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05-28-09, 09:37 PM | #181 |
Engineer
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
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Nothing yet?
I sure would like this MOD if someone has the time to send it to me. Just let me know. Ill open up my yahoo messanger if that will work? Thanks
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! |
05-29-09, 04:50 AM | #182 |
A-ganger
Join Date: Jul 2008
Posts: 77
Downloads: 34
Uploads: 0
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Please send it to me.
Pleaseeeeeeeee thanks |
05-29-09, 06:24 AM | #183 |
Swabbie
Join Date: Aug 2007
Location: Poland
Posts: 11
Downloads: 127
Uploads: 0
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I'm looking for that mod too but no links for verision 2.0 found. Maybe someone could upload it on FF or anywhere.
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05-29-09, 03:23 PM | #184 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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05-29-09, 03:26 PM | #185 |
Sparky
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
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what can i say......
Thx Redeagle (What part is it btw?)
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05-29-09, 03:43 PM | #186 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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All parts are included!
Just follow the readme-Instructions. You can play one part at a time (or copy the SH3-folder serveral times and install different parts in each folder). Alter installed part via JSGM (included, too). If you feel a wrong turret is on the ship you choosed, install VIIC-"part" or IXC-"part" (depending ship you wanna drive) additionally. But it's all described in the readme. (I must admit i had to ask, too ) |
05-29-09, 03:49 PM | #187 |
Sparky
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
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I'm gonna have so much fun with this + GWX 3.0 & 20 km Environment
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05-29-09, 03:53 PM | #188 |
Swabbie
Join Date: Aug 2007
Location: Poland
Posts: 11
Downloads: 127
Uploads: 0
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Thanks Redeagle
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05-29-09, 03:54 PM | #189 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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just started dl gwx3.0....5hrs to go!
Anyone tried the Seydlitz? I did...but Flak only and it/I started no planes Where'd you get the env-mod? I searched a lot and did only find its included in gwx. but i did not find it as single. And its all 16km, not 20. 20 is faaaar better |
05-29-09, 04:00 PM | #190 |
Sparky
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
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http://www.subsim.com/radioroom//showthread.php?t=152251&page=2
Also get Torpedo damage final Version 2.0,Shell impact looks really like a hole now instead of a black mark on the ship
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Last edited by Miltiades; 05-29-09 at 04:11 PM. |
05-29-09, 04:11 PM | #191 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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05-29-09, 04:14 PM | #192 |
Sparky
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
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I got a message saying using part I and the IXC&IXD2 mod could conflict... should i just ignore this? (JGSME)
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05-29-09, 04:19 PM | #193 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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yepp. It's that in part one, the Bismarck for example has a wrong turret (far smaller caliber and size) than the other three. The IXD-part fixes that and therefore repaces stuff. You can unload it at any time.
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05-29-09, 05:21 PM | #194 |
Seaman
Join Date: May 2009
Posts: 34
Downloads: 2
Uploads: 0
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thank u redeagle u did anybody knew in wich habour i can start a career i know loraint is a good one for the warships but did u know were i can start too?
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05-29-09, 05:34 PM | #195 | |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
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fire all guns
Quote:
legend: -fire guns =F -no fire guns =? http://img505.imageshack.us/my.php?i...923590518k.jpg http://img33.imageshack.us/my.php?im...3000162593.jpg |
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