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Old 05-28-09, 09:37 PM   #181
TigerShark808
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Nothing yet?

I sure would like this MOD if someone has the time to send it to me. Just let me know. Ill open up my yahoo messanger if that will work?

Thanks
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SWCs-AtlanticReaper Skin <---because it is badass!
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Old 05-29-09, 04:50 AM   #182
yamato1
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Please send it to me.

Pleaseeeeeeeee thanks
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Old 05-29-09, 06:24 AM   #183
casso
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I'm looking for that mod too but no links for verision 2.0 found. Maybe someone could upload it on FF or anywhere.
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Old 05-29-09, 03:23 PM   #184
Redeagle
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OK OK i did it. 3hrs uploading just for you.

http://rapidshare.com/files/23865460...3V1.4.rar.html
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Old 05-29-09, 03:26 PM   #185
Miltiades
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what can i say......



Thx Redeagle

(What part is it btw?)
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Old 05-29-09, 03:43 PM   #186
Redeagle
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All parts are included!
Just follow the readme-Instructions. You can play one part at a time (or copy the SH3-folder serveral times and install different parts in each folder).
Alter installed part via JSGM (included, too). If you feel a wrong turret is on the ship you choosed, install VIIC-"part" or IXC-"part" (depending ship you wanna drive) additionally. But it's all described in the readme. (I must admit i had to ask, too )
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Old 05-29-09, 03:49 PM   #187
Miltiades
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I'm gonna have so much fun with this + GWX 3.0 & 20 km Environment
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Old 05-29-09, 03:53 PM   #188
casso
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Thanks Redeagle
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Old 05-29-09, 03:54 PM   #189
Redeagle
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just started dl gwx3.0....5hrs to go!

Anyone tried the Seydlitz? I did...but Flak only and it/I started no planes

Where'd you get the env-mod? I searched a lot and did only find its included in gwx. but i did not find it as single. And its all 16km, not 20. 20 is faaaar better
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Old 05-29-09, 04:00 PM   #190
Miltiades
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http://www.subsim.com/radioroom//showthread.php?t=152251&page=2

Also get Torpedo damage final Version 2.0,Shell impact looks really like a hole now instead of a black mark on the ship
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Old 05-29-09, 04:11 PM   #191
Redeagle
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Tirpitz in Willhelmshafen


Tirpitz engaging


Scharnhorst in Hamburg



Looking forward to do more screens with gwx and the visibility-mod THX
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Old 05-29-09, 04:14 PM   #192
Miltiades
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I got a message saying using part I and the IXC&IXD2 mod could conflict... should i just ignore this? (JGSME)
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Old 05-29-09, 04:19 PM   #193
Redeagle
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yepp. It's that in part one, the Bismarck for example has a wrong turret (far smaller caliber and size) than the other three. The IXD-part fixes that and therefore repaces stuff. You can unload it at any time.
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Old 05-29-09, 05:21 PM   #194
Fuzzyhead12
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thank u redeagle u did anybody knew in wich habour i can start a career i know loraint is a good one for the warships but did u know were i can start too?
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Old 05-29-09, 05:34 PM   #195
Lipud U-107
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fire all guns

Quote:
Originally Posted by Chinese U-47 View Post
And yesterday night,I finally worked out this main question,with a new way.Now no matter how many guns you have in one ship,I can make all of them fire.
The weapon upgrade system has also been changed.In old system,you can just change or add weapons in 1 positon(A01,A02,S01,S02,S03),but now,you can change the whole part,I mean:you can add or change light flak guns part,or heavy flak guns part,any parts like that.You'll change or add a dozen guns(or even more) to your ship in one time(we know,warships have more and more flak guns in wartime,in 1940 it may has 10 light flak guns,in 1942 with 40,and in 1944 maybe 80,so I mean you can add a lot of guns to your ship with 1 click).I hope I have make my word clear.
So,wait for WSM3.0.
I have a question about whether you can somehow increase the number of division that can shoot, I wonder how you can do to operate AA 105 mm can also shoot the ships and I think that this file where you can shoot the works to add to your Basic! (picture below)

legend:

-fire guns =F
-no fire guns =?

http://img505.imageshack.us/my.php?i...923590518k.jpg

http://img33.imageshack.us/my.php?im...3000162593.jpg
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