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Old 06-12-06, 07:45 AM   #1
CB..
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have all contact reports made solely by U-boats..?

ok this has been haranging my head for some time--lol

using serg's AI compatible wolfpack u-boats
and an extension of an idea by Col7777..

first set all contact reports probability for every convoy to zero--in the RND,,

then add one of serg's excellent AI Uboats for each convoy (around 50 as stock) and copy the way-points and other details for a particular convoy to the u-boat--and then give the u-boat a decent contact report probabilty ---

if nothing else this will slowly draw onto the map the convoy routes at that period in the war--with the added immersion factor that these clues to the routes of the convoys will be being provided by in game german u-boats--

not 100% reliable of course for all the typical campaign file reasons random way points etc etc--But then that's more realistic and add's gameplay at the same time---

this way all you see on the map is the blue icon for a u-boat report and nothing else--
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Last edited by CB..; 06-12-06 at 07:45 AM. Reason: spelling mistakes
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Old 06-12-06, 09:23 AM   #2
donut
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A Gem Of An Idea.
Perhaps A radio message With grid,so we could look for contact AI sub's location,also dropping us out of TC.to have time to react.Course and Speed of contact would be helpful also. Immersion factor,& game-play;JSGME,Installable
This mod would be A must have item. What A fix! (Encouragement)
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Old 06-12-06, 10:09 AM   #3
CB..
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Quote:
Originally Posted by donut
A Gem Of An Idea.
Perhaps A radio message With grid,so we could look for contact AI sub's location,also dropping us out of TC.to have time to react.Course and Speed of contact would be helpful also. Immersion factor,& game-play;JSGME,Installable
This mod would be A must have item. What A fix! (Encouragement)
don't look at me ..lol--i aint going thru all the various mods available editing them all to use this system of contact reports--quite apart from the immense amount of work needed --permissions to get and objections to negotiate etc etc---

i'm going to add it to my own campaign (which is more or less stock)
and let the other guys decide on the merits of it either way--which is why i posted it as a viable suggestion--these days SH3 modding is way too polarised for any one to just add something to the stock campaign and post it---:rotfl:

sides you've missed the point a little bit--you would get the sub icon on the map--and the report as with any other opportunty contact report--
the issue really is that you could greatly increase your contact report range because ALL contacts would be being made by friendly subs--
the increase in frequency and range of these reports will allow the intelligent player to build a picture of convoy routes without giving them exact and 100% reliable convoy positions--

whilst at the same time giving much greater immersion/realism/gameplay because you have the ultra realistic situation of relying entirely on friendly subs for all your convoy information --and these subs will be REAL

it's a very nice soloution to quite a few other issues as well--
ease of convoy location
high tonnage results
too much information on the map not enough in your imagination etc etc--
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Old 06-12-06, 03:30 PM   #4
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stunning... works a treat

tried a test--set all convoys and other shipping to nil probability of a contact report--added two of Serg's wolfpack subs--as random groups using the same specs and waypoints as the first HX and OA convoys in the RND file---started a career patrol --and yup no contact reports from anywhere other than these two reports from serg's wolfpack boats--slowly up-dating over time--



works brilliantly--as this represents the Kriegsmarine sending boats to routes and locations that best represents the most accurate current intelligence regarding convoys....one wolfpack boat for each convoy route -given the same specs probability of inclusion as the actual convoy should provide genuinely usefull and realistic intelligence provided in real time in the most authentic way possible--

no garantee that a convoy will be along this route or at these locations--just best info as gathered from the actual routes etc in the campaign files

here's the RND file entrys for the OA wolfpack
just to show these reports are sent by genuine in game u-boats

[RndGroup 1719]
GroupName=OAWolf
Category=0
CommandEntry=0
Long=130500.000000
Lat=6201400.000000
Height=-10.000000
DelayMin=160
DelayMinInterv=8640
SpawnProbability=90
RandStartRadius=4.000000
ReportPosMin=600
ReportPosProbability=50
Heading=112.525002
Speed=9.000000
ColumnsNo=2
Spacing=700
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19390803
GameEntryTime=200
GameExitDate=19451229
GameExitTime=0
NextWP=0

[RndGroup 1719.RndUnit 1]
Name=Type VIIA#1
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=4

[RndGroup 1719.RndUnit 2]
Name=Type VIIA#1
Class=SSTypeVIIA
Type=200
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=4

[RndGroup 1719.Waypoint 1]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=154950.000000
Lat=6191260.000000
Height=-10.000000

[RndGroup 1719.Waypoint 2]
Speed=9.000000
Radius=5.000000
Loop=-1
LoopProbability=100
Long=192350.000000
Lat=6185560.000000
Height=-10.000000

[RndGroup 1719.Waypoint 3]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=201950.000000
Lat=6164260.000000
Height=-10.000000

[RndGroup 1719.Waypoint 4]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=188750.000000
Lat=6134660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 5]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=157850.000000
Lat=6109960.000000
Height=-10.000000

[RndGroup 1719.Waypoint 6]
Speed=9.000000
Radius=5.000000
Loop=-1
LoopProbability=100
Long=111750.000000
Lat=6087060.000000
Height=-10.000000

[RndGroup 1719.Waypoint 7]
Speed=9.000000
Radius=10.000000
Loop=-1
LoopProbability=100
Long=-20650.000000
Lat=6054160.000000
Height=-10.000000

[RndGroup 1719.Waypoint 8]
Speed=9.000000
Radius=10.000000
Loop=-1
LoopProbability=100
Long=-167150.000000
Lat=6028660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 9]
Speed=9.000000
Radius=10.000000
Loop=-1
LoopProbability=100
Long=-345650.000000
Lat=6021660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 10]
Speed=9.000000
Radius=50.000000
Loop=-1
LoopProbability=100
Long=-680150.000000
Lat=5927660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 11]
Speed=9.000000
Radius=200.000000
Loop=-1
LoopProbability=100
Long=-1088150.000000
Lat=5797660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 12]
Speed=9.000000
Radius=400.000000
Loop=-1
LoopProbability=100
Long=-2084150.000000
Lat=5531660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 13]
Speed=9.000000
Radius=300.000000
Loop=-1
LoopProbability=100
Long=-3132400.000000
Lat=5323160.000000
Height=-10.000000

[RndGroup 1719.Waypoint 14]
Speed=9.000000
Radius=250.000000
Loop=-1
LoopProbability=100
Long=-4400650.000000
Lat=5024660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 15]
Speed=9.000000
Radius=200.000000
Loop=-1
LoopProbability=100
Long=-5557150.000000
Lat=4927660.000000
Height=-10.000000

[RndGroup 1719.Waypoint 16]
Speed=9.000000
Radius=100.000000
Loop=-1
LoopProbability=100
Long=-6569610.000000
Lat=4940000.000000
Height=-10.000000

[RndGroup 1719.Waypoint 17]
Speed=9.000000
Radius=50.000000
Loop=-1
LoopProbability=100
Long=-7180770.000000
Lat=4986500.000000
Height=-10.000000

[RndGroup 1719.Waypoint 18]
Speed=9.000000
Radius=20.000000
Loop=-1
LoopProbability=100
Long=-7394770.000000
Lat=5176000.000000
Height=-10.000000

[RndGroup 1719.Waypoint 19]
Speed=9.000000
Radius=5.000000
Loop=-1
LoopProbability=100
Long=-7576770.000000
Lat=5314800.000000
Height=-10.000000

[RndGroup 1719.Waypoint 20]
Speed=9.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=-7610570.000000
Lat=5343100.000000
Height=-10.000000
////


NUFF SAID really...
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Last edited by CB..; 06-12-06 at 03:46 PM.
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Old 06-12-06, 04:35 PM   #5
donut
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Glad your test results look good.IUB is practically stock,& unsupported,suggestion;give Orgy's work valor at sea,still lots of Captains sailing with the foundation it supplies. Also,turn the Devs for SHIV.,on to your gem

Last edited by donut; 06-12-06 at 04:43 PM.
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Old 06-12-06, 04:51 PM   #6
CB..
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Quote:
Originally Posted by donut
Glad your test results look good.IUB is practically stock,& unsupported,suggestion;give Orgy's work valor at sea,still lots of Captains sailing with the foundation it supplies.


the reason for this post is to allow others to use this idea if they decide it suits their interpretation of good gameplay--

i ain't gonna work on Maggies farm no more lol!!
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Old 06-12-06, 05:05 PM   #7
bigboywooly
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Looks a cool mod but it would take for ever to edit the .rnd
might give it a bash when I have a spare weekend lol it took me forever to alter all the DDHunts to DEHunts and thats not a patch on what you have done there
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Old 06-12-06, 05:08 PM   #8
donut
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CB..Sir,

"I ain't gonna work on Maggie's farm no more lol"!!:rotfl: :rotfl: :rotfl:
We comprehend that.
SHCE.,had Special missions from friendly contacts on enemy movements,into other subs assigned patrol areas,thus suggestion for SHIV. Fair winds,& following seas Do you mind, if I refference this thread on SHIV.forum

Last edited by donut; 06-12-06 at 05:12 PM.
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Old 06-12-06, 05:16 PM   #9
CB..
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cheers guys

seems most folks don't like this sort of genuinely recreated realism/gameplay approach...he he!
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Old 06-12-06, 05:23 PM   #10
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LOL not that dont like it its just a hell of a lotta work altering the layers to add the boats to convoys

Personally think its a great idea as in RL the nav map wouldnt have been covered in big red squares lol
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Old 06-12-06, 05:39 PM   #11
CB..
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you might be able to get away with 7 or 8 ai subs rather than going the whole hog and adding over 50 of them to cover all the individual convoys as they change over time---

if you add one for each of the major convoy routes you should be ok with 7 or 8 --at a pinch this would be fun and still give usefull convoy information--be nice to have the full dynamic set of 50+ as this would be very interesting to play--but i agree it's a huge job (i think i may try the one per route job to see how i go along)
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Old 06-12-06, 05:46 PM   #12
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:hmm: maybe a way to go
Just used find in notepad on my .rnd and have over 100 convoys in there not looked at .scr
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Old 06-12-06, 05:50 PM   #13
CB..
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Quote:
Originally Posted by bigboywooly
:hmm: maybe a way to go
Just used find in notepad on my .rnd and have over 100 convoys in there not looked at .scr
i know but quite a lot of them will be the same convoy at different times during the war--changed names but more or less the same route etc--once you've worked out the main routes (use the paper map) you could just have wolfpacks patrolling along the main routes or even just those your primarily interested at the time--
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Old 06-12-06, 05:58 PM   #14
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Sold :rotfl:
Will have a play with over the weekend when have some time
Will just do a few for now - over 200 convoy in .scr so will start small see how I get on
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Old 06-12-06, 07:25 PM   #15
CB..
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Quote:
Originally Posted by bigboywooly
Sold :rotfl:
Will have a play with over the weekend when have some time
Will just do a few for now - over 200 convoy in .scr so will start small see how I get on


now you know why i never use other folks campaign files--

50 odd convoys is quite enough for me--(no wonder folks get such high tonnage rates?)

anyhuw here's me on a career patrol being directed onto a suspected convoy by my Flottilla buddys--now that's my sort of realism thank you very much!!:rotfl:

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