SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
02-27-20, 03:33 AM | #1 |
Swabbie
Join Date: Feb 2020
Posts: 5
Downloads: 0
Uploads: 0
|
Hi Boris,
you might have noticed that I've been enjoying DSubs quite a lot, actually, so here's a great big THANK YOU from me. Like yourself, I find doing the TMA the most enjoyable part of a subsim, so DSubs is bang on the money (towed arrays ftw!). I've given the replay function a quick try last night - thanks! However, is there a chance that the replay coordinate system is out of alignment from the main game? When watching myself, I could tell which bit I was looking at, but it somehow seemed the wrong way around. Cheers! Very much looking forward to seeing it grow in the future. :-) Andi |
02-27-20, 03:40 AM | #2 | |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
Quote:
Glad to hear that. You are correct, player coordinate system is randomly shifted and rotated for each spawn. I did that because I wanted to make life a bit harder for players that decide to team up against other solo players and would try to verbally communicate using absolute values. This feature should go when/if I come to missions that are designed for actual coop or team fights, but for a free-for-all quick battle scenario like the one that is running I think it is a good feature. |
|
02-28-20, 03:41 AM | #3 |
Nub
Join Date: Jun 2006
Posts: 4
Downloads: 69
Uploads: 0
|
You Sir are my hero! This is the game of my (admittedly sad) dreams.
Keep up the great work! |
|
|