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Old 02-27-20, 03:33 AM   #1
AndiK
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Join Date: Feb 2020
Posts: 5
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Hi Boris,

you might have noticed that I've been enjoying DSubs quite a lot, actually, so here's a great big
THANK YOU
from me. Like yourself, I find doing the TMA the most enjoyable part of a subsim, so DSubs is bang on the money (towed arrays ftw!).

I've given the replay function a quick try last night - thanks! However, is there a chance that the replay coordinate system is out of alignment from the main game? When watching myself, I could tell which bit I was looking at, but it somehow seemed the wrong way around.

Cheers! Very much looking forward to seeing it grow in the future. :-)

Andi
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Old 02-27-20, 03:40 AM   #2
Boris-Barboris
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Join Date: Dec 2010
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Quote:
Originally Posted by AndiK View Post
Hi Boris,

you might have noticed that I've been enjoying DSubs quite a lot, actually, so here's a great big
THANK YOU
from me. Like yourself, I find doing the TMA the most enjoyable part of a subsim, so DSubs is bang on the money (towed arrays ftw!).

I've given the replay function a quick try last night - thanks! However, is there a chance that the replay coordinate system is out of alignment from the main game? When watching myself, I could tell which bit I was looking at, but it somehow seemed the wrong way around.

Cheers! Very much looking forward to seeing it grow in the future. :-)

Andi

Glad to hear that.

You are correct, player coordinate system is randomly shifted and rotated for each spawn. I did that because I wanted to make life a bit harder for players that decide to team up against other solo players and would try to verbally communicate using absolute values.

This feature should go when/if I come to missions that are designed for actual coop or team fights, but for a free-for-all quick battle scenario like the one that is running I think it is a good feature.
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Old 02-28-20, 03:41 AM   #3
Gustav
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Join Date: Jun 2006
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You Sir are my hero! This is the game of my (admittedly sad) dreams.



Keep up the great work!


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