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Old 07-01-09, 02:42 PM   #16
ivank
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Good!
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Old 07-14-09, 06:33 PM   #17
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Glad to see folk are liking the look of the damage model..... if only you knew (and some do) how much work it takes to do that ... it's not jsut about making the compartments and equipment / bulkhead names appear in the damage screen ... it's about stopping things working when they're damaged and making the ship sink realistically.

Believe it or not each ship in the TSWSM thus far has taken between 40 and 80 hours of work to damage model

I am open to suggestions about laying out the compartments etc. differently ... there isn't much variation in the way I do it ...suspect there could be more focus on variation to reflect the relative sruvivability and improved damage control of the later war ships (especially US BB's).
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Old 07-14-09, 06:37 PM   #18
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Antar - to answer one of your questions ... the bridge engine should actually say bridge engine telegraph ... in other words the bridge engine controls ... unfortunately I could NOT get the game to stop responding to throttle controls when this was destroyed ... so it's a minute peice of detail I added which doesn't do much ... apart from making the list of equipment in the bridge / wheelhouse look complete.

On my PC it shows the full text .... I didn't even think to test at different resolutions..... no I'm lying .... I did think about it and decided that I had nowhere near enough time to do that type of granular testing.
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Old 07-14-09, 06:40 PM   #19
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Quote:
Originally Posted by Sledgehammer427 View Post
...
.....
when its ready*

*Copyright the Grey Wolves eXpansion team

Shammer ... reckon that given how much we still have to do we ought to come up with our own line ... like "when it's almost ready" or to be more specific .... when polyfiller can get the poxy AI Bismark to actually sink right
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Old 07-15-09, 11:00 AM   #20
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I'd like to know 1 thing. Is it possible to alter the speed of your ship by say setting the speed to 12 knots (or whatever) rather than setting it to full\2 3rds speed etc?
That feature lack in Destroyer Command drove me nuts.
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Old 07-15-09, 02:23 PM   #21
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Quote:
Originally Posted by DeerHunter UK View Post
I'd like to know 1 thing. Is it possible to alter the speed of your ship by say setting the speed to 12 knots (or whatever) rather than setting it to full\2 3rds speed etc?
That feature lack in Destroyer Command drove me nuts.
Hopefully I am not over stepping my bounds and don't mean to speak for the team, but that is a default feature in SH4 and I have never seen any mod remove the ability. I don't see why this one would.
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Old 07-15-09, 02:29 PM   #22
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you're absolutely right, highbury
There is the small issue however that the speed dial only goes to 25 kts, while most ships can go much faster. I hope we figure something out to fix that....
Quote:
Originally Posted by polyfiller View Post
the bridge engine should actually say bridge engine telegraph ... in other words the bridge engine controls ... unfortunately I could NOT get the game to stop responding to throttle controls when this was destroyed
doesn't matter, ships had a backup helm anyway, so they would never really be without control.
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Old 07-15-09, 06:25 PM   #23
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Well you can set the speed in the subs in SH4 exactly by clinking at the bottom of the telegraph dial to display the exact speeds and the surface ships use the same ... so the answer is yes, you can set exact speeds.
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Old 07-15-09, 07:33 PM   #24
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2 things:

Since when do the omish have ipods and cellphones?

and

How is the s-boot work going? I really want to try that out.
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Old 07-16-09, 06:57 AM   #25
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1: june 18th, 1762

2: it's basically working but I've still got some bugfixing to do
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Old 07-16-09, 02:36 PM   #26
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1: :rotfl:

2: Okay I can not wait!!! Does she have a damage model?
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Old 07-16-09, 02:52 PM   #27
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Darkfish is wrong, they had no iPods, just cassette tape Walkmans.

(and not to be a spelling cop but they are Amish, not Omish.. but the odds of one being on here to be offended are quite slim )

Now my attempt at being a little bit on-topic.. progress on the mod looks great, but I have one question... As this is posted in the ATO section, I am assuming that Atlantic will be the initial focus of the mod. The Patrol Report that opens the thread is for the Pacific which I assumed is just for testing purposes.. would that be correct?
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Old 07-16-09, 03:09 PM   #28
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The Surface Warfare Super-Mod Version 1: Atlantic Action has the following playable nations: U.K., Germany, Australia.

The reports are for testing only. So you are right. Now that we have permission to use WCLEARs mod that converts SH3 merchants, once I get back I can finally get my convoys done. Then I just need the ships done.
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Old 07-16-09, 04:18 PM   #29
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Quote:
Originally Posted by Antar View Post
2. What is reason to leave depth measure on contral taskbar?
Is this any better?

Upper image (unpressed dials): Telegraph - Compass - Speed (goes up to 50 kts, red needle represents unit's max speed)
Lower image (pressed dials): Fuel - Rudder - Clock
(Don't mind the black needle floating above the clock, I know about it and'll delete it ASAP)
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Old 07-22-09, 08:53 AM   #30
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Quote:
Originally Posted by Highbury View Post
Hopefully I am not over stepping my bounds and don't mean to speak for the team, but that is a default feature in SH4 and I have never seen any mod remove the ability. I don't see why this one would.
Oh absolutely Highbury. It was a default feature in SH2 as well but the developers saw fit to remove it for Destroyer Command.
But my mind is at rest now. I can't wait to get to use a County class cruiser.
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