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04-03-21, 02:45 PM | #61 | |
Grey Wolf
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Quote:
int_halo.dds from "DrJester's Environment Overhaul\data\Textures\tnormal\tex" folder then activate the mod. |
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04-10-21, 12:17 AM | #62 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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Explosion dome
When my torpedoes hit and detonate a large white dome appears over/surrounding the target..This started just after installing this mod and remains after removing it....Something broke..
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04-10-21, 02:16 AM | #63 |
Grey Wolf
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Since DrJester seems very busy i will look into that.
anyways he did an awesome job with the upscaling but it seems some files have the alpha channel wrong. |
04-12-21, 08:40 PM | #64 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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Any word concerning the square white explosions???
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
04-12-21, 09:38 PM | #65 |
Admiral
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you do realize, it takes time to work on things & trial & error to work through, and sometimes.. no matter how much you might want things to come together, sometimes it doesn't.
All of that, takes time... Just saying... So, settle down gung ho iguana... & let it be looked into... ok. Have patience, young grass hoppah... M. M.
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Last edited by Mad Mardigan; 04-12-21 at 09:48 PM. |
04-13-21, 09:48 PM | #66 | |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Quote:
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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