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10-23-09, 02:55 PM | #1156 | |
Lieutenant
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
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Diving . . . inside files
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Tips like this one can save several hours of searching. Again, thank you. |
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10-27-09, 02:24 AM | #1157 | ||
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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Regards, DD
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11-06-09, 10:11 AM | #1159 |
Pacific Aces Dev Team
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DivingDuck,
now that you have been able to link animations like food and lights to depth and time of the submarine, would you consider making the dive planes guys invisible while the boat is surfaced? It always annoys me to see them there while the boat is cruising on the surface, something that in real life never happened. It doesn't matter if the icons are still in the F7 screen, as the game needs the crew to be there in order for the sub to move and steer, but it would be cool if they would be at least invisible while surfaced. In real life, the watch crew is the one that would man all plane stations and dive controls after getting down from the bridge.
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One day I will return to sea ... |
11-06-09, 11:29 AM | #1160 | |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Quote:
I will have a look later.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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11-07-09, 12:48 AM | #1161 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
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Alex ® Moses said: "Don't create yourself an idol"... |
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11-07-09, 03:50 AM | #1162 | |
Pacific Aces Dev Team
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Quote:
Don't ask, and you won't receive anything!
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One day I will return to sea ... |
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11-07-09, 04:27 AM | #1163 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Did not try ... but (i think) it's not good idea (about your ask) ... i speak about StateMachine System ... i think you understand it ...
It will destroy StateMachine System for this crew (as minimum)... ... only editing existing StateMachine Class(es) (and addition of new object-animations) for this crew ... may be ...
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Alex ® Moses said: "Don't create yourself an idol"... |
11-07-09, 01:45 PM | #1164 |
Officer
Join Date: Jan 2007
Location: the Netherlands
Posts: 249
Downloads: 255
Uploads: 0
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Door handle
Hello Divingduck,
I wonder if you can change the colour of the doorhandle ? it is nearly visseble so a lighter colour will solve that. I ask while I have some eyes problems. Thank you and greetings Dutchie-0ne |
11-08-09, 06:15 AM | #1165 | ||||
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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There will be no need to pull the handle bar any more. As suggested by Anvart I´ve switched to key command to open/close the hatch. This however means that there will be no more interference between automatic/manual TDC. The light above the hatchway´s gone in accordance. Another suggestion of Anvart´s found it´s way into the mod too, if the hatch is closed you will not be able to "walk" over to RR. The bulkhead and closed hatch will block the free cam´s movement. TypeVII got it´s obs scope animation linked to key command too. TypeIX is almost ready to release. The EOT (engine order telegraph) of both types got a new animation added. Regards, DD
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11-08-09, 10:10 AM | #1166 |
Chief of the Boat
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Sounds good DD
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11-09-09, 02:00 AM | #1167 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
It's possible only if you use additional Dummy container for Crew Socket... may be... ... It's more logical to make it through standard State Machine Classes, i think...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-09-09 at 02:57 AM. |
11-10-09, 06:02 PM | #1168 |
Torpedoman
Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Hey DD! Still playing and loving your mod here! Just found another little bug.
Well, I'm not sure if it's a bug, as you may have done this intentionally (if this is the case, it is fine with me). It looks like the volume knob for the sonar station no longer works with your newest open hatch version. I can no longer raise and lower the volume for the hydrophones by clicking on the volume knob (are there control associated with those commands?). I hope developement of the new version is going well! I can wait to try out those new features! Keep up the great work!!
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11-11-09, 12:47 AM | #1169 |
Helmsman
Join Date: Jun 2008
Location: home
Posts: 106
Downloads: 121
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The Xmas tree lights...
weren't they supposed to indicate where depth charges were exploding? A system like that was installed on certain uboats. I have an interrogation report of captured German crew telling their american captors about this technology. Different lights would light up to indicate where depth charges were exploding in relation to the uboat. is that what it is ? |
11-11-09, 01:33 AM | #1170 |
Loader
Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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perhaps this is a ways off but do you suppose this mod could be merged with tomi's work on the engine and torpedo rooms?
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