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Old 03-19-11, 05:07 AM   #226
stoianm
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mine is a little bit longer

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
1 degree bearing RibAr
A Fistful of Emblems v1.51
apa albastra pura
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Lite Campaign with Ice
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
North Atlantic Green 1.1
nVidia missing lights
Officers skin by Naights
noir decks
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
plane test
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
SteelViking's Sky Banding Mod
Stoianm Scopes 16x9
Torpedo Splash
TDC Graphics by Naights v1.0
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Real Environment - Revision (stoianm)
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers base wave mechanics V16 SH5
sobers realistic hydrophone operator SH5
sobers real trees
stoianm blue water and EnvNights compatible Real Environment - Revision
Stormys dark torpedo body + dark OBS periscope shaft v1
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
NewUIs_TDC_6_4_0_Real_Navigation
stoianm key commands
sh5.exe patch (hydro) v0.0.2
sobers see thru wake fix
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Old 03-19-11, 07:48 AM   #227
Dignan
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Quote:
Originally Posted by TheDarkWraith View Post
looks fine except NewUIs current version is v6.4.0. You'll definitely want the new version
You should also install the sub hydrophone fix to prevent a CTD when using the hydrophone to listen for a sub.
Thanks a lot. I owe you again.
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Old 03-25-11, 03:07 PM   #228
Teiwaz
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Going to give it a try with this setup. For some mods I'm not quite sure what they do (added ? to those - maybe someone could tell me) and if I need them, so if you find a glitch in this setup, please tell me

Fistful of Emblems v1.51
Fistful of Emblems v1.51 (Weathered)
Magnum Opus 0.0.1
Magnum Opus 0.0.1 Patch 2
FX Update 0.0.15
FX Update 0.0.15 BARF 1.3 (only needed for BARF?)
FX Update 0.0.15 USH Fix (?)
Krauters Automated Scripts v5.0.0 compatible
IRAI 0.0.30
IRAI 0.0.30 No Hydro on Surface No Aircraft Spotting
NewUI 6.4.0
NewUI 6.4.0 AltOfficer Wounded
NewUI 6.4.0 AltAdvSpeedGraphics
NewUI 6.4.0 New Radio Messages German (? - whatever, more german radio can't be wrong)
NewUI 6.4.0 No Hydro on Surface No Aircraft Spotting
NewUI 6.4.0 U-Jagd Chrono
NewUI 6.4.0 Sub Warship Merchant Same Shape (?)
NewUI 6.4.0 No Contact Shapes or Colors, Dashed Contact Lines
NewUI 6.4.0 No Contact Tails
NewUI 6.4.0 Waypoint Contacts Same Shape, No Color (? - radio contacts?)
NewUI 6.4.0 Waypoint Contacts No Tail (? - what's "waypoint contact" mean?)
NewUI 6.4.0 ERM Reaper7 NightVision Black Skin
Church's Compass Dials Mod v2.2 Option 3 (in case I want to switch UI style)
MRP 16x9
ImprovedWaves ImprovedPitch&Roll v1.1
Sobers Real Trees
Sobers & Stoianm Base Fog Mechanics v16
TDW DC Water Disturbances v2.0
nVidia missing lights (from MO Patch 2)
Stormys DBSM v1.3 Base
Stormys DBSM v1.3 Hotfix
Stormys DBSM v1.3 NavMap Babeling
Stormys DBSM v1.3 No Magic Skills German Dialogs
TDW Icebergs v2.4
Capthelms SH5 Audio
Open Horizons
Accurate German Flags
Trans-Atlantic Radio (mix of Grossdeutscher Rundfunk & SH4 radio stations - BBC,...)
Enhanced FunelSmoke v1.2
EQuaTool v1.01 Kriegsmarine Regular Style
IO Strategicmap v4.1 for TDW 6.4.0 & MO
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Old 03-25-11, 03:14 PM   #229
stoianm
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Quote:
Originally Posted by Teiwaz View Post
Going to give it a try with this setup. For some mods I'm not quite sure what they do (added ? to those - maybe someone could tell me) and if I need them, so if you find a glitch in this setup, please tell me

Fistful of Emblems v1.51
Fistful of Emblems v1.51 (Weathered)
Magnum Opus 0.0.1
Magnum Opus 0.0.1 Patch 2
Install here the TDW ui 6.4
FX Update 0.0.15
FX Update 0.0.15 BARF 1.3 (only needed for BARF?)
FX Update 0.0.15 USH Fix (?)
Krauters Automated Scripts v5.0.0 compatible
IRAI 0.0.30
IRAI 0.0.30 No Hydro on Surface No Aircraft Spotting
Install here the Aertorpedoes mod
NewUI 6.4.0
NewUI 6.4.0 AltOfficer Wounded
NewUI 6.4.0 AltAdvSpeedGraphics
NewUI 6.4.0 New Radio Messages German (? - whatever, more german radio can't be wrong)
NewUI 6.4.0 No Hydro on Surface No Aircraft Spotting
NewUI 6.4.0 U-Jagd Chrono
NewUI 6.4.0 Sub Warship Merchant Same Shape (?)
NewUI 6.4.0 No Contact Shapes or Colors, Dashed Contact Lines
NewUI 6.4.0 No Contact Tails
NewUI 6.4.0 Waypoint Contacts Same Shape, No Color (? - radio contacts?)
NewUI 6.4.0 Waypoint Contacts No Tail (? - what's "waypoint contact" mean?)
NewUI 6.4.0 ERM Reaper7 NightVision Black Skin
Church's Compass Dials Mod v2.2 Option 3 (in case I want to switch UI style)
MRP 16x9
ImprovedWaves ImprovedPitch&Roll v1.1 - you do not need this one
Sobers Real Trees
Sobers & Stoianm Base Fog Mechanics v16
TDW DC Water Disturbances v2.0
nVidia missing lights (from MO Patch 2)
Stormys DBSM v1.3 Base
Stormys DBSM v1.3 Hotfix
Stormys DBSM v1.3 NavMap Babeling
Stormys DBSM v1.3 No Magic Skills German Dialogs
TDW Icebergs v2.4 - this is not compatible with Open Horizon
Capthelms SH5 Audio
Open Horizons - this is not compatible with TDW icebergs
Accurate German Flags- you do not need this one
Trans-Atlantic Radio (mix of Grossdeutscher Rundfunk & SH4 radio stations - BBC,...)
Enhanced FunelSmoke v1.2
EQuaTool v1.01 Kriegsmarine Regular Style
IO Strategicmap v4.1 for TDW 6.4.0 & MO
read in yellow pls

regards
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Old 03-25-11, 03:52 PM   #230
Teiwaz
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Thx Stoianm! Btw. saw your vid's and they are really well made

Afaik there is some version of AirTorpedoes in MO. At least it say's so in the readme file. If this is not the latest version, can you give me a link to the latest version? Searched subsim for AirTorpedoes but couldn't find any [REL] thread or link in the download section.
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Old 03-25-11, 03:54 PM   #231
stoianm
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Quote:
Originally Posted by Teiwaz View Post
Thx Stoianm! Btw. saw your vid's and they are really well made

Afaik there is some version of AirTorpedoes in MO. At least it say's so in the readme file. If this is not the latest version, can you give me a link to the latest version? Searched subsim for AirTorpedoes but couldn't find any [REL] thread or link in the download section.
tnx.. you are wright but you instaled after MO the new version of IRAI and you overwritted the Aertorpedoes mod from MO... so you need to reinstall this one also
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Old 03-25-11, 04:08 PM   #232
Teiwaz
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Quote:
Originally Posted by stoianm View Post
tnx.. you are wright but you instaled after MO the new version of IRAI and you overwritted the Aertorpedoes mod from MO... so you need to reinstall this one also
Ah, I see. So, do you have a link to this?
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Old 03-25-11, 04:11 PM   #233
stoianm
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Quote:
Originally Posted by Teiwaz View Post
Ah, I see. So, do you have a link to this?
sure... here:

http://www.subsim.com/radioroom/showthread.php?t=175789

regards
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Old 03-25-11, 05:18 PM   #234
jwilliams
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Just started a new game. playing at 100% with real nav.

mod list :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Magnum_Opus_v0_0_1PlusPatch1 (patch 1 is merged with MO)
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version)
Menu - Das Boot Departure Theme
Lite Campaign LC 1.2
Open_Horizons
SteelViking's Sky Banding Mod
Harbour Addition MOD V0.1 - Open_Horizons
Capthelms Audio+SV Touch Ups
Enhanced FunelSmoke_by HanSolo78
German U-Boat Hydrophone SFX
Unterseeboot II SFX
U-Boat Propulsion SFX
sobers realistic hydrophone operator SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_4_1_for_TDWv640&MO
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

Plus the two hex edits posted by TDW.


Hope mods are in the correct order. I've just made my way through the keil canal and haven't noticed anything wrong so far. If you spot any mistakes in load order please let me know.

Also I'm open to mod suggestions. I'm trying to make the gaming experiance as realistic as possible.

thanks.

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Old 03-25-11, 05:25 PM   #235
stoianm
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Quote:
Originally Posted by jwilliams View Post
Just started a new game. playing at 100% with real nav.

mod list :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Magnum_Opus_v0_0_1PlusPatch1 (patch 1 is merged with MO)
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version)
Menu - Das Boot Departure Theme
Lite Campaign LC 1.2
Open_Horizons
SteelViking's Sky Banding Mod
Harbour Addition MOD V0.1 - Open_Horizons
Capthelms Audio+SV Touch Ups
Enhanced FunelSmoke_by HanSolo78
German U-Boat Hydrophone SFX
Unterseeboot II SFX
U-Boat Propulsion SFX
sobers realistic hydrophone operator SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_4_1_for_TDWv640&MO
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

Plus the two hex edits posted by TDW.


Hope mods are in the correct order. I've just made my way through the keil canal and haven't noticed anything wrong so far. If you spot any mistakes in load order please let me know.

Also I'm open to mod suggestions. I'm trying to make the gaming experiance as realistic as possible.

thanks.

Seems ok.. just install the aertorpedoes mod and if you use real nav i sugest you to install the trevally harbor pilot patch: http://www.gamefront.com/files/17796...ilot-patch.7z/ and you are missing trevally auto scripts... you absolutly need this mod if you play real nav...

regards
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Old 03-25-11, 05:28 PM   #236
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Old 03-25-11, 05:41 PM   #237
stoianm
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Default updated

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
A Fistful of Emblems v1.51
AIR Missions
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Convoy
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Lite Campaign with Ice
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
North Atlantic Green 1.1
nVidia missing lights
Officers skin by Naights
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Real Environment - Revision (reworked)
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
soan
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers base wave mechanics V15 SH5
sobers real trees
SteelViking's Sky Banding Mod
stoianm blue water and EnvNights compatible Real Environment - Revision
Stoianm Scopes 16x9
TDC Graphics by Naights v1.0
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Stormys dark torpedo body + dark OBS periscope shaft v1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
stoianm key commands
NewUIs_TDC_6_4_0_Real_Navigation
sh5.exe patch (hydro) v0.0.3
apa pura
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
hydro periscope depth
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Old 03-25-11, 07:06 PM   #238
Teiwaz
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Quote:
Originally Posted by stoianm View Post
I swear I searched for that and haven't found it... strange...
Well, thx again
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Old 03-25-11, 07:32 PM   #239
jwilliams
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Quote:
Originally Posted by stoianm View Post
Seems ok.. just install the aertorpedoes mod and if you use real nav i sugest you to install the trevally harbor pilot patch: http://www.gamefront.com/files/17796...ilot-patch.7z/ and you are missing trevally auto scripts... you absolutly need this mod if you play real nav...

regards
Thanks.
Downloading suggested mods now.

Airtorpedoes.... I overlooked this as i knew IRIA had this already. I see now, upon reading the thread that this adds to what TDW put in IRIA.

Trevally harbor pilot... I didn't think this would work with real nav as your sub is not displayed on map. I spent 12hrs gametime (about 3hrs realtime) clicking 5 degrees to port, rudder midships and 5 degrees to starboard. to get through kiel canal.
Yes very tedious. Gonna have to test this out.

Auto scripts... I tend not to use automation. Guess it wouldn't hurt to give it a try tho.



Revised mod list :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version)
Menu - Das Boot Departure Theme
Lite Campaign LC 1.2
Open_Horizons
SteelViking's Sky Banding Mod
Harbour Addition MOD V0.1 - Open_Horizons
Capthelms Audio+SV Touch Ups
Enhanced FunelSmoke_by HanSolo78
German U-Boat Hydrophone SFX
Unterseeboot II SFX
U-Boat Propulsion SFX
sobers realistic hydrophone operator SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_4_1_for_TDWv640&MO
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AirTorpedoes
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch

P.S. Thats a very long mod list you got there!!! Might have to have a closer look at some of those.
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Old 03-25-11, 07:39 PM   #240
stoianm
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It is an very important script in Trevally autoscripts that you must start when you start the game to fix your position by navigator.. if not play with this script you will have trouble... see here and you will understand better what i am spoking about:




regards
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