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Old 11-11-09, 05:44 PM   #1171
DivingDuck
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Moin,

@Anvart + Hitman:
I´ve successfully used a dummy container to rotate both helmsmen (HA+HF) out of view when at a certain depth (surfaced).



Quote:
Originally Posted by ViperU48
It looks like the volume knob for the sonar station no longer works with your newest open hatch version. I can no longer raise and lower the volume for the hydrophones by clicking on the volume knob (are there control associated with those commands?).
Thanks for the report, you are the second to notice. Have been notified by PM already. The bug is fixed meanwhile.



Quote:
Originally Posted by Anton88
The Xmas tree lights...

weren't they supposed to indicate where depth charges were exploding?
A system like that was installed on certain uboats. I have an interrogation report of captured German crew telling their american captors about this technology. Different lights would light up to indicate where depth charges were exploding in relation to the uboat.
is that what it is ?
Do you have a link to that report at hand. I´d really like to see it.
The box I´m referring to as Xmas tree is an assembly of lights indicating different states of valves that need to be closed before/when diving. I´ve made some close up photographs of this very box in U995 in Laboe last year.



The upper box is labelled 'Kontrollampen Bordventile' - 'board valves status lights', the lower box reads 'Bereitschaftsmeldeanlage' -'ReadyMessage-Board'.



Quote:
Originally Posted by misfitdreamer
perhaps this is a ways off but do you suppose this mod could be merged with tomi's work on the engine and torpedo rooms?
I´ve already become friends with Tomi and am working at the implementation of his awesome work.



Regards,
DD
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Old 11-11-09, 09:29 PM   #1172
Rapt0r56
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Sehr schöne Arbeit mit der Tiefenruder Besetzung, mit den neuen OH Versionen fühlt man sich mitten drin statt nur dabei.
Jetzt da man die (Fahrradsitze) auf denen die Rudergänger sitzen sehen kann, ist es villeicht möglich eine art "bank" einzubauen die die sitze ersetzen/überdecken?
Ich dachte da an so etwas wie es schon auf einem SHV Screen zu sehen war:
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Old 11-12-09, 12:07 AM   #1173
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Quote:
I´ve already become friends with Tomi and am working at the implementation of his awesome work.
oh snap!
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Old 11-12-09, 11:43 AM   #1174
DivingDuck
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Moin,


actual: V3.08_20091112132444.7z released for download

Special thanks go to Anvart for inspiring me regarding the use of StateMachineControllers that made the use of key commands possible to trigger the new animations.


HOW TO USE:
  • open/close hatch >>> SHIFT+H / CTRL+H
  • raise/lower obs scope completely >>>> SHIFT+O / CTRL+O
  • use new 3d clickspots to enter stations from free cam






This mod features:
  • SHIII typeVII + typeIX
    • revolving hatch (by key command)
    • moving obs scope (by key command)
    • engine order telegraph animation
    • corrected interior diving angles
    • free cam movement between CR and RR via open hatch only
    • reworked cameras
    • free deck cam
    • vanishing food
    • working x-mas tree
    • darkened dials by night
    • new 3d clickspots to enter officer´s stations
    • helsmen aft/fore vanish when surfaced
    • fix for OLC´s GOLD MkII GUI mod
    • fix for WAC






ATTN: OLC GOLD MkII users !

Failure to enable the fix for OLC GOLD will result in the following problems:

. .




FIXES
  • fixes for OLC´s GUI and WAC included as separate mods in download




Credits: (for more details see the included installation instructions)

- Urfisch / FliegenderFisch
- Anvart
- Reece
- FlakMonkey
- Ref
- Sensal
- TimeTraveller
- Skwasjer
- GWX Team
- OLC (onlifecrisis)
- Alex
- evan82



Download links:

DD_OH_V3.08_20091112132444.7z




V3.08 does not contain Installation Instructions! They will be re-introduced on final release.


Have fun,
DD


STILL BETA - FEEDBACK WELCOME

Last edited by DivingDuck; 11-13-09 at 03:23 AM.
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Old 11-12-09, 12:41 PM   #1175
urfisch
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PHAT!

will try it...
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Old 11-13-09, 02:39 AM   #1176
Magic1111
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Moin DD!

Ersteinmal vielen Dank für Deine OH-MODs, benutze sie seit der ersten Version !

Nun habe ich aber im Namen vieler User eine große Bitte: Könntest Du vielleicht in der endgültigen ReadMe, aber auch schon bei den Beta-Versionen hier im Forum mitteilen, welche Änderungen / Ergänzungen Du in der Commands_de.cfg vorgenommen hast, da ich (und viele Andere auch) eine privat angepasste Commands_de.cfg haben (u.a. habe ich mir z.B. Tasten belegt für "Tiefe unter Kiel", "Ziellösung", "Wetter"...usw.). Daher können die meisten User die bei Deinem MOD beigefügte Commands_de.cfg nicht einfach übernehmen. Daher wäre einfacher wenn man wüßte, welche Einträge für Deinen MOD benötigt werden, damit man die in seine eigene Datei übernehmen kann !

Wäre das möglich ?

Viele Grüße,
Magic

---------------------
Sorry, I have written this in German, would be impossible for me to express this in English!
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Old 11-13-09, 03:03 AM   #1177
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
V3.08 released
@Magic:
anbei die Änderungen der 'commands.cfg'. Vergiss nicht, vor der Installation von OH eine Kopie der 'commands.cfg' zu machen oder sie aus dem OH Ordner zu löschen.


For those who have customized their files here´s what I´ve changed about the commands.cfg.

ATTN: When enabling the mod, modified commands.cfg files (GWX compatible versions) will be copied to the games folder. So, if you want to keep your own customized version(s) make sure to:

1-make a copy of your files before or
2-delete the commands.cfg files from the OH mod´s folder

... before enabling the mod!




green entries - changed
orange entries - added


[Cmd135]
Name=Rise_whole_obs_periscope
Ctxt=1
Key0=0x4f,Cs,"Shift+O"

...

[Cmd137]
Name=Lower_whole_obs_periscope
Ctxt=1
Key0=0x4f,Cc,"Ctl+O"


...


;RADIO OPERATOR

[Cmd450]
Name=Radio_operator
Ctxt=1
Key0=0x4f,Cs,"Shift+O"
GoBack=Radar_view

...

[Cmd470]
Name=Radio_operator_end
Ctxt=1
Key0=0x4f,Cc,"Ctl+O"



...


;SONAR OPERATOR

[Cmd480]
Name=Sonar_operator
Ctxt=1
Key0=0x48,Cs,"Shift+H"
GoBack=Hydrophone_view

...

[Cmd489]
Name=Sonar_operator_end
Ctxt=1
Key0=0x48,Cc,"Ctl+H"
GoBack=Hydrophone_view


enumeration of command may differ from your version of commands.cfg file


Have fun,
DD
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Old 11-13-09, 03:12 AM   #1178
Magic1111
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Moin DD !

Vielen tausend Dank ! Das erstklassiger und schneller ("Kunden"-) Service !!!
-------------------------------------
Many, many thanks


Best regards,

Magic
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Old 11-13-09, 05:53 AM   #1179
Jimbuna
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Nice one mate
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Old 11-13-09, 07:43 AM   #1180
Anvart
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Hi, DD.
Бегло просмотрел мод ... буквально 5 минут ...
...
In your mods don't use:
Radio_operator
Radio_operator_end
Watch_officer
Watch_officer_end
Maneuver_officer
Maneuver_officer_end
...
It will be not compatible with my maded mods ...
...
and in SMClass DD_EOT in action entries (2...10) must be GoToEntry = 1 ...
It will be more correct ...

Good Luck.

P.S.
Hatch handles have strange rotate direction, i think ...
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Old 11-13-09, 10:13 AM   #1181
Rolf Eschke
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Hallo DD !
Vielen Dank für diesen super Mod !
mfG
Rolf
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Old 11-13-09, 01:43 PM   #1182
Murdock
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Hi DD Just downloaded your latest open hatch mod and i seem to have a problem I cannot open the hatch with the key command Shift+H.
So i looked at the post several posts up about your changes in commands configuration and there is no mention of saild commands for the hatch.
Sorry if i have got this wrong.
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Old 11-13-09, 01:49 PM   #1183
planecrazydale
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Hi DD,

I am having a couple of issues also since I downloaded your latest release. I can see the hatch latch move when I hit the key command, but the hatch itself remains closed.

Also, the observation periscope doesn't move inside the sub (I see it going up in exterior view) but when I use the key command to raise it from inside the control room the scope just sits there.

And finally, is this mod not compatible with the Flags mod from Anvart? I noticed it disabled the ability to raise the flag and raise/lower the radio mast.

Thanks for all your help!

Dale
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Old 11-13-09, 03:46 PM   #1184
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
V3.08 released

@Anvart:
thanks for your advice. I will check for other unused crew commands to use in order to ensure compatibility with your mods. Sorry for not considering this in the first place. As for the advice on the GoToEntry, thanks for that one too.
Regarding the rotation of the latches/handles, I was not sure which direction they would turn in RL. But one thing is for sure, they are not used to rotate the hatch, but to lock it when closed. That´s why I´ve chosen to turn them down on closure. I reckon it´s easier to lock them tight using a mens weight then to pull it up to lock.

@murdock + planecrazydale:
it´s essential that OH is enabled on top of all other mods. Especially GUI mods alter the commands.cfg files. So do Anvart´s mods. Enabling OH on top of all others may/will break others. Enabling mods altering the command.cfg files after OH will break moving hatch and obs scope features.

It´s strange the latch is moving but not the hatch.


Post a screenie with JSGME open, please. I´m confident we´ll find a solution.

ATTN, at the moment OH is not compatible with Anvart´s FlagOnTurm or RadarAntenna Mod(s).


@all:
raise/lower obs scope completely using SHIFT+O / CTRL+O
open/close hatch using SHIFT+H / CTRL+H


The obs scope in CR (typeVII) / CT (typeIX) will not move in increments using the common key commands. It will only move when raised/lowered completely using the above key commands.


Regards,
DD
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Old 11-13-09, 07:06 PM   #1185
ViperU48
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Hey DD! So far so good with the mod, I am loving the new features and the new system that's not slaved to the TDC dials works very well!

The idea of the disappearing helmsmen was a great idea! However; in stormy weather the boat often fluctuates depth quite rapidly, and this causes the helmsmen to appear and disappear every couple of seconds in a storm. Would it be possible for you to lower the depth of when they disappear? This may provide a more stable appearance (at the cost of less realism).

Anyways, another excellent update!
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