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Old 04-06-11, 06:29 PM   #31
drakkhen20
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Well its quiet in this thread and that means only one thing.... We are working. Ive got half the mods we are putting in this mod together and sorting the other half out. Moaddogk has the 7a almost converted and sailor steve is lingering in research here and there. Slyguys modem blew up so havent heard much from him. Etheberge is working on the messages and hopefully later the wolfpack mod. So you all keep an eye out. We'll keep you all updated as we get more completed.

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Old 04-06-11, 06:56 PM   #32
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If you don't mind, I would prefer to keep my eye in. I need it to look through the periscope, and I do not own a spitoon to catch it when it pops out.
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Old 04-06-11, 11:59 PM   #33
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Just a quick shout-out for a good pic or drawing of the rear rudder/dive plane bracing and guards. I want to make sure that I get it right as there weren't too many examples of the 7A boats and drawing are difficult to come by, so post one if you have one, please.
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Old 04-07-11, 10:18 AM   #34
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Usually scale models are a good place to find pictures and diagrams

http://www.ipmsdeutschland.de/FirstL..._Typ_VIIA.html

Not much detailed but might be useful: http://3.bp.blogspot.com/_Tlv1FMdnyG...VIIA+plans.png

http://www.dubm.de/typ_vii.html
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Old 04-07-11, 11:52 AM   #35
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Quote:
Originally Posted by Hitman View Post
Usually scale models are a good place to find pictures and diagrams

http://www.ipmsdeutschland.de/FirstL..._Typ_VIIA.html

Not much detailed but might be useful: http://3.bp.blogspot.com/_Tlv1FMdnyG...VIIA+plans.png

http://www.dubm.de/typ_vii.html
That was the problem I ran into- scale model builder sites had numerous builders complain of models labeled as one thing but contained models of different items in the box, usually the VIIB's pictured, and the VIIC's in the box. A casual modeller wouldn't notice the difference, but some of the 'historians' went nutz when they opened the box and saw a turm IV with a decal set for U-47.

BTW, thanks. The first link is typical of what I'm talking about- the parts tree shows 2 rudders tho the box is labelled Type 7A.


The second link is what I'm after, but it's not nearly as detailed as I really need- but a terrific start.
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Old 04-07-11, 01:02 PM   #36
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This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it.
Good to see you took the "grittiness" to heart...

Hope the project goes well!
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Old 04-07-11, 09:02 PM   #37
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yes we all hope this mod is awsome. but we still need support. we actualy still need someone good in scripting and in how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather. i do have it in mind to include diffrent env mods as some people like diffrent settings and prefrences when it comes to how the water looks and such.
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Old 04-08-11, 12:07 AM   #38
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Quote:
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how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather
I see this as the main showstopper of the SH4 engine, when it comes to an Atlantic campaign. Unfortunately, AFAIK, the solution is hardcoded, like in SH3. Check this thread, and you'll understand what I mean:

http://www.subsim.com/radioroom/showthread.php?t=177507
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Old 04-10-11, 09:00 AM   #39
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well that sucks. i'm getting permissions from some other people for using other enviros as options. i'm doing this as to apease others that prefer diffrent look in their game. some prefer pacific env and some prefer om stock enviro. i would include real env but they are made by the same people. well maddogK almost has the type7A done and i know i keep stating this but we will eventually have screenshots of that and other mods included running at the same time.

regards,
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Old 04-10-11, 11:28 AM   #40
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did anyone create a fix for that mission map eagle offset problem? like when you click on the map in your office and it brings you to that screen with the sheet of paper that types out your patrol orders and behind that is the map with the German Eagle thats stuck in the upper left hand corner. has anyone made a fix yet???
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Old 04-10-11, 11:27 PM   #41
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We have a playable VIIA ingame- at least part of one. A few more tweeks and I'll start on the term.
http://img862.imageshack.us/img862/7392/7ahull1.png
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Old 04-11-11, 12:12 AM   #42
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Quote:
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at least part of one


It's is a good start
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Old 04-11-11, 08:36 PM   #43
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ok tell me what you all think. my opinion i tried but it looks alittle cheesy.



By drakkhen20 at 2011-03-30
I can help with interface screens, among other things. Please check your PM.
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Old 04-11-11, 09:51 PM   #44
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excellant, welcome to the team.
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Old 04-12-11, 02:56 PM   #45
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ok its official. we are haveing wolfpacks in our mod. also we have fixed the type7A sub to look and react in its enviroment as it really is, more subs are on the way.
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