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Old 08-04-10, 06:39 PM   #1
Sudo
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Default List Your MOD Loadout/Order

Hey guys,

Just wanted to start a thread where everyone could show the MOD's they're running and what install order they are using. You could even place a little note beside a MOD that conflicts with another and explain why you load this particular MOD lower in the order. This would be a great reference thread without having to scrounge through 100+ pages on each MOD release thread to find out if it needs to install before/after a particular MOD so as not to lose any functionality. I know JSGME shows conflicts but this will help everyone see what the conflict is and why a particular MOD should load before or after another. Heck, it may even help some that have there "MOD Soup" in a real mess right now. Oh well, thought it would help! If not, please disregard.

Sudo

(WIP) Current MOD List (Updated 9-1-2010 1:59PM)


Generic Mod Enabler - v2.6.0.157
[E:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS]

Environment 3.5 - Removed Submarine folder so UHS 1.4 is used without conflicts. Removed Climatezone files to eliminate CTD.
AilClouds 3.0
AilSmoke 1.7
Enhanced FunelSmoke_by HanSolo78
RealSizeMoon - Need to find out if this is part of Env3.1 or if Env3.1 has the equivalent.
SteelViking&Com Underwater ModV1.0
Window_Lights_Redone_Proper_V1.1
U-boat Historical Specifications 1.4
BRF 1.3 full - Removed the NCO_flower folder so it doesn't overwrite UHS 1.4 corvettes.
BRF 1.1 HP balance
Critical hits v 1.2 - Conflicts with UHS 1.4 "Shells.zon". Need to find out repercussions.
Criticalhits1.1Torpedos
Lite Campaign LC 1.2
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.1
SteelViking's Interior Mod V1.1 patch V1.1.1
Nauticalwolf's Poster Mod
Shadow Improvement Mod
SteelViking's Sky Banding Mod
Accurate German Flags 1.01 - Do I need this? I thought Conus' Graphic Mod had accurate German flags and this overwrites some files within Conus'..
Dooms Decks for VIIABC41 1.4
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
RemoveLogoIntroTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
NewUIs_TDC_4_1_0_ByTheDarkWraith
NewUIs_TDC_4_1_0_alt_officer_wounded_by_naights
NewUIs_TDC_4_1_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_1_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_1_0_jimimadrids_map_tools
NewUIs_TDC_4_1_0_6x_6x_7x_RAOBF_patch
NewUIs_TDC_4_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_4_1_0_No_Contact_Colors
NewUIs_TDC_4_1_0_No_Contact_Tails
NewUIs_TDC_4_1_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_4_1_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_4_1_0_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_4_1_0_Waypoint_Contacts_No_Tails
NewUIs_TDC_4_1_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
MRP 1.3+OPCF light
MRP 16x9 patch
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
MightyFine Less Annoying Footsteps 1.0
Wordeees' Thunder
IRAI_0_0_22_ByTheDarkWraith
IRAI_0_0_22_No_hydrophone_on_surface

Last edited by Sudo; 09-01-10 at 01:05 PM. Reason: Update MOD List
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Old 08-04-10, 07:11 PM   #2
THE_MASK
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check my sig for my mods list

Last edited by THE_MASK; 09-09-11 at 07:47 PM.
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Old 08-04-10, 07:40 PM   #3
TheDarkWraith
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Quote:
Originally Posted by sober View Post
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Color
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Symbols
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor
highlighted in yellow not needed because it's taken care of by the one below it. I know it's a little confusing but I tried to be as specific as possible in the naming You enabled all of them but in reality what you're getting is the waypoint contacts will have the same shaps, no color, and no tails
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Old 08-04-10, 07:42 PM   #4
DavyJonesFootlocker
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Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Capthelms SH5 Audio Mod
Critical hits 1.1 Torpedos
Critical hits v 1.2
Enhanced FunelSmoke_by HanSolo78
ImprovedWaves_Improved Pitch&Roll
IRAI_0_0_12_ByTheDarkWraith
Lite Campaign LC 1.2
Menu - Das Boot Underwater Theme
MightyFine Crew Mod 1.2.1 Alt w beards
MoraleMod
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
Realistic ammo amount for AA and deck guns
AilClouds 3.0
AilMoon 1.5
AilClimateZones 1.0
AilSmoke 1.7
AilRain 1.0
sobers base wave mechanics for SH5 v3
Nauticalwolf's_Poster_Mod_v1.0
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Shadow Improvement ModLR
SteelViking's Interior Mod V1.0
WoGaDi Mod BetaSix
NewUIs_TDC_3_9_2_ByTheDarkWraith
SV&Com Underwater Mod
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My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
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Old 08-04-10, 07:55 PM   #5
SteelViking
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Here is my must have list:


Generic Mod Enabler - v2.5.0.150
[D:\Ubisoft\Silent Hunter 5\MODS]

HiDef Realistic Interface V1.0
Environment 3.1
BRF 1.3 lite
Capthelms Audio+SV Touch Ups
U-boat Historical Specifications 1.4
SV&Com Underwater ModV0.1
SteelViking's Sky Banding Mod
Shadow Improvement Mod
Periscope Wire
Old Style Explosions V1.1
IRAI_0_0_14_ByTheDarkWraith
Enhanced FunelSmoke_by HanSolo78
Dooms Decks for VIIABC41 1.4
Conus' Graphic Mod R7Comp
SteelViking's Interior Mod V1.1
SteelViking's Turm Emblem by Royale_Adio
SD_MapCourseLine_big_arrows
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Old 08-13-11, 10:05 AM   #6
Brumete
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I need help to activate my mods

I am sorry to ask for help with this so many times to activate mods but it's really crazy modsd correctly order not to conflict with the files of each mod.
I need the help of an expert and I ordered the mod that I used in the simulation
which is the order that the mods do not think any serious conflict in the simulation


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Old 08-16-11, 07:17 PM   #7
Reece
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@ Silent Steel, you don't actually run MO according to your list?
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Old 08-17-11, 06:00 AM   #8
Silent Steel
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Quote:
Originally Posted by Reece View Post
@ Silent Steel, you don't actually run MO according to your list?

Reece,

What list do you mean?
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Old 04-04-11, 03:55 AM   #9
Sepp von Ch.
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Where can I download "Balene-delfini-iceberg sound"-mod?
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Old 08-04-10, 07:57 PM   #10
Krauter
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A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Capthelms SH5 Audio Mod
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke_by HanSolo78
Icebergs v1.3 - Vikingers Lite Campaign Compatible
ImprovedWaves_Improved roll&pitch V1.1
Manual Targeting Training Missions
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
No 1-2-3 Torpedo Alignment
No Damn Bubbles, No Damn Halo Mod
RemoveLogoIntroTheDarkWraith
Wordeees' Actual Footage Menu
Uboat visual damage 1.0 - wamphyri
Loading Screens Mod
MightyFine Less Annoying Footsteps 1.0
SD_NewMapColors
SD_MapCourseLine_no_arrows
Environment 3.0 MOD
Environment 3.1 MOD
SteelViking's Interior Mod V1.1
sobers base wave mechanics for SH5 v3
sobers talking conning crew mod
Floor Black
Interior working dials v1_21
McHub532s Pictures for Krauters Submarine SH5
WoGaDi Mod BetaSix
SV&Com Underwater Mod
Shadow Improvement Mod
AilClouds 3.0
AilSmoke 1.7
Damage assessment
IRAI_0_0_14_ByTheDarkWraith
U-boat Historical Specifications 1.4
SeaWolf torpedo tweak
NewUIs_TDC_3_9_2_ByTheDarkWraith
NewUIs_TDC_3_9_2_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_3_9_2_ColoredShippingChart_by_reaper7
MRP 1.3 light
MRP 8x5 patch
Free Cam Tweak 1.1 - Narrow
BRF 1.3 full
BRF 1.1 HP balance
Old Style Explosions V1.1
Reboot's Hot Soup 1.0
Enhanced Ship Recon Manual V2.10
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Old 08-04-10, 08:37 PM   #11
SteelViking
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Whoa Krauter, you don't need a lot of the mods you have there my friend. Since you are using my Interior mod V1.1 you don't need:
- Interior working dials
- WoGaDi
- Reboot's Hot soup
- No Damn Bubbles No Damn Halo mod

My mod does what all these do and much more. By installing these at the same time, you actual take away a lot of what my mod does because they overwrite each other's files.
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Old 08-04-10, 09:03 PM   #12
Sudo
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Quote:
Originally Posted by SteelViking View Post
Whoa Krauter, you don't need a lot of the mods you have there my friend. Since you are using my Interior mod V1.1 you don't need:
- Interior working dials
- WoGaDi
- Reboot's Hot soup
- No Damn Bubbles No Damn Halo mod

My mod does what all these do and much more. By installing these at the same time, you actual take away a lot of what my mod does because they overwrite each other's files.
This is exactly why I thought we should have a thread where people could point those kind of things out. Thanks Steel.

I'm going to post my list shortly and I probably have some that are redundant with others.
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Old 03-12-11, 11:10 AM   #13
BogdaNz
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good list
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Old 03-18-11, 11:30 PM   #14
Dignan
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Thought since I'm new to SH5 I would throw my mod list in. Are any of these in the wrong order or duplicative?

1 NewUIs_TDC_6_3_7_TDW
1a Manos Scopes-patch for 8x5
3 BRF 1.3 full
4 MightyFine Crew Mod 1.2.1 Alt w beards
5 Real Environment MOD
6 FX_Update_0_0_15_TDW
6b FX_Update_0_0_15_BARF_1_3_Full_Fix
7 IRAI_0_0_30_TDW=
8 DBSM SH5 v1.3
9 Trevally Tutorials - All v0.2 (for TDW UI)=
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Old 08-04-10, 08:39 PM   #15
Rafael
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I have almost the same as DavyJonesFootlocker. With DBSM (sound, music, speech) installed.

Post #4.
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