer). Perhaps the interiors will not be a problem for me. Can I activate the full interiors mod with JSGME or it is a mess? Last year I tried WAC 5 with interiors and it worked well, more than 60 FPS in ports (fixed in 30 FPS with Nvidia Inspector.

Many thanks for your answer!

Fitzcarraldo
But we have other side - game engine which can make CTD. Anyway it is your choice. My modpack is without full interiors mod so you should do it by yourself
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