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11-11-09, 05:44 PM | #1171 | |||
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Anvart + Hitman: I´ve successfully used a dummy container to rotate both helmsmen (HA+HF) out of view when at a certain depth (surfaced). Quote:
Quote:
The box I´m referring to as Xmas tree is an assembly of lights indicating different states of valves that need to be closed before/when diving. I´ve made some close up photographs of this very box in U995 in Laboe last year. The upper box is labelled 'Kontrollampen Bordventile' - 'board valves status lights', the lower box reads 'Bereitschaftsmeldeanlage' -'ReadyMessage-Board'. Quote:
Regards, DD
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11-11-09, 09:29 PM | #1172 |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Sehr schöne Arbeit mit der Tiefenruder Besetzung, mit den neuen OH Versionen fühlt man sich mitten drin statt nur dabei.
Jetzt da man die (Fahrradsitze) auf denen die Rudergänger sitzen sehen kann, ist es villeicht möglich eine art "bank" einzubauen die die sitze ersetzen/überdecken? Ich dachte da an so etwas wie es schon auf einem SHV Screen zu sehen war:
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
11-12-09, 12:07 AM | #1173 | |
Loader
Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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Quote:
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USS Faith |
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11-12-09, 11:43 AM | #1174 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
actual: V3.08_20091112132444.7z released for download Special thanks go to Anvart for inspiring me regarding the use of StateMachineControllers that made the use of key commands possible to trigger the new animations. HOW TO USE:
This mod features:
ATTN: OLC GOLD MkII users ! Failure to enable the fix for OLC GOLD will result in the following problems: . . FIXES
Credits: (for more details see the included installation instructions) - Urfisch / FliegenderFisch - Anvart - Reece - FlakMonkey - Ref - Sensal - TimeTraveller - Skwasjer - GWX Team - OLC (onlifecrisis) - Alex - evan82 Download links: DD_OH_V3.08_20091112132444.7z V3.08 does not contain Installation Instructions! They will be re-introduced on final release. Have fun, DD STILL BETA - FEEDBACK WELCOME
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Last edited by DivingDuck; 11-13-09 at 03:23 AM. |
11-12-09, 12:41 PM | #1175 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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PHAT!
will try it...
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11-13-09, 02:39 AM | #1176 |
Silent Hunter
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Moin DD!
Ersteinmal vielen Dank für Deine OH-MODs, benutze sie seit der ersten Version ! Nun habe ich aber im Namen vieler User eine große Bitte: Könntest Du vielleicht in der endgültigen ReadMe, aber auch schon bei den Beta-Versionen hier im Forum mitteilen, welche Änderungen / Ergänzungen Du in der Commands_de.cfg vorgenommen hast, da ich (und viele Andere auch) eine privat angepasste Commands_de.cfg haben (u.a. habe ich mir z.B. Tasten belegt für "Tiefe unter Kiel", "Ziellösung", "Wetter"...usw.). Daher können die meisten User die bei Deinem MOD beigefügte Commands_de.cfg nicht einfach übernehmen. Daher wäre einfacher wenn man wüßte, welche Einträge für Deinen MOD benötigt werden, damit man die in seine eigene Datei übernehmen kann ! Wäre das möglich ? Viele Grüße, Magic --------------------- Sorry, I have written this in German, would be impossible for me to express this in English! |
11-13-09, 03:03 AM | #1177 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Magic: anbei die Änderungen der 'commands.cfg'. Vergiss nicht, vor der Installation von OH eine Kopie der 'commands.cfg' zu machen oder sie aus dem OH Ordner zu löschen. For those who have customized their files here´s what I´ve changed about the commands.cfg. ATTN: When enabling the mod, modified commands.cfg files (GWX compatible versions) will be copied to the games folder. So, if you want to keep your own customized version(s) make sure to: 1-make a copy of your files before or 2-delete the commands.cfg files from the OH mod´s folder ... before enabling the mod! green entries - changed orange entries - added [Cmd135] Name=Rise_whole_obs_periscope Ctxt=1 Key0=0x4f,Cs,"Shift+O" ... [Cmd137] Name=Lower_whole_obs_periscope Ctxt=1 Key0=0x4f,Cc,"Ctl+O" ... ;RADIO OPERATOR [Cmd450] Name=Radio_operator Ctxt=1 Key0=0x4f,Cs,"Shift+O" GoBack=Radar_view ... [Cmd470] Name=Radio_operator_end Ctxt=1 Key0=0x4f,Cc,"Ctl+O" ... ;SONAR OPERATOR [Cmd480] Name=Sonar_operator Ctxt=1 Key0=0x48,Cs,"Shift+H" GoBack=Hydrophone_view ... [Cmd489] Name=Sonar_operator_end Ctxt=1 Key0=0x48,Cc,"Ctl+H" GoBack=Hydrophone_view enumeration of command may differ from your version of commands.cfg file Have fun, DD
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11-13-09, 03:12 AM | #1178 |
Silent Hunter
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Moin DD !
Vielen tausend Dank ! Das erstklassiger und schneller ("Kunden"-) Service !!! ------------------------------------- Many, many thanks Best regards, Magic |
11-13-09, 05:53 AM | #1179 |
Chief of the Boat
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Nice one mate
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11-13-09, 07:43 AM | #1180 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, DD.
Бегло просмотрел мод ... буквально 5 минут ... ... In your mods don't use: Radio_operator Radio_operator_end Watch_officer Watch_officer_end Maneuver_officer Maneuver_officer_end ... It will be not compatible with my maded mods ... ... and in SMClass DD_EOT in action entries (2...10) must be GoToEntry = 1 ... It will be more correct ... Good Luck. P.S. Hatch handles have strange rotate direction, i think ...
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11-13-09, 10:13 AM | #1181 |
Lieutenant
Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Hallo DD !
Vielen Dank für diesen super Mod ! mfG Rolf |
11-13-09, 01:43 PM | #1182 |
Mate
Join Date: Apr 2005
Location: Manchester
Posts: 55
Downloads: 246
Uploads: 0
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Hi DD Just downloaded your latest open hatch mod and i seem to have a problem I cannot open the hatch with the key command Shift+H.
So i looked at the post several posts up about your changes in commands configuration and there is no mention of saild commands for the hatch. Sorry if i have got this wrong.
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11-13-09, 01:49 PM | #1183 |
Gunner
Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Hi DD,
I am having a couple of issues also since I downloaded your latest release. I can see the hatch latch move when I hit the key command, but the hatch itself remains closed. Also, the observation periscope doesn't move inside the sub (I see it going up in exterior view) but when I use the key command to raise it from inside the control room the scope just sits there. And finally, is this mod not compatible with the Flags mod from Anvart? I noticed it disabled the ability to raise the flag and raise/lower the radio mast. Thanks for all your help! Dale |
11-13-09, 03:46 PM | #1184 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Anvart: thanks for your advice. I will check for other unused crew commands to use in order to ensure compatibility with your mods. Sorry for not considering this in the first place. As for the advice on the GoToEntry, thanks for that one too. Regarding the rotation of the latches/handles, I was not sure which direction they would turn in RL. But one thing is for sure, they are not used to rotate the hatch, but to lock it when closed. That´s why I´ve chosen to turn them down on closure. I reckon it´s easier to lock them tight using a mens weight then to pull it up to lock. @murdock + planecrazydale: it´s essential that OH is enabled on top of all other mods. Especially GUI mods alter the commands.cfg files. So do Anvart´s mods. Enabling OH on top of all others may/will break others. Enabling mods altering the command.cfg files after OH will break moving hatch and obs scope features. It´s strange the latch is moving but not the hatch. Post a screenie with JSGME open, please. I´m confident we´ll find a solution. ATTN, at the moment OH is not compatible with Anvart´s FlagOnTurm or RadarAntenna Mod(s). @all: raise/lower obs scope completely using SHIFT+O / CTRL+O open/close hatch using SHIFT+H / CTRL+H The obs scope in CR (typeVII) / CT (typeIX) will not move in increments using the common key commands. It will only move when raised/lowered completely using the above key commands. Regards, DD
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11-13-09, 07:06 PM | #1185 |
Torpedoman
Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Hey DD! So far so good with the mod, I am loving the new features and the new system that's not slaved to the TDC dials works very well!
The idea of the disappearing helmsmen was a great idea! However; in stormy weather the boat often fluctuates depth quite rapidly, and this causes the helmsmen to appear and disappear every couple of seconds in a storm. Would it be possible for you to lower the depth of when they disappear? This may provide a more stable appearance (at the cost of less realism). Anyways, another excellent update!
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